Mid May and not even a hint of an update?

Convinced the next major update will include 6 cars and a multitude of events.

We know the Fallon build of the game had more events and 433 cars, so I'm gonna go out on a limb and say that that game has this upcoming build in it.
 
That's what I've been saying.

Game is a success. One of the top sellers in the month of release (impossible to compete with Elden Ring hype). Top seller in Italy (land of Assetto Corsa). More successful than Horizon Forbidden West, which was Sony's biggest bet this quarter (and a successful game in its own right).

Updates have been slow in part because Sony assessed this game needs no saving. It has a ton of issues, but sales are high and attendance seems to be high too. On top of it, it's a well-made game and a love letter to the automotive industry. This is in stark contrast to Halo Infinite, which had a really strong start because it was F2P, but couldn't sustain its momentum because of the very expensive store and a serious lack of content (whereas GT7 basically has everything that was in Sport and then some).

NFS World (on the arcade side) and iRacing (on the sim side) proved racing games could be successful as a service. Almost every other franchise followed suit. Gran Turismo Sport was GT's dive into it and 7 is a continuation of Sport. Services never bring their full content at the beginning. You can argue how GT7 lacks events above 800 or Forza Horizon deliberately keeps ever prevalent cars in the franchise away from players so they can drip feed them in the seasonals, but these are part of the essence of a service.

Honestly, some people here should stick to something they're actually good at, like color making, rather than arguing the obvious.
Show me ANYWHERE in pre-release marketing that said GT7 would be a live service game with content drip fed over many months or years. GTS was a different game, and we actually did get what was suggested on release day with that game. GT7 was marketed as a return to the old format with the "Most complete" game to date. They never mentioned anything about drip feeding content over months until the day of release, and even then it was just a little message on the website. That was followed up by weeks after release when Kaz said they were going to be a live service game, again, just in a little message on the site.

Also, show me any other live service game where the only 'live' portion relates to just three measly events each week with no special prizes, and with no regular service updates and preview of upcoming live content. Show me a live service game where the developer is practically silent.

GT7 is a TERRIBLE live service game so far, even if people are buying it. That matters not to those who already bought it expecting one thing and getting another.
 
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That's what I've been saying.

Game is a success. One of the top sellers in the month of release (impossible to compete with Elden Ring hype). Top seller in Italy (land of Assetto Corsa). More successful than Horizon Forbidden West, which was Sony's biggest bet this quarter (and a successful game in its own right).

Updates have been slow in part because Sony assessed this game needs no saving. It has a ton of issues, but sales are high and attendance seems to be high too. On top of it, it's a well-made game and a love letter to the automotive industry. This is in stark contrast to Halo Infinite, which had a really strong start because it was F2P, but couldn't sustain its momentum because of the very expensive store and a serious lack of content (whereas GT7 basically has everything that was in Sport and then some).

NFS World (on the arcade side) and iRacing (on the sim side) proved racing games could be successful as a service. Almost every other franchise followed suit. Gran Turismo Sport was GT's dive into it and 7 is a continuation of Sport. Services never bring their full content at the beginning. You can argue how GT7 lacks events above 800 or Forza Horizon deliberately keeps ever prevalent cars in the franchise away from players so they can drip feed them in the seasonals, but these are part of the essence of a service.

Honestly, some people here should stick to something they're actually good at, like color making, rather than arguing the obvious.
It really seems like all PD did was take GT Sport.
Go into the code, rename it to GT7
Added a very very basic campaign with these menu books and that is it.

GT7 is nothing like past GTx games.

You know where you have a path to follow from Sunday Cup to GT World Series.
They could've looked to past GT games for ideas.

You build upon what works, you dont change something that doesn't really need changing.

Look at what happened with Microsoft and Windows 8.
They tried to ditch the start menu and it back fired, big time.
 
There will be no further content added to the game. Patches and fixes yes, content no.

The players did not get on-board with micro transactions so the punishment is no new content.
Given that we have already been made aware of one new car that hasnt been included yet, you are categorically wrong. As for MTX, their best bet at keeping the whales hooked is by giving them new content to buy MTX’s for. We’ve also had confirmation more cars and tracks will be coming post negative feedback towards the game.
 
