Official Shift 2 Rants Thread (Vent away in here)

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Arcade racer? thats your opinion also because to me Shift feels much more like a sim than GT5, In GT5 every car feels like a go kart especialy on slicks.

To each is own, I dont work for either company and bought a PS3 expecially to play GT5... But Im entitled to be disapointed with the DRIVING simulator and pleased with the RACING game.

Back to topic

Im getting tyred of the game freezing at high speeds on the ring with certain cars.
 
Arcade racer? thats your opinion


Is it,really...?Hmmm, maybe that's why I wrote this-just in the previous post You quoted:

But that's just other subjective opinion from someone who enjoys both games.:sly:;)

:rolleyes::P

also because to me Shift feels much more like a sim than GT5, In GT5 every car feels like a go kart especialy on slicks.
To each is own,
What can I say...? To each one is own...right!:sly::D
But try let's say the Yellowbird on Sports hard and than think better about what You just wrote and see if You still feel the same.;)



I dont work for either company

Me neither...;)
and bought a PS3 expecially to play GT5...

Maybe that's Your problem, the higher the expectactions...

But Im entitled to be disapointed with the DRIVING simulator and pleased with the RACING game.

Of course You are, and I'm entitled to disagree.👍

Back to topic

You began the off topic excursion comparing Shift 2 to GT5(ISN'T THERE A SPECIFIC THREAD TO DO THAT?...*uses search function and bang there it is*:)

https://www.gtplanet.net/forum/showthread.php?t=196815

Im getting tyred of the game freezing at high speeds on the ring with certain cars.

Agreed got that a couple times myself very annoying, although I must confess it's not really unexpected fro E.A.
 
one more thing: i´m very familiar with the nordschleife and in other games like gtr or gt5 i do good lap times without spinning the car. i tried the first race with that mclaren mp4 in shift2 and turned the car in the first sector about 10 times. physics of this game are so bad, i can´t even find the right words to describe this mess :D

So just because you find driving a powerful car in a driving game to be hard, it automatically is unrealistic? Have you tweaked your wheel settings? In my opinion Nordschleife in GT5 (while gorgeously modeled) is way too forgiving because:
  • The car is unrealistically stable over curbs! You can place half the car over the curb and grass and it is still stable. Also, you have to use these unrealistic techniques and attack the curbs at full speed without risk to gold the Nordschleife Special Events.
  • The car is unrealistically stable on landing after jumps! You can attack jumps at full speeds without risk while in Shift 2 if you try the same you will surely loose control.
  • If you make a mistake in GT5 and slide of course you can keep the power and just get back on trak. Do the same in Shift 2 (without slowing the car down first) and the car will roll!

Also, while racing, GT5 has many unrealistic elements:
  • You can use other cars to slow down,
  • you can use other cars (by hitting them sideways) to steer faster,
  • therefore you don't have to plan your moves to pass them and you just pass them like the obnoxious moving obstacles they are!
  • The opponent cars in GT5 are like they have twice the mass of your car! Or like they are scaletrix cars, glued to the track, since it is almost impossible to push them off course (thus allowing the reckless techniques I described above)!
  • Also if you make a mistake and crash on a barrier it's no big deal, you just bounce off and continue without losing speed. Likewise there is no risk of rolling your car if you slide of course.
  • The AI seem to not be aware of your presence on the track. They bump you when you are braking and crash on you when you are turning. But thanks to the unrealistic and forgiving (and in my opinion awfull and laughable) collision physics of GT5 there are no consequences and therefore instead of racing you are playing bumper cars!

While you may say that you should play GT5 correctly and not bump on other cars, the lack of consequences for your mistakes in GT5 has great effect on your driving. Along with the forgiving physics (I described above) you can push as hard as you want with minimum risk (and almost guaranteed saves if something goes wrong), without planning your moves and therefore you become reckless! Also the lack of punishment for your mistakes makes GT5 unsatisfying, unmemorable and also very sterile!

