Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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Tell that to SquareEnix with Final Fantasy, please, because they've gone past left field, departed the ballpark, and crossed international borders since FFIX. :P
It's normal and it's their choice. But if somebody says PC3 is PC, it's just not true. The same is for TLOU2, it's not part of the "series". I know, my opinion, but logic says it clearly. If SMS wants different approach I will respect it but it's important to be clear about it.
 
PC3 is PC. TLOU2 is TLOU and TLJ and Jar-Jar are Star Wars. Whether you like it or not. If any of these are good or bad parts of the series you can debate, but not that they are part of it, because they simply are.
 
Using a good ffb wheel. The game's vehicle handling has the best ffb in the series. TBH, the best ffb that I have felt in any game across a lot of vehicles. Each one has their own individual characteristics and to me, SMS has done a outstanding job with the SETA tire modeling to have the vehicles drivable like they are in the rain.
On console, you might have a point, but even then I would disagree, PC3 hasn't even got the best FFB in the PCars series. It's got the most consistent FFB in the Pcars series, but that's quite different to having the best.

Move away from consoles and onto PC and its FFB doesn't even come close to a good number of other titles.

SMS isn't getting the credit for pushing things to make the other sims catch-up to a proper tire modeling behavior.
Yes and no, the SETA model is excellent, but again once you expand the selection to include every sim on the market and you will find that while SMS are pushing some, you have others that will be pushing SMS.

It's normal and it's their choice. But if somebody says PC3 is PC, it's just not true. The same is for TLOU2, it's not part of the "series". I know, my opinion, but logic says it clearly. If SMS wants different approach I will respect it but it's important to be clear about it.
Of course, PC3 is a Pcars title, you can argue that it should have been called something else (and I would agree), but to argue that it's not a Project Cars title is a bit odd (but not as mad as trying to argue that TLOU2 isn't a TLOU title, its a literal continuation of the story, cast of characters, world, etc. Its literally canon).
 
Regarding series naming.

Is Assetto Corsa Competizione considered a follow on from Assetto Corsa? Part of the series? Because it's different in a lot of ways.

Come to that GTS isn't a traditional GT game in many ways. Like PC3 PD took it in a slightly different direction. But then I suppose it doesn't have a numerical addition in its name which placates people to a certain extent. They anticipate the release of GT7.

As I mentioned before PCRevolution might have worked well for SMS, then a PC3 would be the next release in the motorsports series - if they intended to continue down that route.


I've found over the course of many threads that FFB and handling are very personal. People want/expect certain things from their wheel and how the cars should behave, whereas others want something different. Entirely different in some cases. Remove the FFB element and the same applies to controller users.

It's got the most consistent FFB in the Pcars series
Hmm yes. Perhaps you're right, maybe that's why I like it. Probably that's the new tyre model and physics rather than the FFB. Although they are directly related so it boils down to the same thing.
Would you agree that PC3 has the best handling (and FFB) for the type of game that it is? An easy access racing game.
 
Hmm yes. Perhaps you're right, maybe that's why I like it. Probably that's the new tyre model and physics rather than the FFB. Although they are directly related so it boils down to the same thing.
Would you agree that PC3 has the best handling (and FFB) for the type of game that it is? An easy access racing game.
In the terms, you describe I certainly would, and in that regard as a 'successor' to Shift its certainly better and more consistent that Shift was, and in those areas than GTS is overall (particularly FFB, which is still massively lacking in GTS).

PC3's biggest 'crime' was in the way it was presented and marketed, as an (as you say well) easy access racing game, it does a lot right (QA was still lacking in my view, but that's not unusual in an SMS title) and had they avoided presenting it as all things to all people, it would have been much better received.
 
In the terms, you describe I certainly would,
Ah good. I thought I'd ask because I know you have a large collection of racing titles of various styles to compare it with. Have you ever counted them up? :)

PC3's biggest 'crime' was in the way it was presented and marketed,
I agree the marketing was a little odd at times. Somewhat sporadic in nature as well. Peoples perception of what the game actually is, was constantly changing which, as you say, resulted in a very mixed reception on release. Which was/is a shame because I've found it to be a very decent fun racing title. Bugs and graphical glitches aside!
 