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Given that the current state of GT7 is what it is, what it needs more than anything now is a roadmap. Polyphony needs to publish their plans for the game for the next six months. That shouldn't be a big ask. They can be conservative about it if they want to, but the people who are wavering need to see the commitment to the future of the game. People can understand that they can't just pull a bunch of content and fixes out of their collective backsides, but there needs to be an actual timeline for people to look at.

This is standard practice for any game launch that goes poorly: acknowledge the problems, get some quick QoL fixes out so that players know that you haven't just cut and run, then present a plan for the future of the game so that the players know you're committed.

If for whatever reason Polyphony can't write down with confidence what will be added into the game in the next six months, that's a big red flag. Any true live service game should be planning way further out than that.
 
Given that we have already been made aware of one new car that hasnt been included yet, you are categorically wrong. As for MTX, their best bet at keeping the whales hooked s by giving them new content to buy MTX’s for. We’ve lost had confirmation more cars and tracks will be coming post negative feedback towards the game.
(I think he was being sarcastic. I hope.)
 
Well excuse me for not remembering every detail about every GT game from the past and how long they took to play for everyone who played them. For me, at that time, they didn't seem to take that long to go through. Maybe I'm misremembering, or maybe I had more time back then to just sit and play video games for hours on end.

But if so many people on here don't like the game, then why keep playing it? Why not sell it to someone who might enjoy it or return and get your money back? Then, you wouldn't be hassled or burdened with an "incomplete" game and wouldn't have to worry about having wasted your money on it.

When they release new content, I'll download it and play it, too. But I'm not even finished with the content we have, thus far. So I'll keep my copy and I'll keep playing it.
Your logic is severely flawed. It's similar to buying a car in real life without the engine or wheels. Your brand new car is sitting on blocks. But you of the kinder, more forgiving soul, say in response, "I paid full price for my new car, but it's all good! While the car manufacturer delays on creating an engine and wheels and delivering it to me months and months later, with no communication on when it's coming, hey, ALL IS GOOD because I have my car and can touch it and hell, I can even sit in the driver's seat and pretend my car is fully functional."

Seriously, that's what you're saying by excusing PD with this bait and switch, incomplete game. Just because it has a few nice features does not excuse it from being complete at time of sell. Period. Thank you for allowing me to educate you on this.
 
for me personally I was planning on getting a PS5 for GT7, but as it stands with how pitiful the game has been so far I'm instead planning on getting a solid gaming pc and playing acc or iracing on that. i'm sure lots of people are in a similar boat
 
Given that we have already been made aware of one new car that hasnt been included yet, you are categorically wrong. As for MTX, their best bet at keeping the whales hooked s by giving them new content to buy MTX’s for. We’ve lost had confirmation more cars and tracks will be coming post negative feedback towards the game.
The post you quoted seems like a passive-aggressive trashpost.
 
for me personally I was planning on getting a PS5 for GT7, but as it stands with how pitiful the game has been so far I'm instead planning on getting a solid gaming pc and playing acc or iracing on that. i'm sure lots of people are in a similar boat
Just to let you know I have tried to get a ps5 there are none about anywhere
 
for me personally I was planning on getting a PS5 for GT7, but as it stands with how pitiful the game has been so far I'm instead planning on getting a solid gaming pc and playing acc or iracing on that. i'm sure lots of people are in a similar boat
There seems little point buying GT7 now, especially if you have to buy hardware to play it. In that case are almost certainly going to get a better return on fun per dollar by getting into other stuff now and maybe getting into GT7 in a year or two when it's more complete. And probably cheaper.

When they roll out a Spec II for $20, it'll be pretty hard to go wrong.
 
This thread highlights one of the biggest issues
Yes, that the intranets are an irrational mess in this enlightened New Age. :indiff:

People are now arguing that the game is trash because... all kinds of reasons. It's not even as good as iRenting to some folk. That's some apples and sheetmetal comparison. I didn't expect this thread to be all that rational, and I wasn't disappointed.

