New Gran Turismo 7 Details: PS4 vs PS5, Driving Physics, GT Cafe, and More Revealed in Kazunori Yamauchi Interview

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Yep, I'm done with this series.
The campaign is, once again, online-only and I have good reason to believe now that this isn't going to change in GT8, if we ever get a GT8.
Online-only is the future of Gran Turismo, and if so, then this series no longer appeals to me.
There goes my only reason for buying a PS5. It's time to finally throw in the towel, swallow my pride, buy an Xbox and jump ship to Forza. At least, until that series inevitably follows the same path...
Only the game 'save' requires online, the rest of the Campaign will still be a solo venture and against computer AI, you don't need to go into the 'online' part of the game if you don't want to. Just sayin!
 
Yep, I'm done with this series.
The campaign is, once again, online-only and I have good reason to believe now that this isn't going to change in GT8, if we ever get a GT8.
Online-only is the future of Gran Turismo, and if so, then this series no longer appeals to me.
There goes my only reason for buying a PS5. It's time to finally throw in the towel, swallow my pride, buy an Xbox and jump ship to Forza. At least, until that series inevitably follows the same path...
*buy a PC and jump ship to Forza
 
i'm more angry about the fact that there's only 420 cars at launch & the always online connection. They had a thousand cars for GT5 and 1100 cars for GT6, and the former was over a decade ago.
I rather have less but the "right" cars in good quality over 20 variations of road-going Mazda RX-7 and R33 Skylines in very low quality.
 
Only the game 'save' requires online, the rest of the Campaign will still be a solo venture and against computer AI, you don't need to go into the 'online' part of the game if you don't want to. Just sayin!
...and what happens if the servers go offline, either because of outages or because of end of life?

That's not exactly very promising, and the reasoning they give, specifically the one about liveries, is an absolute cop out considering that I'm pretty certain Forza and NFS both have livery files saved offline, and can be used and applied offline as well.

You can't save online with GT7 but you can post online on this forum? LOL
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yes, because using this as your essential argument works well
 
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Always online Gran Turismo makes me wanna die

I rather have less but the "right" cars in good quality over 20 variations of road-going Mazda RX-7 and R33 Skylines in very low quality.
Why should there be a trade off in the first place? Is it really THAT crazy to make 1500+ UHD 4k car models? Gran turismo ALWAYS had a much larger car count than its competition when it came to racing games, until now
 
Why should there be a trade off in the first place? Is it really THAT crazy to make 1500+ UHD 4k car models? Gran turismo ALWAYS had a much larger car count than its competition when it came to racing games, until now

When you chase car count instead of fixing gameplay, you get Forza 7, and you get GT5.

500 is the sweet spot for CarPG style games, considering it covers most modern race cars and a mixture of classic, retro and modern sports cars, muscle cars and JDM tuners, alongside left field choices.
 
Why should there be a trade off in the first place? Is it really THAT crazy to make 1500+ UHD 4k car models? Gran turismo ALWAYS had a much larger car count than its competition when it came to racing games, until now
Yes, because about 70% of the cars it threw in were terribly bad PS2 models. Yes, it takes time to make HD models, have you bothered keeping up with how things have progressed for any of these games that you're talking about?
 
why not use the PS2/PS3 models as a base and then touch them up from there?
Because all you'll get is slightly better looking(still quite ugly in comparison to the actually remade HD models) vehicles. I suggest you look at the amount of new vehicles that get introduced to any game ever, look at how fast the DLC comes, look at the counts from prior iterations for new cars and compare it to the next iteration. It should paint a pretty clear picture how long it typically takes to get X amount of modeled cars into a game.
 
...and what happens if the servers go offline, either because of outages or because of end of life?

That's not exactly very promising, and the reasoning they give, specifically the one about liveries, is an absolute cop out considering that I'm pretty certain Forza and NFS both have livery files saved offline, and can be used and applied offline as well.
That specifically is a PD issue to sort out. Not out problem that the servers go down.