So I put a couple of hours in PC3.

After my hesitation buying it at release, I can say that I am glad that I bought it after all.

I love it!

The graphics are roughly similar to pc2. From time to time it gets blocky on my ps4pro. Similar to pc2 really. The sound is in general a bit lower than other games. But that is easily fixed with the TV's remote control.

I use a CSw2.5 with v3 pedals running via a drivehub and emulating a G29 in the game. The FF is very good just right of the box. Less things to mess up is a good thing. I only had to increase the overall strength and done.

The driving in pc3 is a bit different than it was in pc2. Some call this more arcade. I disagree on that. While a first sight one might think it is easier. I think in pc2 it was sometimes too difficult or at least not consistent.

I like the changes to the physics model in pc3. It allows me to really feel the weight of the cars sliding trough corners. The point when the car starts to loose traction on the back side is easily recognizable. It allow for some nice controlled drifting in many cars.

The AI gives you a hard time. But I have yet to experience being rammed of the track at the start as i have been in pc2.

The UI is a bit overwhelming with all its vibrant colors. A bit too much if you ask me. Also the hud while driving is annoying in its default settings. Luckily you can switch many things off.

Racing agains the AI with Same Class settings, gets you racing against similar style vehicles most of the time. The option PIR (or something) makes you race against cars from other classes but with similar performance. Bit weird, but AC lets you do that as well, and there in AC it is also weird: F40 agains old Fiat 500.

I truly hesitated getting pc3 for the ps4, I am glad I did. Yes, it is different, but in a good way in most parts.

I do miss Spa and Le Mans though.
 
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Really? You disagree on this being arcade? There is nary a one to one ratio on anything resembling a real life simulation but it's not arcade?
I suppose there should be a new class of racers called interpretational Fiction Racing then for a genre.

I'm glad you like it, it's not for everyone and great for some. Off the bat it was fun and new and exciting for a bit. Give it a while. I think it offers more than GT Spurt especially in FFB department and feel though. More consistent than PC2? Hmm, PC2 is a lot better on PC though but even on my PS4 Pro when I used it, it was consistent. I would say PC3 is less consistent seeing as it feels like the car can change its handling character here and there and you don't know why because we can't see what temps are doing, we supposedly don't have wear, damage and yet if I drive the car too hard, it under performs but too soft, and I'm not competitive. It wants you to do something in between but what designates that.

I've been bashed by groups of AI. I mean like 3-4 at a time just hammering me. It'll happen to you too. Sometimes they just drive in packs of 2-3 wide on track and never single file out. What are you supposed to do? Wait? Bash through them?
Interpretational Fiction Racing. We can't even have real life racing categories without some other cars that don't belong thrown in. (Alright, maybe one or two groups were kept intact.) The amount of hidden driving assists are what allow you to drive one car to the next without having to do a complete hour worth of a practice session and working through a setup. To some that's good, to others it's kinda arcadey. I only turn on PC3 if I'm torching doobies and already 4 deep in the case. Why, because it's easy to jump in and still point the car straight.
 
It's literally in the name ;)
Sure, but I played the game and it's not there.

PC3 is PC. TLOU2 is TLOU and TLJ and Jar-Jar are Star Wars. Whether you like it or not. If any of these are good or bad parts of the series you can debate, but not that they are part of it, because they simply are.
It's not about if I like it, it's about what it is. If you have different opinion, it's fine.

Of course, PC3 is a Pcars title, you can argue that it should have been called something else (and I would agree), but to argue that it's not a Project Cars title is a bit odd (but not as mad as trying to argue that TLOU2 isn't a TLOU title, its a literal continuation of the story, cast of characters, world, etc. Its literally canon).
No problem, I can't see PC there. Intro is first clue. TLOU is complicated but the situation is the same.
 
So I put a couple of hours in PC3.
Some call this more arcade.

I enjoy it! It's amazingly good.

The negativity comes from those, who truly don't understand the slip/grip angles of a real tire. The road vehicles are phenomenal in PC3. I am using the CSW 2.5.

