No, but gaining additional options through modding isn't much different than doing so through DLC. You need to buy the DLC/get the mods to have those things, so not everyone will have them.
It's not having something different that is a problem. The problem comes from other issues.
You can't cheat with DLC cars though. You can't use the Aventador and make it look like the Beetle. Everyone can see exactly what you are using. That's not the case with mods.
This doesn't sound terrible different to GT5 pre-mods. The online options are limited. Suppose before mods, you wanted to have 5 cars race each other, all balanced as they are. How do you know if the winner was using racing suspension or drivertrain parts?
Use the "no tuning" option, or whatever it's call? Then do the same for the post modding league race (except you would have to cross check hp and weight with PP).
I'd rather have PD set up online the right way.
Racing suspension and drivetrain parts are all available in game.
Modding is not. "No tuning" option is great if you want no tuning. But what do you do if you want tuning but no modding? There's no option for that. basically you're saying that either you allow modding or you have to race stock. A question though, if you do select "no tuning" in a lobby, are all modded cars banned or can you still enter if you only swapped engine or chassis or something that doesn't add a tuner part? If so, then "no tuning" doesn't work for that.
Modding your own game doesn't harm anyone. It's abusing modding that does. This doesn't mean that PD should sit around and not do anything, but I think that distinction is important to make.
It isn't your own game if your own game is connected to 9.2 million other copies of it and you're using your car in online racing. And we can't say that modding should be available to anyone who doesn't use their cars online, because there's no way to check that.
An S2000 with a 4000 RPM redline would be suspicious for one. It would also be suspicious if the hp and PP didn't match up to stock.
So now we have to babysit the replay files after every race, comparing engine revs between 1000+ different cars. That's going to be fun.
But beyond that, the sneaky mods don't necessarily make a bigger threat. They're within bounds that the PP system can handle, and basically act even more like a DLC car.
Sure, they may be great. Trouble is, not everyone can get them. Everyone can get a DLC car, you just need to buy it from the PSN store, it is part of the game, no sneaking about. Everyone can't get a modded car, or if they can they're not willing to risk their PSN accounts for doing so.
Never seen this happen personally. I've seen people ask for trouble makers to be kicked though. I've also seen hosts managing rooms.
Yes, but the crucial difference is that dirty driving is easy to spot. Subtle mods aren't.
The PP gets recalculated accordingly. So long as the right restrcitions are put in place, there wont be an advantage. It will just add more Variety to what people will use.
I would like to see an extensive test of different possible modifications and how they compare in performance points and lap times to unmodded cars before I buy that argument. How about cars getting the X1 or 2J fan? How about cars getting downforce parts that doesn't show? If you want to have a one make race with a certain type of car, and then people are showing up in all kinds of different chassis, isn't that going to affect the performance?
On the flip side, having these realistically modded cars could create some EPIC racing leagues.
Sure it could. But not without a cost.