New Gran Turismo 7 Details: PS4 vs PS5, Driving Physics, GT Cafe, and More Revealed in Kazunori Yamauchi Interview

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I am curious what kind of widebody kits that GT7's getting. But whichever kind of widebody kits that the game is getting, I'm alright with that.
I hope even if its some sort of 'generic' kit that means it can be effectively applied to ALL cars, would be pretty sick :D
 
Yep, I'm done with this series.
The campaign is, once again, online-only and I have good reason to believe now that this isn't going to change in GT8, if we ever get a GT8.
Online-only is the future of Gran Turismo, and if so, then this series no longer appeals to me.
There goes my only reason for buying a PS5. It's time to finally throw in the towel, swallow my pride, buy an Xbox and jump ship to Forza. At least, until that series inevitably follows the same path...
 
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I hope even if its some sort of 'generic' kit that means it can be effectively applied to ALL cars, would be pretty sick :D
Widebody Volkswagen SambaBus.
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Yep, I'm done with this series.
The campaign is, once again, online-only and I have good reason to believe now that this isn't going to change in GT8, if we ever get a GT8.
Online-only is the future of Gran Turismo, and if so, then this series no longer appeals to me.
There goes my only reason for buying a PS5. It's time to finally throw in the towel, swallow my pride, buy an Xbox and jump ship to Forza. At least, until that series inevitably follows the same path...

why not both?
 
there maybe some commuication errors between gtp guys and kaz
check another interview between impress watch jp and kaz (in japanese) and u would found something actually different.
 
This reminds me of Assetto Corsa Competizione was supposed to have ray tracing but removed in the final version for some reason.
Kunos decided not to implement Raytracing on ACC at launch (or after that) because at that time there were few RTX cards in the market and it was not profitable for them, and currently although there are many RTX cards it is no longer profitable to do so because the game is in its last stages of life before AC2.

AC2 probably has support for Raytracing
 
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I’m confused why he’s saying “like in GT Sport you can have a grid of up to 16 cars”...

...You can have 20 in sport...

Surely that’s a PS4 setback. That’s the only disappointing thing for me so far. Also a bit of a bummer that not all tracks will have dynamic conditions, but I guess that’s also kind of understandable - also it’s possible they could add more in updates like the wet weather options in GTS.

Speaking of weather in GTS, I wouldn’t be surprised if RBR, Spa, and Tokyo are some of the tracks with the dynamic options given the offering in GTS. Maybe Northern Isle too lol?
 
He could mean for lobbies. I’m sure PD have data of how people play in online lobbies. We know 16 are max there. He only mentioned loading times for entering a race. Not sure if that’s related to FIA.
 
there maybe some commuication errors between gtp guys and kaz
check another interview between impress watch jp and kaz (in japanese) and u would found something actually different.
Thank You! It was a great interview!
 
...You can have 20 in sport...

Surely that’s a PS4 setback. That’s the only disappointing thing for me so far.
the way i take that is if GT Sport given its level of gfx, can do 20 cars

then if you want the level of gfx like in GT7 on ps4, then we can only do 16 cars

i'm acttually one of the few people who flat out doesnt care about the size of a racing field

i think forza had 24 cars??? I mean even at 16-20 it becomes a zoo anyway... so am I happy with only 8 cars as seen in the trailer?

no. but 16 is fine.
 
Kunos decided not to implement Raytracing on ACC at launch (or after that) because at that time there were few RTX cards in the market and it was not profitable for them, and currently although there are many RTX cards it is no longer profitable to do so because the game is in its last stages of life before AC2.

AC2 probably has support for Raytracing
That makes sense, plus I can also tell not every game on PS5 and Xbox Series X would be able to support ray tracing as well.
 
I'm not concerned about the max 16 cars, for usually at every turn#1 , there remains an avg of 9 trusted cars on the track.

Long live Kaz & PD !
If you're at the back, it's you and 4 other people. If there were 20 or 24 cars it would be you and 10 or 14 other drivers while the 9 at the front had their own race after T1.
 