As for end of life, well we are going to find out about that very soon when they make a decision about when GT Sport 'dies'.

That should tell us everything we need to know.

Also FYI Forza also saves to the cloud, we can't access the liveries if we are offline or the servers are down since I have that issue from time to time with Forza if my net goes down.
 
Do you need the Suzuki Alto photo posted again?
I don't mean just reuse them like they did with GT5 & 6 i mean literally take the old models and upgrade them to be on par with todays graphical standards. Or remake them entirely with the older models as reference
 
That specifically is a PD issue to sort out. Not out problem that the servers go down.

Kind of a big problem that 85% of the game is unavailable in that scenario, especially when the developers and figurehead of the series are making a concerted effort to push single player campaign to win back that large subsection that they straight up told to go pound sand on the previous game's release.

How anyone can't see this dichotomy and goes 'well I don't see the problem with online saves' is without hope, frankly.

I don't mean just reuse them like they did with GT5 & 6 i mean literally take the old models and upgrade them to be on par with todays graphical standards. Or remake them entirely with the older models as reference

See below.

When you chase car count instead of fixing gameplay, you get Forza 7, and you get GT5.
 
PSplus have nothing to do whit the online connection required for the campain
Online saving has nothing to do with an offline campaign mode, as well. Weird how you'd go on to say that while attempting to defend the online saving segment for a campaign mode.
 
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Kind of a big problem that 85% of the game is unavailable in that scenario, especially when the developers and figurehead of the series are making a concerted effort to push single player campaign to win back that large subsection that they straight up told to go pound sand on the previous game's release.

How anyone can't see this dichotomy and goes 'well I don't see the problem with online saves' is without hope, frankly.



See below.
arent cars a MASSIVE part of the gameplay? People consider GT2 and GT4 best in the series purely because of the sheer amount of (offline) content and cars they have
GT5's problem was that it pushed online too hard, same for GT6, and with GTS there's hardly any singleplayer component to be found
 
arent cars a MASSIVE part of the gameplay? People consider GT2 and GT4 best in the series purely because of the sheer amount of (offline) content and cars they have
GT5's problem was that it pushed online too hard, same for GT6, and with GTS there's hardly any singleplayer component to be found
Yeah, good thing we have a ton coming to GT7.
 
Online saving has nothing to do with an offline campaign mode, as well. Weird how you'd go on to say that while attempting to defend the online saving segment for a campaign mode.
One reason is to avoid people from modifying and cheating with the save data for the game,” Yamauchi explained. “Another aspect is for the liveries. Livery data is downloaded from the servers even when you’re playing offline."

:)
 
One reason is to avoid people from modifying and cheating with the save data for the game,” Yamauchi explained. “Another aspect is for the liveries. Livery data is downloaded from the servers even when you’re playing offline."

:)
So you're saying you're completely unaware of developers being able to check save files when people jump into online games? Makes sense. They can very well apply that online only check to the actual online segment of the game, and when they notice differences in save files, those people can be removed.

Side note for the second half of that quote. Livery data is restricted to online as well? That just sounds unnecessary as well. How does every other game get that to work offline?
 
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Ah yes, because people will be able to tamper with save files on a system that's been out for like 10 months now
I get the PS4 version exists too but why curse PS5 owners with the same issue then
 
I don't mean just reuse them like they did with GT5 & 6 i mean literally take the old models and upgrade them to be on par with todays graphical standards. Or remake them entirely with the older models as reference
That’s kinda what they did from the original GT games - where they used model cars as a reference point. However, with current technology now, making a car from scratch for Gran Turismo Sport (and 7) takes around 6 months - trying to upgrade a PS2 era car to be up to date would literally take around similar time to making a new car from scratch. Making cars for the game isn’t as easy as simply taking the PS2 era car and just touching it up to be PS4/PS5. I’m fairly sure someone has already mentioned something like this but just thought I’d put my view on this.
 
