Okay, I've been thinking about this all week, trying to think of how to fix things.
First, I want to identify the problems. I don't want to just change things for the sake of changing them. And I do want to make clear the things that I want to focus this series around. The objectives or goals if you will.
- Objectives
- Drivers will be in teams. I really want there to be that team effort, and for it to be about a little more than just you. It is also important to remember that the car (tuner) is a team member, too.
- Cars will be tuned. We have the Sunday (and Saturday) series for spec racing. This is a chance to get to race in tuned cars.
- Challenges
- Attrition is a real problem.
- Some cars dominate in a particular class.
- Races are decided well before the end.
- Some team structures are not sustainable.
What I want to do is loosen this up a lot. I want to just have it free form so there is less over head, and people don't have to worry about drawn out drafts and drafting drivers that don't show, or being stuck with cars that don't perform. I just want this to be a fun time for tuners to pit their tunes against one another, and teams of drivers to race in fun cars.
So, these are some ideas that I propose:
Idea 1: Rotating Classes
I am thinking of making this more like the Sunday series in that it keeps going, every week, for whomever can show up. But they routinely roll over the car/track combos. Keeping in mind that these cars are tuned and it may take some time to get them ready, I am not going to change them over every week. Depending on the number of active drivers, we will have a number of lounges. Right now, we have two lounges every Tuesday. So, we will have two active classes, and one "on deck" class.
Right now, we have the 355/1300 FR class and 474/1500 FR class. We will pick a new class to be the "on deck" class. That way, everyone knows what it will be, any team interested in participating will get time to build cars.
Every two weeks, the class with the most votes will be dropped. It will be replaced with the "on deck" class, and a new "on deck" class will be picked for substitution in two weeks. So, every two weeks, a class will get swapped out. It is entirely possible that it will be the same class.
So, for example, we have 355/1300 FR and 474/1500 FR active and 400 PP FF "on deck". This Tuesday will be the second week, so after this Tuesday, the lounge with the most number of votes, the 474/1500 FR for example, will be dropped and replaced with the 400 PP FF class. We pick a new Next Class or "on deck" class, and in two weeks, it will replace the class with the most votes. It could be the 400 PP FF class, meaning the 355/1300 FR class runs for six weeks!
Mind you, we aren't going to do this this week. I was just using that as an example.
Idea 2: Teams
2 drivers to a team. And this is going to free for freaking all. Make teams how ever you want. I don't care. There has to be 2 drivers.
Now... having said that, I'm going to take my team of four as an example. Let's say Cheeb and I are a team, and Bowler and Dabney are a team. We can still be teams running cars for the same tuner. Bowler can maintain just one team if he wants, or he can maintain a whole boat load of teams.
Again, free form. Bowler's two teams can run in two different classes, or if he really wants, he can put them in the same class. Now.. having said that, those two teams would have to run different cars. So basically what I'm saying is, a pair of drivers per car. I don't care how many pairs of drivers have the same tuner.
Does that make sense?
Yes, we will get super robot teams with drivers like Mopar and Diabolic on the same team. I'll come to that later. But I just wanted to make the whole team thing easier.
I'm also taking a big chance that drivers like me may find it very hard to find a team. I have an idea (think of it as salary caps), but I'm going to wait to see if this is really a problem.
Idea 3: Parity Systems
Like I said, we'll have super robot teams, and we'll have teams that get super dominating cars. One thing we'll do to counter act that will be adjusting the car picking order. When a new class is announced, we will start at the bottom of the leaderboards and work our way up. So the team doing the best will get last pick of car for the new class (if they are interested in joining the new class).
They will get to pick what the next "on deck" class will be, though.
Another thing we will try is success ballast. I am not a consistent enough driver to test it out. I don't know what would be fair, so I haven't done this before. So, success ballast will be very painful or very silly at first, I'm sure. I've only run in one league that tried it, and they used 10-20-30 Kg for the podium from the previous race only. Anyone else seen any good systems that worked that we can nick?
Idea 4: Shorter Races
I still want the races to be long enough so tire wear is an issue, but I think we should make them shorter, so people don't spend quite so long driving by themselves. And shorter races mean damage goes back to light. I'm guessing 20 to 30 minutes per race. So maybe 3 a night?
These ideas are just vague for right now. And it is entirely possible that this wall of text was entirely too big for anyone to care about. Think it over. This Tuesday will run as normal.
As an aside, work has be completely kicking my ass, and I've not been as active in the thread as I want to be. Add to that, I've freaking stressed. I have all but a firm job offer on a new job, but... it isn't technical. I know I want to get out of my current job, but I don't know if I want to go into a non-technical role. It is hard to decide.
Oh, and the kids start school this week.