I still don't get why livery data cannot be downloaded to your HDD/SSD. When the servers go down eventually, all that hard work by the community is gone. If you're not a livery maker yourself, you're basically stuck with default liveries then.

Same thing with anti-cheat. Just have the server check each player's car files for any abnormalities before they join a lobby, and if anything is found they can't join. No need to have the game constantly online all the time.

Usual vague Kaz-speak about the physics. No concrete improvements detailed. But at this point I'm really not expecting much change from GTS so no surprise there.

Disappointed about the lack of time/weather on all tracks. Seriously this should be a given after all this time.

PP being dependent on an AI run simulation is open to all sorts of exploits. We all know how far off the AI times are compared to even a half decent driver. It could be possible to run extreme setups that the AI is not comfortable with (hence lowering PP), but actually in the hands of a pro player it will give faster laptimes.

That last paragraph with Kaz saying he wants old players to experience the nostalgia again. I don't mind redoing B licenses and Sunday Cup, but at least let us transfer money/garage/DR/SR from GT Sport. Nostalgia is one thing, but being forced to grind an oval track for the 1000th time to buy the 330 P4 for the fourth time (GT5, GT6, GTS, GT7) isn't fun no matter how you look at it.
 
This is the discussion thread for an article on GTPlanet:


Thanks to Kazunori Yamauchi and everyone who made this interview possible!

:gtpflag:
What about B spec
 
I'm not concerned about the max 16 cars, for usually at every turn#1 , there remains an avg of 9 trusted cars on the track.

Long live Kaz & PD !
That might be the case for lobby racing with randoms but there's also people setting up events where people don't disconnect just because the made a mistake in T1. For events like this, a bigger grid and multiclass racing options are a must-have imo.
 
”As with Sport, Yamauchi confirmed that GT7 will continue to support a maximum of 16 cars on track at a time.”

This sounds like a horrific decision.
It may not be what we want but I believe it has been decided to keep that level of car because the game is coming out for both PS4 and PS5 and PD's level of expertise in this regard to making lots of vehicles appear on track.

That said the new Call of Duty Vanguard beta has 24/24 maps which appear to run just fine on PS4 so hopefully over time they might increase the number of cars on track?
 
Seems to me that Kaz is downplaying the limitations, but of course why wouldn't he? Still hyped nevertheless.
 
Im very thankful for the confirmed information regarding dynamic weather and time but why, why only 16 cars on the track??? I can get over the fact that not every circuit has dynamic time and weather but 16 cars on track is not enough in 2022! Destroyed a bit the hype for GT7 for me. Looked really forward to race a multiclass race at Le Mans with at least 25 cars and dynamic weather online. Thanks for nothing
i'm more angry about the fact that there's only 420 cars at launch & the always online connection. They had a thousand cars for GT5 and 1100 cars for GT6, and the former was over a decade ago.
 
The interview makes GT7 sound really promising, but I have some doubts as to how the "PP determining simulated run" works. I think, even back in GT5 and 6, people who set the top times in time trails were running toe out on the rear of the 2J Race Car to slide it into corners, and that was demonstrably faster. I wonder if the AI for the simulated run to determine the PP rating for a certain car will be able to properly utilise a slippery, yet very quick car, such as the current Huracán GT3 for example, and give it a fair PP rating. It may very well be possible that the simulated run will give the Huracán GT3 a low PP rating, thereby making it impossible to compete with, because of how slippery it is.

In other words, the AI of GT7 will really, really need a massive improvement not just for gameplay, but now also for metagame affairs as well. The AI in GT Sport can barely drive even with "Skid Recovery Force". I hope that there is some "magic formula" still in the PP determining process, so that PD can adjust PP with player feedback and real world performance just like BoP.
 
They had a thousand cars for GT5 and 1100 cars for GT6, and the former was over a decade ago.
And most of those car models were a decade old. GT5 shipped with 170 up-to-date, HD car models and 800 from the PS2 era - one from 2001's GT3, in 2010. GT6 kept them and added about 150 more, in the three-year gap between the games.