I know it's almost May 32 with no sign of new content, but there's still the second Tuesday at the end of June.

Edit: well, let me be a little bit less snarky.

I want more events too. That really shouldn't be hard to do. But I suspect that SONY wanted a game with legs, something that kept people coming back for more, and that means drip fed content. And as a megabusiness needing a steady stream of income and new early adopters, I can't argue against such a strategy, as much as I dislike it. This isn't the best environment to be a business, and a lot of people are blind to the global situation we're in. Heck, we're murmuring about WW III again.

Anyhow, this pretty much guarantees a steady dribble of new content to refresh the game a scouche every month. Honestly, if PD would just adopt my idea of the Event Maker, where you could create your own races with all kinds of parameters, up to 99 races and a championship, that would alleviate a lot of the pressure for new events. But I'm just one voice bleating on a forum.

I don't expect some people here would be happy with a bar of gold. "Why not ten!" ;)
 
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Do all players count towards the Steam total, or are there people playing who aren't included? It's just that the Steam numbers for iRacing are very low:
Historically I had a one month free sub to iRacing. Which I promptly dropped as soon as GT5 came out.

I got a special offer to resub to iRacing. How many new subs did it have? Somewhere between 5 and 7 thousand. Why does that matter? In the same period of time GT5 sold 10 million copies.

By the way. The sub number you can only see if you have a sub is whole lifetime subs. That includes everyone who has ever subbed and then dropped out.
 
But I suspect that SONY wanted a game with legs, something that kept people coming back for more, and that means drip fed content. And as a megabusiness needing a steady stream of income and new early adopters, I can't argue against such a strategy, as much as I dislike it.
If that is what they want then PD need to massively up their game. Millions of people aren't going to keep coming back to the game to play a piddly two or three new races a month against the AI and the same three races against real people online for a week. The number of people who are happy doing the same three races all week are miniscule. Just look at the GTS numbers. Only the die hard few thousand remained for the last couple of years, the millions had long moved on.

Proper games as a service keep people interested with a lot more actual live community events running at any one moment that appeal to a wide range of people, not just the best, and with clear schedules of what is coming up to keep people interested.

If someone is, at this very moment, bored of the game and needing an incentive to keep playing in the future what is there? Nothing. Sure, there probably will be an update of some sort by the end of the month but what will it be? We never know, because PD never tell us more than a day or two in advance. That is partly what people are annoyed about as much as they are about the updates themselves.

The updates need to be ready a week or so before deployment, they need testing. Whatever PD are planning for this month, they already know or have a very good idea. Tell the playerbase. Keep up interest.

Where is the roadmap of planned content to the end of the year? They don't do it because they know they're so bad at sticking to schedules. But if you're going to be a live service game, you need that. People aren't going to just keep waiting and hoping, they'll go and play something else.

What is the future of GT7? We know nothing beyond the vaguest of promises to add "things".
 
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What is the future of GT7? We know nothing beyond the vaguest of promises to add "things".
Which is ultimately the most important thing. If Polyphony is truly intent on making GT7 a service game (which they gave no indication on it being before launch, but whatever, lets just go with it for the example) then they absolutely need to be more forthright with the fanbase of what's coming beyond lackluster at best patch notes, silhouette posts from Kaz's personal Twitter, and whatever else their social media teams do as content to get this information to the masses that play the game.

As an example, see this road map for Vanguard/Warzone's Season 2:

roadmap.jpeg


You know everything that is coming within the season. You know what to expect and you know, in general, what to shoot for and what you might want in terms of bundles or characters later on. You also know, very clearly, that some stuff will be held back for the mid-season patch and balancing update. And more then anything else, this information is blasted to every fan page and site like CharlieIntel, Dextero and more, and Sledgehammer/Raven communicate it very clearly with their social media channels

Forza Horizon has already been mentioned with regards to how they get across information for the seasons, and what you're able to expect, alongside events happening weekly.