That last paragraph with Kaz saying he wants old players to experience the nostalgia again. I don't mind redoing B licenses and Sunday Cup, but at least let us transfer money/garage/DR/SR from GT Sport. Nostalgia is one thing, but being forced to grind an oval track for the 1000th time to buy the 330 P4 for the fourth time (GT5, GT6, GTS, GT7) isn't fun no matter how you look at it.
Lol, you sure that Data Transfer isn't a nostalgia feature? :P
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It even lets like for GT4 (from GT3), pass B and A licenses.
 
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GT4 was ahead of its time when it came to its car models & its visuals in general so i doubt anyone was really complaining there. I played GT5 this month and i couldn't really tell between the "upgraded" car models and the regular old PS2 ones.
Lol, everyone was complaining. If you couldn't tell the difference between Premium and Standard you must have been playing on a 9-inch SD TV from the 60's. The idea that it wasn't immediately obvious to anyone with eyes is laughable.
Why do so many people find online saving such a huge deal/ deal breaker? For me, personaly, it never really made a difference in my experience with the game that saving was done online.

I'm not complaining, i'm geniunely baffled by this.
Congratulations on your excellent internet. I reckon there's probably at least one evening a week where the internet is flaky enough that I can't/won't play online games. There's not much to be done about it, all the providers in my area go through the same infrastructure and I've done what I can with the connections internal to the property. It's just the joys of Australian internet and the wonderful National Broadband Network built by our magnificent, smart and well-endowed politicians. :rolleyes: :lol:

Times like that a nice single player game like Gran Turismo is usually just the thing for me - I can sit down and play the game by myself and not worry about the internet. Except with GT7 apparently - maybe GT7 would be fine on those nights or maybe I'd have half an hour of frustration waiting for it to download liveries or whatever else before giving up. I can live with the fact that my internet isn't very good, but I'd like to be able to play the single player parts of the games I buy without having to take that into consideration.

I think there's enough of the world where a permanent high quality internet connection is still not a given that this is relevant. I get that Kaz and Polyphony are Japanese and therefore almost certainly have access to cheap, stable and high performance internet connections for themselves, but they can't possibly be so insular that they're completely unaware that the rest of the world exists. They make a big fuss about how global GT is, especially the online championships, so one can only imagine that they spent at least some time considering players from all around the world when designing their online systems.
One reason is to avoid people from modifying and cheating with the save data for the game,” Yamauchi explained. “Another aspect is for the liveries. Livery data is downloaded from the servers even when you’re playing offline."

:)
Is this "tell me you're a bad developer that doesn't understand modern online systems without telling me you're a bad developer that doesn't understand modern online systems"?

The anti-modding thing is dumb but not entirely irrational. I get a developer not wanting other people to mess with their creation, I just don't agree that it's worth compromising the experience for everyone in order to prevent a few from modding. I don't think there's a particularly strong argument against being so punitive against potential modding, but there is at least reasonable arguments to be made both ways.

The livery data thing is pants-on-head insane. Does he think that a career mode can't be played without downloaded liveries? It's an argument with absolutely no logical basis unless you accept the bonkers premise that online liveries are completely necessary for a single player career mode.
 
That's... what they've been doing. A whole bunch of the cars added to GTS, and coming to GT7, are cars from older games remade as 4K+ models.

It takes exactly the same amount of time to do this as it does to create a brand new model from the reference images and CAD data.
I do not think so. Managing data collection for models, especially historical cars, has to be time consuming. Once they decide to include a certain model, they have to search for a currently available car, negotiate with the owners, and agree to a visit, travel to the place to take reference photos, videos and audio recordings and then process and organize all this information that will serve as basis for 3D modeling and simulation.
I think Polyphony should already have all the necessary data to recreate with current standards models that have appeared in other games, perhaps not for GT4 and earlier, but for GT5 and later.
 
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