I personally have been waiting decades for something that is more natural to drive compared to real life like PC3. Hopefully, they bring the features removed in the next title. It's not a simulated death trap like a majority of sims (not even pushing the limits of a tire). If, that were the case, most of the 1.2 billion daily drivers around the world would be getting into a vehicle deathly scared. Oh, I hope that I don't die today at 40 mph trying to take a turn on dry pavement like in (x) sim has simulated.

But, I'll just go about my way and go play PC3 for what it is and that it is truly remarkable.
 
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The negativity comes from those, who truly don't understand the slip/grip angles of a real tire. The road vehicles are phenomenal in PC3. I am using the CSW 2.5.
Odd, as I've literally taught it, and I don't agree.

I personally have been waiting decades for something that is more natural to drive compared to real life like PC3. Hopefully, they bring the features removed in the next title. It's not a simulated death trap like a majority of sims (not even pushing the limits of a tire). If, that were the case, most of the 1.2 billion daily drivers around the world would be getting into a vehicle deathly scared. Oh, I hope that I don't die today at 40 mph trying to take a turn on dry pavement like in (x) sim has simulated.
Which ones are those then?
 
I enjoy it! It's amazingly good.

The negativity comes from those, who truly don't understand the slip/grip angles of a real tire. The road vehicles are phenomenal in PC3. I am using the CSW 2.5.

I personally have been waiting decades for something that is more natural to drive compared to real life like PC3. Hopefully, they bring the features removed in the next title. It's not a simulated death trap like a majority of sims (not even pushing the limits of a tire). If, that were the case, most of the 1.2 billion daily drivers around the world would be getting into a vehicle deathly scared. Oh, I hope that I don't die today at 40 mph trying to take a turn on dry pavement like in (x) sim has simulated.

But, I'll just go about my way and go play PC3 for what it is and that it is truly remarkable.
Absolutely right my friend......

Of course it should be possible to race vehicles straight out of the box...
Without having to go through a myriad of adjustments before the car is drivable .....

I used to be a big Forza 7 fan and it was almost impossible to set up steering wheels to replicate real life driving .......
To make matters worse when you did find the sweet spot there would be an upgrade.... which would set you back to square one...

This game is what first time budding Sim racers have been crying out for......

After all racing and having fun at the same time.... is what we all love and enjoy .....

And in my book that's exactly what PC3 dishes out in spades...
 
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It's a discussion forum, members discuss things, at times they may not agree and are free to say so as long as the post is within the AUP (and that's been the case in my 17 years of experience here).

Really? But, it's the way you disagree is like Scaff knows it all.

But, if you had really (literally taught) it. Then you would know exactly, what I am taking about.
 
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Really? But, it's the way you disagree is like Scaff knows it all.
I think that may be your issue than mine, however, if you feel it steps over the line of the AUP then feel free to use the report button. Otherwise all it comes across it an attempt to shut me down from commenting on any post you make.

But, if you had really (literally taught) it. Then you would know exactly, what I am taking about.
This has already been discussed and established that I literally have the experience...

I am aware of @Scaff's actual work history, and we've worked with and know some of the same people (though I've been on the other side of that particular coin) so I can verify that it is not claimed, but genuine.
...so it's odd that you feel the need to question it again, I also asked for examples back then, and again above, and none were provided. Rather you simply ignored that and chose to focus on me instead.


Here's my subjective view on the issues that exist with PC3's physics, as well as a couple of objective tests, please feel free to discuss.

 
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I think that may be your issue than mine, however, if you feel it steps over the line of the AUP then feel free to use the report button. Otherwise all it comes across it an attempt to shut me down from commenting on any post you make.


This has already been discussed and established that I literally have the experience...


...so it's odd that you feel the need to question it again, I also asked for examples back then, and again above, and none were provided. Rather you simply ignored that and chose to focus on me instead.


Here's my subjective view on the issues that exist with PC3's physics, as well as a couple of objective tests, please feel free to discuss.



Just can't leave things alone. You are the one, who started this conversation. But, obviously my knowledge sucks to your infinite knowledge. So, I am just a stupid 🤬.

So, welcome a discussion unless it interferes with your "knowledge." Then play the victim.
Disable my account, bye gtplanet for good, if that's the case.