Polyphony have shown no desire to change or adapt to this new frontier (to them, at least) and believe that they can control how the information gets out, and expect those playing the game to be clued in to Kaz's Twitter most of all, while also providing very little details on what's coming within a specific season other then cars - events and any other big ticket items that they've held back (still waiting on us being able to sell cars, Kaz!) is basically a 'when it's done' mantra, which could be six months from now. And more often then not with Polyphony, you'd be safer in taking the over in terms of how long it gets to players.

If Polyphony's actions are what I should expect for a live service game, then why bother? My interest is going to be long gone in the game by the time they add basic features that should have been in the game to begin with, and add in content that we saw in the Jimmy Fallon videos, but Polyphony held back for nebulous reasons.
Honestly, some people here should stick to something they're actually good at, like color making, rather than arguing the obvious.
This is coming from the guy who will straight up lie about a game series he doesn't like, and when pressed on it by both fans of the series, and the moderators of this site even, will soundly ignore it, deflect, and then bring it up in another thread to continue the cycle.

Stay in your own shallow pool, buckwheat.
 
It seems to me that ever since 4, PD has gradually and continually lost sight of the video game aspect of the supposed game. It used to be a racing video game with realistic physics instead of arcade, and licensed cars. It has morphed into pseudo-sim software that, if you look really hard, you might be able to find a trial version of a video game in it. Very disappointing, as there is no real reason it couldn't be both.
 
Which is ultimately the most important thing. If Polyphony is truly intent on making GT7 a service game (which they gave no indication on it being before launch, but whatever, lets just go with it for the example) then they absolutely need to be more forthright with the fanbase of what's coming beyond lackluster at best patch notes, silhouette posts from Kaz's personal Twitter, and whatever else their social media teams do as content to get this information to the masses that play the game.

As an example, see this road map for Vanguard/Warzone's Season 2:

roadmap.jpeg


You know everything that is coming within the season. You know what to expect and you know, in general, what to shoot for and what you might want in terms of bundles or characters later on. You also know, very clearly, that some stuff will be held back for the mid-season patch and balancing update. And more then anything else, this information is blasted to every fan page and site like CharlieIntel, Dextero and more, and Sledgehammer/Raven communicate it very clearly with their social media channels

Forza Horizon has already been mentioned with regards to how they get across information for the seasons, and what you're able to expect, alongside events happening weekly.

Polyphony have shown no desire to change or adapt to this new frontier (to them, at least) and believe that they can control how the information gets out, and expect those playing the game to be clued in to Kaz's Twitter most of all, while also providing very little details on what's coming within a specific season other then cars - events and any other big ticket items that they've held back (still waiting on us being able to sell cars, Kaz!) is basically a 'when it's done' mantra, which could be six months from now. And more often then not with Polyphony, you'd be safer in taking the over in terms of how long it gets to players.

If Polyphony's actions are what I should expect for a live service game, then why bother? My interest is going to be long gone in the game by the time they add basic features that should have been in the game to begin with, and add in content that we saw in the Jimmy Fallon videos, but Polyphony held back for nebulous reasons.

This is coming from the guy who will straight up lie about a game series he doesn't like, and when pressed on it by both fans of the series, and the moderators of this site even, will soundly ignore it, deflect, and then bring it up in another thread to continue the cycle.

Stay in your own shallow pool, buckwheat.
And if you played Cold War you were dropped dead in the water after 1 year of updates, the season updates, GONE and the unlocks replaced with Vanguard unlocks, even if you didn't have the game.

Let's not give PD any good ideas based on one of the most bloodsucking franchises ever made. I will prefer childish twitter updates any day over endless items hidden behind Micro Transactions.
 
And if you played Cold War you were dropped dead in the water after 1 year of updates, the season updates, GONE and the unlocks replaced with Vanguard unlocks, even if you didn't have the game.
Yeah, about that...

Jungle from Black Ops 1 added, alongside a new weapon, just last week.

New weapon added, alongside the return of WMD from Black Ops 1, in March.

I will prefer childish twitter updates any day over endless items hidden behind Micro Transactions.
Considering the fact that the weapons, maps, and game modes (both permanent and limited time) were all free, the weapons put early into the Battle Pass (and most importantly, free for all and did not require to spend money on said Battle Pass) and most of the cosmetics superfluous (it's up to you whether you want to shoot for them or spend the cash) it's certainly a fair system. Is it a good system? Up to your discretion and beliefs, but it's certainly fair enough.