In Shift 2 pushing your car to the limit is much more intense, dangerous and satisfying since the slightest mistake can have huge race-ending consequences! Also the AI in Shift 2 is fast and if you respect them and try to avoid contact they provide a true wheel-to-wheel experience and you can't relax even when you are in the lead. They become aggressive only when you treat them like GT5's AI! Furthermore, bumping on them usually results in a race-ending incident, so you must plan your moves before passing them.

Therefore, I think that the representation of driving and (especially) racing is very realistic and entertaining in Shift 2, and much better than GT5, in all aspects: driving physics, racing experience, fun-factor, etc...

As for GTR you mention, I tried it briefly a long time ago on my PC and found it to be much closer to Shift 2 than GT5. It wasn't easy to push the cars to the limits, it needed both caution and practice, just like Shift 2. Also the mistakes (losing the braking point, sliding of track, hitting the curbs violently) I made where punished by the game, just like Shift 2. I mean in GT5, if you loose the braking point in the second chicane at Monza you can just go over the curbs at full speed and actually gain time! Two times this happened in Shift 2, once I ended on the barried and the other time the rear suspension and chassis of the car was destroyed! It was both fun and realistic! :D

Admittedly at times GT5 feels realistic. But it doesn't represent the difficulty of pushing your car to the limit and the dangers and the need of absolute concentration of racing since it is very forgiving. Shift 2 offers (in my opinion) a much more realistic and entertaining representation of racing if and only if you have a steering wheel and you are willing to spend some time to tweak the wheel settings to suit your style and then tune your cars using the excellent live tuning feature!
 
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You began the off topic excursion comparing Shift 2 to GT5(ISN'T THERE A SPECIFIC THREAD TO DO THAT?...*uses search function and bang there it is*:)

https://www.gtplanet.net/forum/showthread.php?t=196815

I didnt begin it... if you read a few posts back you will see that... What would be odd is me being in GT5 forum bashing GT5 and praising Shift.

And your right there is a specific topic to that * does now how to use search function and bang you go post there if you can*:>>> https://www.gtplanet.net/forum/showthread.php?p=5156471&highlight=GT5+shift+2#post5156471 Oh Damn its locked, I wonder why...

So just because you find driving a powerful car in a driving game to be hard, it automatically is unrealistic? Have you tweaked your wheel settings? In my opinion Nordschleife in GT5 (while gorgeously modeled) is way too forgiving because:
  • The car is unrealistically stable over curbs! You can place half the car over the curb and grass and it is still stable. Also, you have to use these unrealistic techniques and attack the curbs at full speed without risk to gold the Nordschleife Special Events.
  • The car is unrealistically stable on landing after jumps! You can attack jumps at full speeds without risk while in Shift 2 if you try the same you will surely loose control.
  • If you make a mistake in GT5 and slide of course you can keep the power and just get back on trak. Do the same in Shift 2 (without slowing the car down first) and the car will roll!

Also, while racing, GT5 has many unrealistic elements:
  • You can use other cars to slow down,
  • you can use other cars (by hitting them sideways) to steer faster,
  • therefore you don't have to plan your moves to pass them and you just pass them like the obnoxious moving obstacles they are!
  • The opponent cars in GT5 are like they have twice the mass of your car! Or like they are scaletrix cars, glued to the track, since it is almost impossible to push them off course (thus allowing the reckless techniques I described above)!
  • Also if you make a mistake and crash on a barrier it's no big deal, you just bounce off and continue without losing speed. Likewise there is no risk of rolling your car if you slide of course.
  • The AI seem to not be aware of your presence on the track. They bump you when you are braking and crash on you when you are turning. But thanks to the unrealistic and forgiving (and in my opinion awfull and laughable) collision physics of GT5 there are no consequences and therefore instead of racing you are playing bumper cars!

While you may say that you should play GT5 correctly and not bump on other cars, the lack of consequences for your mistakes in GT5 has great effect on your driving. Along with the forgiving physics (I described above) you can push as hard as you want with minimum risk (and almost guaranteed saves if something goes wrong), without planning your moves and therefore you become reckless! Also the lack of punishment for your mistakes makes GT5 unsatisfying, unmemorable and also very sterile!

