Honestly - I'm done with pCARS. Too many bugs. I was really hoping for pCARS2 to be solid, but got disappointed. Although things may have changed a bit since its initial release, physics are still extremely off and many of its core problems remain.To be honest I'm more interested in the next Project CARS than the next Gran Turismo. It looks like PD and Kaz still don't listen to their fanbase. Although the game has lots of good points (graphics, livery editor), the cut in content and features has really turned me off.
I feel it would be easier for Kunos to improve graphics and gameplay than for PD to overhaul physics and FFBMy crazy wish is that PD/Sony buys Kunos or Slightly Mad Studios, combining the best parts of either Project Cars/Assetto Corsa with GT
Hahaha I was sure when I read that.We had a brief discussion about how to credit you with this, because your name isn't exactly the easiest to cite.
"Thanks to GT Sport for the tip. No, not that GT Sport. How would a game give us a tip? Seriously. No, it's a guy called GT Sport. Yes, we know."
Hat tip to GTPlanet member GT Sport — yes, really — for the tip!
Seriously, the game hit its mark: "7-77". I'll Add, "6-77". My daughter will be 7 on April 23rd, but she has fun driving "her" first car.Cool. Although I haven't had a chance to play GTS for myself so I can't say that I'm excited or disappointed. With that being said, it would be great to not constantly have to see negative posts all the time. At this point, GTS seems to have a more positive reputation on YouTube, which is odd.
Damn you beat me to it..What if they call it "GT Sports"?
Damn you beat me to it..
A bike and a car on the cover " Gran Turismo SPORTS "
Also . The myth that gr sport has " static lighting " allowing it to look nicer is 100% false .Gt sport has real time lighting , it's not baked .The issue is shadows don't act the same at all times of day and having softer shadows at × time vs sharper shadows at × time causes flickering issues like we had in gt6 . Guerila games overcame this by having baked lighting conditions transition into each other mixed with real time shadows / weather .
Didn't Kaz mention in an interview last year that "TT2 is possible but not currently planned" or something like that?... I could be wrong.+1 on bikes in a Gran Turismo game, I'd be so down for it.
I mean, the last great motorcycle game that managed to convey a good handling of bikes, was Tourist Trophy all the back in PS2, we need another game like that.
Honestly - I'm done with pCARS. Too many bugs. I was really hoping for pCARS2 to be solid, but got disappointed. Although things may have changed a bit since its initial release, physics are still extremely off and many of its core problems remain.
Could not agree more. Pcars 1 was buggy and had questionable handling albeit good immersion. Reviews for pcars2 were good so I made the jump and purchased on Day 1. It was an utter train wreck, full of bugs and it never changed.Honestly - I'm done with pCARS. Too many bugs. I was really hoping for pCARS2 to be solid, but got disappointed. Although things may have changed a bit since its initial release, physics are still extremely off and many of its core problems remain.
Now my heart beats for Assetto and GT Sport.
Well, so this is probably a way to take time for a full GT 7 development... we will have, again, hundreds of cars, a huge list of tracks, a really good esport section, maybe, at last, dynamic weather (always, I mean), a really working I.A.; Hmm, to much to ask, maybe; anyway, all of this in, let's say, another 3 to 5 years... well, somebody let me know when all of this will happens; for the moment i quitted GT, due i'm not interested in Esport and beta testing.
Yup, and the developers are very slow at releasing patches, and those patches always add as many bugs as they fix. PCars2 came out about a month before GTS and they only released 5 patches since then, compared to 17 for GTS. The game still has glaringly obvious bugs all over the place. Although the physics and tire model in the game seem greatly superior to GTS, they keep changing too much from patch to patch. The latest, 5th PCars2 patch broke the physics of slick tires to the point that street-sports tires are better than slicks. SMS studios also more or less stopped communicating on the forums. Nobody knows why SMS made those slick tire changes, if this was intended or if it's yet another critical bug. Since they aren't responding to all the questions, I guess it was not intended.
so I made the jump and purchased on Day 1. It was an utter train wreck, full of bugs and it never changed.
I will never buy another pcars again
I seriously doubt GT7 will be any different in structure beyond car upgrades in career racing. Online racing is the clear future of sim racing. I don’t consider it Esport’s unless I’m competing in the official FIA events. Regular daily races are just like jumping into an AI single-player race.....only far more rewarding.Well, so this is probably a way to take time for a full GT 7 development... we will have, again, hundreds of cars, a huge list of tracks, a really good esport section, maybe, at last, dynamic weather (always, I mean), a really working I.A.; Hmm, to much to ask, maybe; anyway, all of this in, let's say, another 3 to 5 years... well, somebody let me know when all of this will happens; for the moment i quitted GT, due i'm not interested in Esport and beta testing.
So I basically take this as a hint GTS will be the only release for the PS4 and eventually (albeit at a snails pace) we’ll get many more cars, tracks, and features. So about the time the next gen console is released (or years afterward) we’ll finally have a complete game.
Higher FPS would be nice, but not necessary.
I'm not a fan of weather, but day/night transistions are badly needed to fully show off the incredible lighting PD have created.
That and just racing at sunset is very immersive.
All of this is irrelevant as we take a walk through the garden of question and raise some eyebrows talking about physics on Conversation Street.
They do not have to have a realistic physics or tire model, but damn I wish they would improve here.
This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on April 13th, 2018 in the Gran Turismo 7 category.
Oh.. being able to sell any car we want regardless of where it came from would be awesome also.
I'm so thankful Kaz and PD are planning to go back to the numbered series.
I can only imagine the car collection. if we're totalling 500 cars in GTS, maybe 1000+ in the next. GT300, more GT4, current road cars like Honda S660, kei cars, concept cars like the RX-Vision. Old stuff like the Renault Espace, or whatever else. Open world environment. Anything could be coming for the next game.
The sensible option these days is just not to buy on day one. If there's problems they'll be all over the internet within 48 hours... you can then make an informed choice, rather than just having to accept the hype and marketing. If it's a train wreck at launch, then there's no problem just waiting until the issues are resolved. Things don't have to be so binary.
How has this turned into yet another comparison thread? I thought the discussion was about the future of Gran Turismo, not the amount of bugs present in Project Cars 2.
Yep, this is why we need another GT this generation... It desperately needs tire model revamp.Just give me car modifications, an actual tire model, and better audio on par with the dirt series for the next mainline gt game.
I think its obvious that we will have a 2nd GT on PS4. I think this was the plan as GTS has been marketed as a secondary and not mainline numbered series. Also the initial lack of single player as that was supposed to come in the next GT, but due to pressure was added post release. I just hope adding that doesn't set back the next GT. In theory it shouldn't, in PDs world it almost surely will.I don't think the next Gran Turismo game will be on the PS4 meaning the PS4 will ony have one GT title.