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- MCR-Greazy
Not to start a huge debate, but you could..
This golf has the W12 from the Nardo in it.
Owned?
Not to start a huge debate, but you could..
This golf has the W12 from the Nardo in it.
owned?
Yes, some people abused the garage editor. But there are also plenty of people that didn't, and used it in a correct fashion..
The hacked cars in GT5 are completely different. It's not only engine swapping, it also includes completely fictional stuff and other parts like wheels, chassis etc. Also, I could be wrong here, but as far as I know, engine swaps in Forza are also limited. I don't think you can put in LFA engine into a Golf.
starshipenterzyou can't swap wheels in GT5 genius.
I beg to differ.
StarcillerOh here we go again.
starshipenterzshopped. ^
we've already been over it multiple times on NGU, the way the current wheel system is set up it's not possible.
GravitronInflamatory post from starship removed. You guys can take your argument to PM's, while still staying civil, and not drag this thread off in the weeds.
Initiallly I have to say I was against the whole modding scene as if PD wanted us to do it they would have added it themselves however tho more pictures I saw the more I thought it was actually pretty cool. Some of the rides created looked stunning.
Unfortunately tho you do get the people who abuse it and I've been in 550pp rooms sheet some guy was running a Ford Focus ST170 and hitting 6m30s laps and topping out at 200+mph on the straight at nords.
This aspect tho was why it was killed, PD can't govern it so its for the best it was removed.
I hope the add it to GT6.........
*cant mod myself but really wish I could have got someone to make the Ford RS on std Rally Focus however if that meant rally wheels then WRX STI 07 chassis as I would love a 4wd RS Focus.
That's the point. Modding allowed for marginal cars to become competitive cars. Not to slight anyone, but as has been stated a few times in this debate, you'll be beat by a better driver with a better tune and better luck on the track. If giving the game a more broad selection of cars and more competitive racing ruins it, then I guess I'm mistaken as to what constitutes a good game.
Mario Kart allows for marginal karts to become competitive karts.
There's a fine line between realistic hybrid and a ripe banana.
Mario Kart allows for marginal karts to become competitive karts.
There's a fine line between realistic hybrid and a ripe banana.
You're missing his point:
PP is/was meant to be the equalizer -- allowing different cars to compete with each other and be relatively close at the checkered given the same PP value. We know it doesn't work out that way; at each pp level, there are runaway favourites. ie. LFA, Elise etc
Modding at least closed the gap and allowed for other cars ie. the FOCUS to be competitive at the same PP. Note that I said competitive, not faster. The LFAs, Elises were still kings of the castle.
The point is, different people see things from a different perspectives.
PP is a guideline. Driving skills the equalizer.
In the real world there are dominant cars. Every race series has rules and regulations.
At least in Mario Kart every player knows what is possible, what they are up against.
PP is a guideline. Driving skills the equalizer.
At least in Mario Kart every player knows what is possible, what they are up against.
Yes, and in the real world, the dominant cars are penalized with weight additions and/or power restrictions and the weaker cars are given leeway to keep everything on an even keel.
The assumption that a player is terrible and that a modded/hybrid car made up the skill difference is a comment that comes from lack of knowledge. It's been stated many times, the cars are better than they started off but never great.
When I wanted to win or place, I picked a regular PD provided car. If I wanted to have a good time and see what my creation could do I picked a hybrid. And, this might be a shocker, in both cases I quite often finished ahead of the majority of the racers on track. The biggest factor was the skill depth of the field.
The PP system actually works FAR BETTER than we have been led to believe. The issue is that many (most?) cars are not privy to enough tuning range to be on an even playing surface with the cheese cars of the game.
Want to talk cheating an unrealistic? How does a 542PP NSX keep up with a 550PP Ferrari 458? A 2 decade old chassis that keeps pace with the state of the art?...seem UNREALISTIC to me.
Most people don't believe that the PP system worked with hybrids. Only those that worked with the hybrids know that to be true. Anyone who didn't work with hybrids, will always think there is some hidden secret you had access to and that's why they lost to you or got beat by someone else in a hybrid. No matter how earnest you are, no matter how many facts you throw out, no matter how much testing you did or experience you have, they just won't believe you. They would rather wallow in their own ignorance than learn something new and refuse to believe there are possibilities out there far better than the extremely limited options PD gave us in tuning for GT5.
Anyone who worked with hybrids and built cars for circuit racing with them saw a glimpse of what could have been for GT5. Unless you've looked behind that hidden door, you just have no idea what you are missing.
The hidden secret is behind the hidden door.
Doesn't change the fact that a properly built hybrid adhered to the PP system very well and still could not beat the usual ringers.
All I know is I miss my slammed 500+hp S14 team car with a 2jz swap.
It was beautiful!
VoodoovajInteresting point of view. You must play with no tuning and full damage then and you exit the game once the car becomes damaged (because hey, damage doesn't fix itself).
Here's a reminder of reality from my local track
https://www.youtube.com/watch?v=vreUlIu3-x4
There is a fine line between realistic hybrid and ripe banana. GT5 is definitely on the ripe banana side of the fence.