In Shift 2 pushing your car to the limit is much more intense, dangerous and satisfying since the slightest mistake can have huge race-ending consequences! Also the AI in Shift 2 is fast and if you respect them and try to avoid contact they provide a true wheel-to-wheel experience and you can't relax even when you are in the lead. They become aggressive only when you treat them like GT5's AI! Furthermore, bumping on them usually results in a race-ending incident, so you must plan your moves before passing them.

Therefore, I think that the representation of driving and (especially) racing is very realistic and entertaining in Shift 2, and much better than GT5, in all aspects: driving physics, racing experience, fun-factor, etc...***As for GTR you mention, I tried it briefly a long time ago on my PC and found it to be much closer to Shift 2 than GT5. It wasn't easy to push the cars to the limits, it needed both caution and practice, just like Shift 2. Also the mistakes (losing the braking point, sliding of track, hitting the curbs violently) I made where punished by the game, just like Shift 2. I mean in GT5, if you loose the braking point in the second chicane at Monza you can just go over the curbs at full speed and actually gain time! Two times this happened in Shift 2, once I ended on the barried and the other time the rear suspension and chassis of the car was destroyed! It was both fun and realistic! :D

Admittedly at times GT5 feels realistic. But it doesn't represent the difficulty of pushing your car to the limit and the dangers and the need of absolute concentration of racing since it is very forgiving. Shift 2 offers (in my opinion) a much more realistic and entertaining representation of racing if and only if you have a steering wheel and you are willing to spend some time to tweak the wheel settings to suit your style and then tune your cars using the excellent live tuning feature!

***👍👍👍
It seems Im not the only one....
 
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And your right there is a specific topic to that * does now how to use search function and bang you go post there if you can*:>>> https://www.gtplanet.net/forum/showthread.php?p=5156471&highlight=GT5+shift+2#post5156471 Oh Damn its locked, I wonder why...

Maybe because the Mod staff didn't felt those comparisons were useful and they were potentially flame war triggers...so they've locked it and now people (in a double disrespect) keep doing it but on the wrong thread.:rolleyes:


It seems Im not the only one....

Two wrongs don't make one right...:sly:
 
Whatever...You win
But to me, with my system, my wheel, my LCD and expecially my Bi amplified profissional studio monitors (speakers) Shift 2 blows GT5 out of the water... so much that Im trading in GT5 for the Shift DLC... :D :D :D
 
@vrooom: i get your point. and in most parts you might be right. the ai is better (even if it´s too agressive sometimes imo), the graphics are sweet (on pc), the sound is quite good and you have a punishment system which is totally missing in gt5.

BUT the annoying thing in shift2 is, like i said before, that i can´t really feel the car. i don´t only want to hear when the tires lose grip, i wanna feel it! i searched several forums, tried many settings, both in logitech profiler and the game itself, but no setup gave me a good feeling. it´s annoying. i really want to experience what you obviously did. if there´s a "perfect setting" for the g27 on pc, please show me!

in gt5 it´s like: set the wheel on "simulation" and ffb to 8-10, done. play and enjoy the game. sure, in gtr evo i had to tune the wheel too, and i´m still not fully satisfied with the feeling, but after 5 hours of tuning in shift2 i don´t feel anything...

don´t get me wrong. even if i play gt since the first part and love the game, i´m still open for other games of course. but if there´s no good setup for my wheel i won´t play it..
 
Whatever...You win

That's not really what I'm after but whatever.👍

But to me, with my system, my wheel, my LCD and expecially my Bi amplified profissional studio monitors (speakers)

Whooooow impressive...so much that it changes the characteristics of a game...:sly:

Shift 2 blows GT5 out of the water... so much that Im trading in GT5 for the Shift DLC... :D :D :D

Whatever rocks Your boat.👍
The important in videogames is having fun...I'll keep enjoying both games:

GT5 for a better sim experience(in consoles) as a online racing platform to have fun with friends.