What has Polyphony done in that same time frame other then drop a few races, one new track variation that means nothing in the grand scheme of things, and only one truly new car amidst two others?

Nor does it really take away from the point that I was making that if Polyphony wants this to be a live service game, then they need to communicate what they are doing in terms of content much better then what they have historically done with GT Sport. That, and actually stick to a hard deadline with adding in basic features that should have been in the game to begin with.
 
And if you played Cold War you were dropped dead in the water after 1 year of updates, the season updates, GONE and the unlocks replaced with Vanguard unlocks, even if you didn't have the game.

Let's not give PD any good ideas based on one of the most bloodsucking franchises ever made. I will prefer childish twitter updates any day over endless items hidden behind Micro Transactions.
Way to miss the point. He wasn't celebrating the actual content added or how much it cost, simply that they gave advance updates and kept fans informed what was coming. PD can't even manage that.
 
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Your logic is severely flawed. It's similar to buying a car in real life without the engine or wheels. Your brand new car is sitting on blocks. But you of the kinder, more forgiving soul, say in response, "I paid full price for my new car, but it's all good! While the car manufacturer delays on creating an engine and wheels and delivering it to me months and months later, with no communication on when it's coming, hey, ALL IS GOOD because I have my car and can touch it and hell, I can even sit in the driver's seat and pretend my car is fully functional."

Seriously, that's what you're saying by excusing PD with this bait and switch, incomplete game. Just because it has a few nice features does not excuse it from being complete at time of sell. Period. Thank you for allowing me to educate you on this.
(current car manufactures are doing this with a ton of tech related things with the current chip shortage, for what it's worth. you're paying for the car with advertised features, they currently don't have them and they will be made available for you to have installed at a later date when the chips are available)
 
Honestly, if PD would just adopt my idea of the Event Maker, where you could create your own races with all kinds of parameters, up to 99 races and a championship, that would alleviate a lot of the pressure for new events. But I'm just one voice bleating on a forum.
At the risk of uttering the name of the game that shall not be named, that's what Forza Horizon has done. Lots of races up front. A few new* events refreshed weekly. A robust Event Creator that can be shared with other players.

There's nothing about the structure and gameplay of Gran Turismo that means that it wouldn't be possible to have similar systems. Arguably in a live service game it should be expected.

*Yes, most of the "new" events are rehashes of currently existing events or Event Creator ones. New challenges are new challenges, it's better than a kick in the dick.
Let's not give PD any good ideas based on one of the most bloodsucking franchises ever made. I will prefer childish twitter updates any day over endless items hidden behind Micro Transactions.
It's not so much that they should copy everything, but you'd expect Polyphony to do better on the communication and updates front than "one of the most bloodsucking franchises ever". That's a low bar.
(current car manufactures are doing this with a ton of tech related things with the current chip shortage, for what it's worth. you're paying for the car with advertised features, they currently don't have them and they will be made available for you to have installed at a later date when the chips are available)
That's very clearly communicated before purchase though, because if they didn't then they'd have consumer affairs all over them. People don't mind paying for a cut down product as long as they're aware of it and aware of the road to get to the final product - it's basically the definition of Early Access.

People get snotty when something that probably should have been Early Access gets sold as a full game. And because it's a full game, it then doesn't have to communication, roadmap and constant updates that are entirely expected of an Early Access game.

GT7 isn't an Early Access game, but it's pretty clearly not finished either.
 
Yeah, about that...

Jungle from Black Ops 1 added, alongside a new weapon, just last week.

New weapon added, alongside the return of WMD from Black Ops 1, in March.


Considering the fact that the weapons, maps, and game modes (both permanent and limited time) were all free, the weapons put early into the Battle Pass (and most importantly, free for all and did not require to spend money on said Battle Pass) and most of the cosmetics superfluous (it's up to you whether you want to shoot for them or spend the cash) it's certainly a fair system. Is it a good system? Up to your discretion and beliefs, but it's certainly fair enough.