BTW Scaff, I didn't ask for you to respond to everyone of my postings. Some here are trying to have a positive conversation about Project CARS 3. After, you jumped in the thread got derailed with negativity for PC3 and like you have a personal vendetta against me.
 
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I agree on the too short braking distance. But still I like it. Takes some getting used to switching back and forward between other games.

Another thing that I noticed is the first corner at the Brno track. In pc2 my wheel always had this strange pull midsection of that corner. I thought it was a bug in the physics or FFB there. In pc3 that is gone. Now this might be due to the filtering in pc3. I don't mind. It feels better.

I see a lot of arguments here. Let's be nice, there's negativity enough in the world.

By the way I still play AC, ACC, DR2.0, pc2, and F12020. And now PC3. It's a nice addition to my roster.
 
Try the Caterham 620R... It doesn't drive nor sound like the real deal, they've made the Duratec sound like a motorbike,
But then again the Honda Civic I find is similar to the real life counter part(I can only compare these two cars in the game to real life driving) minus the extremely short braking distance capabilities of all cars.

For PS4 the game is decent to throw in, check boxes and then head to other games or leagues and online play, as @Scaff says have some beers and sit on the couch and play, I thought the career mode in PC3 would add more to the PC series however it feels like there's less in terms of content and features than PC2(Literally there is less because I can't fiddle with settings like you can in PC2, all the sim you could want :banghead:) and odd design choices for UI and credit earning structure.

I usually pop the disc in once a month to see what happens, get frustrated by a pace setter because I've suddenly got mid corner oversteer and an invalid lap, yet the lap before had the same brake and turn in point and same speed in...
The steam numbers speak volumes, Don't go with the argument "Da SiM cOMMUniti dRovE PeOpLE AwAy" because 80% of the people who bought it stopped playing it after the first month, if it was better than what's out there the numbers would of been better

I'm happy that people go out and enjoy the game, I really would like more people to play this so that I can find some online races whether random lobbies or scheduled races
but when there's drivel about this being the best thing out there since sliced bread :odd:
 
Ah good. I thought I'd ask because I know you have a large collection of racing titles of various styles to compare it with. Have you ever counted them up? :)
Damn now that's a good question.

Let's see, that I currently own physically or have installed it's around
PS1: Six
PS2: At least twenty
PS3: At least a dozen
PS4: Around eight
PC: 19

That doesn't include every annual release of a title (so all the WRC's or F1 for example), nor does it include duplicates either (hence the reason why the PS4 count is low, as I've rebought most on PC now), nor multiple buys (I've bough GTS twice - physical and digital, ditto with the original Project Cars), nor does it include pure arcade titles such as top-down racers, etc.

In terms of most played (time-wise) right now, that would have to be AC, ACC, AMS2 (which replaced PC2 in that slot), RF2, R3E and WRC. With PC3 and Wreakfest being my current go-to, with a beer, titles,

I agree the marketing was a little odd at times. Somewhat sporadic in nature as well. Peoples perception of what the game actually is, was constantly changing which, as you say, resulted in a very mixed reception on release. Which was/is a shame because I've found it to be a very decent fun racing title. Bugs and graphical glitches aside!
👍
 
Do you always have to try derailing everything positive? That comment truly shows your lack of experience.
Looks rather like comment to me. It's normal and that's the reason we are here.

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@Scaff Nice research video. I didn't think wheel has some assists. It's normal to have full physics accessible through a wheel and gamepad with many helpers. Extreme is GT. Good to know. That's the reason I am not sure even if gamepad lag will be fixed I would enjoy the game because it has too many helpers on it. I love games where you can do everything to your controls.
 
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Let's see, that I currently own physically or have installed it's around...
Just a few then. I won't ask you how much you've spent! :crazy:

It beats spending if on drink I suppose. Oh hang on...
With PC3 and Wreakfest being my current go-to, with a beer, titles,
:P :cheers:


when there's drivel about this being the best thing out there since sliced bread
People will have different opinions and views to yourself calling what they say "drivel" doesn't bode well in a discussion. The game may not be to you and that's fine, but for some maybe it is all the sim they want. Or need.