Shift2 with Legends Pack-Yep I'm also buying it whenever PSN is back on:grumpy:- for some truly enjoyable offline arcade racing.;)
 
Whooooow impressive...so much that it changes the characteristics of a game...:sly:

Not really. I have a PS3, a cheap Samsung 24 LCD 1080p, a cheap DFGT (cost me 100 euros new) and two very expensive studio monitors that I used to use for DJing and producing music... but it sure does enhance the sound qualities of Shift as opposed to the vacuum cleaning effects of GT5, it is the same rig for both games so why should it change anything?

Im not going to argue anymore, because this is not the right place to do it (as you pointed out previously) , Im not really into it and I really dont like argueing about opinions. besides I just stated my opinion without quoting or questioning someone about theres. I mind my own bussines and I wont even suggest you do the same (or that you use the search button to take your considerations to the appropriat thread like you did earlier) but count me out... Ive already wasted too much time and Im going to enjoy Shift 2 unleashed a bit more... just hope the game doesnt freeze again because thats what brought me to this topic in the first place.
 
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Im not going to argue anymore, because this is not the right place to do it (as you pointed out previously)

I thought we were more like exchanging opinions than arguing...


, Im not really into it and I really dont like argueing about opinions.

So why post them in a public forum...when I don't feel like debating my opinions I keep them to myself...


besides I just stated my opinion without quoting or questioning someone about theres.

And...?


I mind my own bussines and I wont even suggest you do the same (or that you use the search button to take your considerations to the appropriat thread like you did earlier)

I thought Shift 2 was every one's, posting in this thread at least, business...that's why we are posting here...talking about a common interest...if people don't feel their opinions,that sometimes are posted in a way that sounds like were posting facts, are open for debate why share them...?:odd::confused:


but count me out... Ive already wasted too much time and Im going to enjoy Shift 2 unleashed a bit more... just hope the game doesnt freeze again because thats what brought me to this topic in the first place.

It is, probably, better!
Just FYI I'm replying in little breaks between races...in the Funniest arcade racer for the PS3...:

Shift 2

;)
 
Whooooow impressive...so much that it changes the characteristics of a game...:sly:

Actuaully it does. Try playing a game on anything less than good TV (especially LCD). I'll be here to here your comments about how blocky, noisy, wrong colors, so much saturation you feel you are on a TV display room on a large surface (read makes your eyes bleed), are :D

Let alone sound. If you use your TV to output the sound you'll never understand how good the sound in this game is (or horrible on GT5 since everyone loves to compare totally different games. And yes I prefer Shift2 but I'll keep GT5)

And yes, I know you talking about physics/handling but hey, if anything can add to experience and/or realism is how you see it/hear it. hence my opinion.
 
Let alone sound. If you use your TV to output the sound you'll never understand how good the sound in this game is (or horrible on GT5 since everyone loves to compare totally different games. And yes I prefer Shift2 but I'll keep GT5)


Presuming much are we...?:grumpy:
Until now I didn't feel the urge to brag about mine sound system...but if you really must know:

NAD Amp.
BOSE speakers
Roughly 200 W power.

And Shift has good sound effect's...at times a little over the top, IMO.
And yes in this aspect I think GT5 is below par...

And yes, I know you talking about physics/handling but hey, if anything can add to experience and/or realism is how you see it/hear it. hence my opinion.

Agreed but my point in my ironical rebut to Tribolic is that no matter how good sound system one has...and good sound effects the game has-although I agree with You that it add's to the "virtual racing" experience-that doesn't change the fact that taking Eau Rouge full throotle or sliding through Copse almost full throotle can't be labbeled as SIM racing...so fun Yes...Arcade Yes...Simulation no.
But than, again, it's just my opinion!;)
 
Ok so I finally got around to doing the endurance race at Brno again, after I was disqualified the first time (See my rant on page seven). I got 🤬 disqualified again. Only this time I was in an R32 GTR and I got two warnings for the same thing at turn 5 and one for running wide on turn 7, but the crazy thing is the "best line" for turn seven takes you out over the curbs anyway. Then I finally got the DQ at the exit of turn 4 and I almost shot my freggin TV.
Now I have to do ten laps at the Ring to get the M3 as well :ouch:👎:grumpy:
 