What has Polyphony done in that same time frame other then drop a few races, one new track variation that means nothing in the grand scheme of things, and only one truly new car amidst two others?

Nor does it really take away from the point that I was making that if Polyphony wants this to be a live service game, then they need to communicate what they are doing in terms of content much better then what they have historically done with GT Sport. That, and actually stick to a hard deadline with adding in basic features that should have been in the game to begin with.
Yeah, imagine that, new content, announced in april, what happened to keeping your players informed a year early?

When Vanguard is dead and buried we will still be getting free GT7 updates that doesn't require you to crash a pickup truck against a wall 20 times while in range of an enemy that wears a diamond skin on his shovel to unlock a new weapon car

Way to miss the point. He wasn't celebrating the actual content added or how much it cost, simply that they gave advance updates and kept fans informed what was coming. PD can't even manage that.

And neither can his prime example, Cold War players were left in the cold about the future of the game, after only 1 year they effectively killed it.
 
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Yeah, imagine that, new content, announced in april, what happened to keeping your players informed a year early?
Anyone who's played a relatively recent COD title knows what happens when the next game comes. It sucks, but it is what it is - and who knows, with the change over to two year release cycles starting with MW2022, it might mean that more can be done with that extra time.

Once again, you've completely ignored the entire reason why I brought up Vanguard and Warzone to begin with - because Sledgehammer and Raven, alongside Treyarch, do a much better job communicating about new content and changes to the game via patch notes then Polyphony has ever done with either GT Sport, or now with GT7. And that is the upshot with a live service game, since that's apparently the way Polyphony wants to do things - that also means telling people what is coming, when it's coming (in an actual hard time frame, and not the waffling **** that Polyphony has done since GT5's development) and in venues where people can actually see. Which Polyphony have not done, and considering the actions and conduct on so many other aspects, it gives people like me not a lot of hope that they're actually able go through with this supposed live service game.

Would you rather I bring up Forza Horizon 5, a game that people in this thread have already brought up, as a better example, or are you gonna jerk yourself raw like some people especially do that FH5 doesn't count because it's a arcade racing game? It doesn't matter what game I use as an example, that example comes out looking better in that discussion point of studio communication (which, once again should be mentioned, you completely ignored in order to posit something that I never said) then Polyphony have done with either GT Sport or now GT7.
 
Anyone who's played a relatively recent COD title knows what happens when the next game comes. It sucks, but it is what it is - and who knows, with the change over to two year release cycles starting with MW2022, it might mean that more can be done with that extra time.

Once again, you've completely ignored the entire reason why I brought up Vanguard and Warzone to begin with - because Sledgehammer and Raven, alongside Treyarch, do a much better job communicating about new content and changes to the game via patch notes then Polyphony has ever done with either GT Sport, or now with GT7. And that is the upshot with a live service game, since that's apparently the way Polyphony wants to do things - that also means telling people what is coming, when it's coming (in an actual hard time frame, and not the waffling **** that Polyphony has done since GT5's development) and in venues where people can actually see. Which Polyphony have not done, and considering the actions and conduct on so many other aspects, it gives people like me not a lot of hope that they're actually able go through with this supposed live service game.

Would you rather I bring up Forza Horizon 5, a game that people in this thread have already brought up, as a better example, or are you gonna jerk yourself raw like some people especially do that FH5 doesn't count because it's a arcade racing game? It doesn't matter what game I use as an example, that example comes out looking better in that discussion point of studio communication (which, once again should be mentioned, you completely ignored in order to posit something that I never said) then Polyphony have done with either GT Sport or now GT7.
Jerk yourself raw? How old are you...?
 
And neither can his prime example, Cold War players were left in the cold about the future of the game, after only 1 year they effectively killed it.
That's a matter of how long they support the game though, not how well they communicate during the time they do support it.

Nobody said that PD don't support their games long enough, did they, so I don't know why you're attacking another game for only supporting it a year. Again, you're missing the point being made and attacking the game used as comparison for a different reason.

The point was, again, that pretty much all other live service games keep their playerbase informed of future plans, whether that is only for 6 months, a year or more, they do it.
 
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