GTS launched with 168 cars modelled for a 4K title. In the four-year gap between the games they will have added more than 250 more - 170 to GT Sport over three years and around 80 more coming to GT7.
 
Yeah I don't get why GT5/6 is still being used for car count when the majority of them were PS2 standards. :lol:
GT4 was ahead of its time when it came to its car models & its visuals in general so i doubt anyone was really complaining there. I played GT5 this month and i couldn't really tell between the "upgraded" car models and the regular old PS2 ones. Even then they have the resources & sony's backing to add over 1500 or 2000 cars. We've been waiting 8 years, (don't count GTS as a main entry) you should demand & expect more than this
 
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[...]

GTS launched with 168 cars modelled for a 4K title. In the four-year gap between the games they will have added more than 250 more - 170 to GT Sport over three years and around 80 more coming to GT7.
Well.. to be more precise they have added about 160 cars in just over 2 years (to the end of the 2019). Since they they have aded just a couple of cars. So... it's going to be (again) over 2 years but this time we will get half of that number (~160 vs ~80).
 
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so i doubt anyone was really complaining there
Oh they very much were. It was by far the most common complaint, and you don't have to look all that hard to find "that" picture of the Suzuki Alto.
Well.. to be more precise they have added about 160 cars in just over 2 years (to the end of the 2019). Since they they have aded just a couple of cars. So... it's going to be (again) over 2 years but this time we will get half of that number (~160 vs ~80).
And to be even more precise, even though it wasn't necessary to be any more precise in the first place...
From launch until the most recent new vehicle, PD added 170 new cars to GT Sport, over the span of three years and eight months. That's about 46 a year. If we take out the... seven cars added in 2020 and 2021 that bumps up to 163 cars in two years and two months, or 75 a year

From the most recent new vehicle until the launch of GT7, PD will add about 85 new cars, over the span of 10 months. That's about 113 a year. If we say they've been holding them back since January 2020 for some reason, that's 85 over the span of two years and two months, or 39 a year.

If we draw that line right back to the launch of GT Sport, PD will have added 255 new cars in four years and four months, or 59 a year - or just about five a month.
 
GT4 was ahead of time when it came to its car models so i doubt anyone was really complaining there.
The gulf in graphical quality for cars between ps2 gen and ps3 gen were massive, much more so than ps3 to ps4. There were tons of complaints about the standard cars in gt5/6 :confused:

The ps2 textures didn't scale well at all to higher resolution, ps2 car geometry was made up of one giant mesh instead of modeling individual body parts like in GT5. PS3 gen GT was the start of realistic material properties and paint actually being measured and reproduced not to mention the detailed interiors.

mIQCQ.jpg


image_gran_turismo_5-11700-1865_0007.jpg
 
Yep, I'm done with this series.
The campaign is, once again, online-only and I have good reason to believe now that this isn't going to change in GT8, if we ever get a GT8.
Online-only is the future of Gran Turismo, and if so, then this series no longer appeals to me.
There goes my only reason for buying a PS5. It's time to finally throw in the towel, swallow my pride, buy an Xbox and jump ship to Forza. At least, until that series inevitably follows the same path...
You can't save online with GT7 but you can post online on this forum? LOL
 
GT4 was ahead of its time when it came to its car models & its visuals in general so i doubt anyone was really complaining there. I played GT5 this month and i couldn't really tell between the "upgraded" car models and the regular old PS2 ones. Even then they have the resources & sony's backing to add over 1500 or 2000 cars. We've been waiting 8 years, (don't count GTS as a main entry) you should demand & expect more than this
Yeah, no, a ton of people were complaining. If you couldn't tell the difference between a full HD car model and the PS2 standards, than I'd suggest getting your eyes checked because they're so ridiculously obviously worse, that you should even be able to tell if you squint and intentionally blurred your vision.

You can't save online with GT7 but you can post online on this forum? LOL
What are you even reading? Or are you just, again, attempting to blindly defend something that is actually an unnecessary thing for campaign mode?
 
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