Presuming much are we...?:grumpy:
(...)
Agreed but my point in my ironical rebut to Tribolic is that no matter how good sound system one has...and good sound effects the game has-although I agree with You that it add's to the "virtual racing" experience-that doesn't change the fact that taking Eau Rouge full throotle or sliding through Copse almost full throotle can't be labbeled as SIM racing...so fun Yes...Arcade Yes...Simulation no.
But than, again, it's just my opinion!;)

Not presuming anything. I've yet to see a TV that's capable sound for nowadays games. That's all. Almost any sound system can beat TV speakers and that's what I meant. My sound comment was a reinforcement that you need a decent TV set and sound to match to fully enjoy nowadays games.

I've failed to see the irony despite the smile. Maybe i did not see it because I think its was misplaced. Anyway, I failed to see it. BAZINGA :D

About sim/arcade discussion, SMS said where the game was before even release it. I'm not going over that. Besides I like racing but I'm biased towards 2 wheels :D so racing on consoles is just for fun.

PS: I also went for the NAD amps
 
I've failed to see the irony despite the smile. Maybe i did not see it because I think its was misplaced. Anyway, I failed to see it. BAZINGA :D

Only thing I disagree with You.;)
And how could You have not see it...?
You even quoted it, remember?!

Whooooow impressive...so much that it changes the characteristics of a game...:sly:
 
Sheldon Cooper Syndrome :D and... the part you disagree with me :D

Join a bit of A.D.D. and I'm set.

More on topic though:

This last patch is getting on my mental health. Having a taste of full FFB on the 1st race and than going away takes the joy away. Its playable but still...
 
This last patch is getting on my mental health. Having a taste of full FFB on the 1st race and than going away takes the joy away. Its playable but still...

I feel your pain now... because before I had no ideia what you where talking about. I was so used to the feeling.... but then my game froze for the 4th time today and I booted it and started a quick time attack on the ring and the FFB kicked in and its absolutly briliant... too bad its only in the first race and then it seems like someone turns the FFB from 100% to 10%

RANT: if they dont patch this game properly (fix it) 1, 2, 3 patches (whatever it takes) Im not buying any more EA or SMS products.... I really getting sick of all the bugs/glitches/freezes and silence from the Dev/Publishers, this game deserves a all lot more because it is absolutly briliant when it works.
 
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I feel your pain now... because before I had no ideia what you where talking about. I was so used to the feeling.... but then my game froze for the 4th time today and I booted it and started a quick time attack on the ring and the FFB kicked in and its absolutly briliant... too bad its only in the first race and then it seems like someone turns the FFB from 100% to 10%

RANT: if they dont patch this game properly (fix it) 1, 2, 3 patches (whatever it takes) Im not buying any more EA or SMS products.... I really getting sick of all the bugs/glitches/freezes and silence from the Dev/Publishers, this game deserves a all lot more because it is absolutly briliant when it works.

And yet you defend the game? I think for most people in this rant would love the game, including me even though I have ranted considerably, if these things were fixed. As a racing game compared to GT5, well they both have good points and bad. I think that's what leaves a bad taste in my mouth as well and stops me from enjoying the game as a whole.
 
And yet you defend the game? I think for most people in this rant would love the game, including me even though I have ranted considerably, if these things were fixed. As a racing game compared to GT5, well they both have good points and bad. I think that's what leaves a bad taste in my mouth as well and stops me from enjoying the game as a whole.

Yes Im defending the game, because when it works properly (Full FBB, no crashes, no bugs, etc...) it is much more fun to play than GT5 IMO... and its a game that probably cost much less and took much less time to develop...

But you are right the bugs and crashes are ruining all the fun and beggining to put me off. I now know why they are called Slightly Mad Studios because Im starting to go slightly mad also.
 
Yes Im defending the game, because when it works properly (Full FBB, no crashes, no bugs, etc...) it is much more fun to play than GT5 IMO... and its a game that probably cost much less and took much less time to develop...