It doesn't drive nor sound like the real deal
I'll agree the sounds seem a bit off at times. They've become more directional/positional than in PC2. The engine roar and exhaust crackles that you get in the exterior view are very muted and changed when you switch to the other views. For greater appeal in a title like this you'd have thought they'd have used the louder sounds throughout. A popping exhaust is always a winner. :)

Kerb rumble and gear shifts are certainly increased though. How does this transfer to your tactile unit @Scaff?
 
How did they achieve shorter braking? For instance, in Horizon you have extremely short braking and many other stuff. My guess in Horizon is your cars are around 30 % lighter than in Motorsport (less momentum) and you have higher grip on the same tires. Physics is the same. But in PC3?
 
Damn now that's a good question.

Let's see, that I currently own physically or have installed it's around
PS1: Six
PS2: At least twenty
PS3: At least a dozen
PS4: Around eight
PC: 19

That doesn't include every annual release of a title (so all the WRC's or F1 for example), nor does it include duplicates either (hence the reason why the PS4 count is low, as I've rebought most on PC now), nor multiple buys (I've bough GTS twice - physical and digital, ditto with the original Project Cars), nor does it include pure arcade titles such as top-down racers, etc.

In terms of most played (time-wise) right now, that would have to be AC, ACC, AMS2 (which replaced PC2 in that slot), RF2, R3E and WRC. With PC3 and Wreakfest being my current go-to, with a beer, titles,


👍

PC try about 70, that's not including consoles.

Alex, just because you don't like that vehicle doesn't mean the rest are crap or the over game experience.

The game has its flaws. but the overall experience is good. There is not a perfect title.
 
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Kerb rumble and gear shifts are certainly increased though. How does this transfer to your tactile unit @Scaff?

For me it's about the same between PC2 and PC3, however, that does carry a massive caveat.

PC2 (and I suspect also PC3) is quite different with audio output to tactile units depending on if they are fed via an LFE channel or a 'regular' audio channel. If its fed just via an audio channel a lot is missing in comparison to it being fed via a dedicated LFE channel. SMS seem to have put a lot more into the LFE range (further evidence of this is the LFE output slider), which results in quite a different experience with a tactile unit depending on what you are using to 'feed' it (note this doesn't apply on PC if you are using a telemetry driven tactile system such as SimHub).
 
PC try about 70, that's not including consoles.

Alex, just because you don't like that vehicle doesn't mean the rest are crap or the over game experience.

The game has its flaws. but the overall experience is good. There is not a perfect title.

It's not just me who doesn't like it...
80% of PC players who no longer play it after the first month, handful of 3-4 people lobbies on PS4 if you're lucky as well as scheduled races never happening due to it,
There's no stupid backlash about no tyre wear and pits on social media which is good because I personally thing that was OTT by people but the engagement now is in the single digits,

Again I stress People who like it must play it, I'd encourage people to play it so I can get some decent online action out of this title,
But when you get comments of phenomenal FFB and driving physics and get called out by real world experiences you dismiss them or we're haters of the game or your elitist comments such as:
The negativity comes from those, who truly don't understand the slip/grip angles of a real tire.

Talk about a know it all huh...
 
I wonder what affect the EA takeover of codies will have on the PC franchise in the future? Im not sure whether I'd want them churning a game a year out or not... I gotta say im sucked into PC3 in a big way so many new tracks to enjoy... I wonder if they will do an open world variant eventually in a horizon style...
 
It's not just me who doesn't like it...
80% of PC players who no longer play it after the first month, handful of 3-4 people lobbies on PS4 if you're lucky as well as scheduled races never happening due to it,
There's no stupid backlash about no tyre wear and pits on social media which is good because I personally thing that was OTT by people but the engagement now is in the single digits,

Again I stress People who like it must play it, I'd encourage people to play it so I can get some decent online action out of this title,
But when you get comments of phenomenal FFB and driving physics and get called out by real world experiences you dismiss them or we're haters of the game or your elitist comments such as:


Talk about a know it all huh...

So, you're going to throw real world experience like I have none! That's the way to have a conversation.
 
So, you're going to throw real world experience like I have none! That's the way to have a conversation.
Well please bring it up, You've had loads of opportunities to bring it up so far
It would be interesting to hear how other cars fare to real world counterparts
 
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