But you are right the bugs and crashes are ruining all the fun and beggining to put me off. I now know why they are called Slightly Mad Studios because Im starting to go slightly mad also.

I just found a tune for the RX8 and done a few laps around Mt Panorama and I must say I felt better about the handling and the force on the DFGT. although there is still that annoying deadzone!!!! It sucks that I would have to tune the cars myself to make them better in general. I don't have the time or patience or probably the know how. Oh well..... :indiff::indiff:
 
RANT: if they dont patch this game properly (fix it) 1, 2, 3 patches (whatever it takes) Im not buying any more EA or SMS products.... I really getting sick of all the bugs/glitches/freezes and silence from the Dev/Publishers, this game deserves a all lot more because it is absolutly briliant when it works.

This! 👍

Its a bloddy shame how this initially great game gets sabotaged by the horrible amount of 🤬 stupid to downright inexcusable bugs that should have been eliminated in quality testing. Its the most fun I had on virtual tracks in years but I dont even want to play it anymore for the fear of some bug taking away my LE content, the liveries I invested hours in (and that get continuously screwed up :crazy:), screwed up this and that and whatnot... Its just sad as hell.
 
So here goes nothing :P

I got S2U for free through my work on the release date and I threw it in when I first got it, hated it and gave up. Then I read about the 1.01 patch for PS3 so yesterday I loaded it up and spent some time fine-tuning the wheel calibration settings. With these tasks performed the game play now more closely resembles driving a car rather than a boat but there are still a few things I find very annoying.

1. The most difficult thing to do in the game, period, is pass a car on a straightaway / high speed section. This makes absolutely no sense. I have no idea why they make it so difficult to drive a car in the straight line but this whole rocking left to right thing and the steering going super light is horrible. I've driven real cars at high speeds on numerous racetracks in all drivetrain configurations on tires varying from 400+UTQG street tires to 40UTQG slicks and I have NEVER experienced this in any car. At speed you can give a faint suggestion to the game of where you'd like the car to go but placing it with any precision is impossible. *If anyone has a remedy for this let me know!*

2. The AI drives me nuts. I don't know if it's just a hard/elite setting but it's like you're driving with a field of Ayrton Sennas that commit to every corner regardless of the outcome (100% of the time favorable to the AI anyway), and dive-bomb every chance they get. Seriously making it out of turn 1 in most races requires about 30 restarts. Sure accidents historically happen in turn 1 of many races, but 29/30 times is a little nuts. The point of a game is to be enjoyable isn't it? Driving with the AI in the higher-level events just reminds me of playing GT5 online with a bunch of hacks who don't even attempt any sort of race etiquette. On top of that the AI seems to get some otherworldly grip advantage, I have on many occasions passed a car cleanly into the breaking zone of a hairpin and they some how carry more speed around the outside and are side-by-side exiting, then they *barely tap* me and I'm flipping hundreds of yards away while they drive off just fine. They also seem to be able to take the Karussel at the Nordschleife at around 80-90mph, when it's been proven that nearly any type of car be it standard or full-on race machines, take that corner at around 50-60mph (the same speed I can take it in with S2U).

Aside from those main issues I can deal with the rest of the game and find it to be better than I had expected (after playing Shift 1). If they would fix those issues, or even JUST the steering wobble the game would be extremely fun to play.
 
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Thats it Im not doing any more time attacks on the Ring until they patch the freezing issues and thats a bummer because it is where I test my tunnes for all cars... but on the other hand I know that I tunned the car properly when Im about to nail a perfect lap and the game freezes in the big straight :ouch:
 
Sorry, but anyone who is saying that Shift 2 is more realistic than GT5 and closer to GTR simply hasn't ever driven a car away from public roads ever in their lives. Maybe it's just the input delay, but the car handling on its own in this game is, as alot of people including myself, some of who'm even race in real life (I myself have worked on a few of the GT3 and GT1 cars that are in the game) have said, are simply an abomination, they seem to have made up their own idea of handling as opposed to what happens in real life.

Before you say I'm knocking the game or start firing the word 'fanboy' around because you know i've just shot your own fanboyism to pieces, I may add that despite the glitches, errors and shoddyness in some areas, just like GT and Forza, this is still an enjoyable game, however I am against comparing these three because they are different approaches and different points of view on motorsport.

...but why on earth is Vaughn Gittin Jnr used as an 'expert voice' on motorsport? This is a guy who does nothing but show boat infront of teenagers and infact, if you look at Speedhunters.com ...they have little clue on motorsport even though they try to talk about it, according to them 'engine supplier' is an 'engineering manufacturer' ...who the hell invents their own terminology when there already are terms which are universally used across the globe? Are they trying to dousche-ify motorsport?

As a person who knows how certain people in motorsport behave and what their tendencies are, this game is largely an ego-filler for graphic designer Andy Blackmore.
 
Wheres the &%&%$/ patch for consoles???? no patch and not a word from EA... its my last EA game thats for sure.
How in the hell people got used to the fawlty games release habit thats behond me...
If the first game with errors was released and people instead of waiting for patches trashed their copies to the vendor and demanded their money back or a error free CD/DVD this would never happen thats for sure... they would test game properly and release the finished product instead of a beta whatever...
Bad habbits are hard to break and this one is getting worse... too bad Im not a lawer
 
FACT: We got shafted the exact same way as we did with the original Shift. EA/SMS pulled a f--kin bait and switch on the consumer. The title we got IS NOT the title they promoted.

Shift-2 has some of the same damn problem as the first Shift. There is certainly a HORRIBLE input delay.., and the core of the physics engine is UNSTABLE and INCONSISTENT!

The AI is a joke.., worse than the previous title. The whole adaptive system negates the point of having "difficulty levels" because regardless of what you do.., they'll adapt to you.., and lets not forget the UNWORDLY physics engine that the AI uses. Just flat out disgraceful IMO.

This game needs a MAJOR patch for the consoles. It's so evident that major patching was needed simply based on the responses from PC users POST patch. Some are reporting that it doesn't even feel like the same game. As far as I'm concerned when a FIRST patch changes the game so much that it doesn't feel like the same title.., then THE GOD-DAMN THING NEVER SHOULD HAVE BEEN RELEASED BEFORE THAT PATCH!!!!!!!! PERIOD!!!!

I'm just fed up with developers releasing half-assed games that require major patching. We're paying full price for an incomplete title and HOPING that their "vision" of the game is what we get once the patching is done. The whole gaming industry IMO has just gone to sh**! It's unacceptable for some of these titles to actually make it to release with the problems they have. Why are we putting up with it? We do have rights as consumers (at least we do in the USA that protect against this type of BS). Some may not realize it.., but you should have a look at Consumer Protection Laws at both the state and federal levels.

People often shirk at the idea of consumers coming together in a class action against these developers.., but (at least in the USA) consumers actually have actionable claims here. It just takes one group coming together to take on ANY developer to send a message to the community. In the USA there is a laundry list of laws that specifically protect consumers against the unethical practices of the game developers (even when the developer is overseas).

**On a side note.., what really makes things worse is that the truth is that MANY of the major and minor bugs are ALREADY known to the developers prior to the release date. I have a brother who works for one of the most well known developers in the USA too. Many issues are already noted prior to release and the teams are already put to work at patching those issues. The input lag and over-steer issue was def known to the developers. There's NO way they didn't know about the constant freezing too. Many of these issues should have POSTPONED the release.., but it's MONEY MONEY MONEY first.., then try and fix it later.**
 
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Nike SB'd
So here goes nothing :P

I got S2U for free through my work on the release date and I threw it in when I first got it, hated it and gave up. Then I read about the 1.01 patch for PS3 so yesterday I loaded it up and spent some time fine-tuning the wheel calibration settings. With these tasks performed the game play now more closely resembles driving a car rather than a boat but there are still a few things I find very annoying.

1. The most difficult thing to do in the game, period, is pass a car on a straightaway / high speed section. This makes absolutely no sense. I have no idea why they make it so difficult to drive a car in the straight line but this whole rocking left to right thing and the steering going super light is horrible. I've driven real cars at high speeds on numerous racetracks in all drivetrain configurations on tires varying from 400+UTQG street tires to 40UTQG slicks and I have NEVER experienced this in any car. At speed you can give a faint suggestion to the game of where you'd like the car to go but placing it with any precision is impossible. *If anyone has a remedy for this let me know!*

2. The AI drives me nuts. I don't know if it's just a hard/elite setting but it's like you're driving with a field of Ayrton Sennas that commit to every corner regardless of the outcome (100% of the time favorable to the AI anyway), and dive-bomb every chance they get. Seriously making it out of turn 1 in most races requires about 30 restarts. Sure accidents historically happen in turn 1 of many races, but 29/30 times is a little nuts. The point of a game is to be enjoyable isn't it? Driving with the AI in the higher-level events just reminds me of playing GT5 online with a bunch of hacks who don't even attempt any sort of race etiquette. On top of that the AI seems to get some otherworldly grip advantage, I have on many occasions passed a car cleanly into the breaking zone of a hairpin and they some how carry more speed around the outside and are side-by-side exiting, then they *barely tap* me and I'm flipping hundreds of yards away while they drive off just fine. They also seem to be able to take the Karussel at the Nordschleife at around 80-90mph, when it's been proven that nearly any type of car be it standard or full-on race machines, take that corner at around 50-60mph (the same speed I can take it in with S2U).

Aside from those main issues I can deal with the rest of the game and find it to be better than I had expected (after playing Shift 1). If they would fix those issues, or even JUST the steering wobble the game would be extremely fun to play.

With you there. They need to URGENTLY fix:

1. The straight line swaying
2. The dropped/slack Force Feedback during high speed corners
3. The insanely aggressive AI which will tag you every opportunity it gets and you spin off and crash - or just bring back Shift 1 aggression points and dump the ridiculous crash physics.
4. Lack of money in the game (grinding the same races over and over for money in this game makes no sense)
5. Game crashing/freezing in middle of a race

Then and only then will I ever spend money again on a future EA game.
 
I usually think this game is cake. Playing on hard and having zero issues beating both the AI and the objectives. I've also completed all GT1/GT3 races (about 80% done w/ the game)

However, today I stumbled upon a race that nearly made me go down to medium, out of pure frustration. Not because I was less good than the opposition, but because I had a hard time staying on the track.

I played Modern A and the event was the one with 2 Miami races. The second race was fine, no issues whatsoever. The first race though, frekkin destruction derby on the AI side. I couldn't get past a single lap, yet the first 3 corners before the AI had smashed more than once into my car sending me flying into the wall. I tried the Zonda F to get ahead quickly, no go, so I tried the Gumpert, no luck either until I tuned it to take corners quickly which made me survive the first lap and make a nice 4th position into finish after lap 4.

This was by far the most aggressive AI I have met so far in the game, and it sure wasn't funny.
 
RANT:

Just installed the patch for the PS3 version and I have to say that it only improved the feel to the car slightly. Still floats and slides like hell. I only managed race for 30 mins and almost throw my DS3 in to the wall. Almost. :mad:

My digital racing self is crying silently.
Still like a quad zillion bugs freezes and lags.
I feel like a passenger in the car. No control what so ever.
I beats the hell out of me cuz the game has the best atmosphere in a racing game at the time. :cool:

And the SMS devs still haven´t answered my E-mail.
I feel like banging my head against the wall. :banghead:

Maybe I have to sell the game finally. :(

And where is that Ian Bell guy??!
Are they even listening to the community or just carried away by the "EA pays me to lie" HC players.

And for the sake of Jesus and Mohammed don´t cry because my grammar is not perfect!
 
I feel like a passenger in the car. No control what so ever. I beats the hell out of me cuz the game has the best atmosphere in a racing game at the time. :cool:

Have you tried adjusting your car's steering lock? The default setting is set up for wheel users and is way too high for a DS3. Once you dial it down to 10 controlling your car with a pad becomes much easier and accurate. 👍
 
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