tuner challenge! no.... challenge the tuner!

  • Thread starter neil1280
  • 7 comments
  • 732 views
356
BIG-DOG-BINGHAM
dare i open another can of worms?? after my last thread got murdered i though i would try a different way, totally unorganised and flawed as usual lol

personally i havnt been too impressed with some tunes i have tried so far, hence why i started the other thread, im definatley on a par with the tunes myself, infact! i used one tune on an rx-7 that was terrible and i changed it to standard and got a better time, both times aids off.

i know im not alone on this so why dont you post if you can do a better tune than the "tuner"
 
Of course, most people here tune blindly with the "do compression < extention tunes" of the game's manual in mind... Which have never ever ever ever been the case of past GT games... It's a typo damn it !!! Hence ****** tunes.

Post your tunes then, but give credits to the OT !
 
Of course, most people here tune blindly with the "do compression < extention tunes" of the game's manual in mind... Which have never ever ever ever been the case of past GT games... It's a typo damn it !!! Hence ****** tunes.

Post your tunes then, but give credits to the OT !

In my experience, compression *should* be lower than extension, but not by the ratio the manual prescribes. There are times when suspension pitch/roll control is more important than bump handling but for the car to react well to uneven surfaces extension, 9 times out of 10, needs to be higher than compression.

Extension (previously rebound) is backwards from what is normally expected; a higher rebound means the shock will extend more quickly. Normally, shock damping forces work the other way... More damping on extension will result in slower extension, not quicker.
 
More damping on extension will result in slower extension, not quicker.
Yes, that's exactly my point of discordia. I know it's the opposite. These score don't reflect the strength (SR does), it reflects speed.

You want fast compression and slow extention to absorb bumps, not the opposite.

At least you did want that in all previous GT game why should it change in GT5 ? look at all best setup in GTVault, all are Compression > Extention, and the same with all my personal tunes in GT4.

Just for reflexion, the Zonda I made take 2 sec around a circuit according to adreline on most tunig garage, and it have heavy Compression > Extention differences...

When does the tuning competition starts ? :D
 
You want fast-ish compression (lower setting = quicker to compress) and extension well-matched to spring rate and the track. Too low of an extension setting will result in the tire "hanging" with the suspension on that corner compressed instead of coming back into contact with the road as soon as possible (though too much extension can bring the tire back down too heavily, upsetting the car).

It's 100% a balance game. Compression works correctly (higher number = slower to expand) but extension is backwards... So the slowest-acting damper would actually be 1 extension and 10 bound, with the quickest being 10 extension and 1 bound.
 
(lower setting = quicker to compress)
Well, the problem is not that. I know that. the problem is ppl having compression < extention tunes everywhere in this forum because the game says it's good.

I say it's a typo, the thruth is extension < or = to compression.

I'm the only one here to tune that way, like 99.9999% of oldschool tuners for GT4 in GTVault and all my previous tunes for all GT games. I've still got my PSX, my PS2 and checked.

My tuning theory agrees with the official GT4 guide aswell, and results I have in GT5 are (very) satisfying, I just don't understand why you guys never tried the opposite.

Try to spot differences between 7-7/3-3 cars and 3-3/7-7 cars on 20 lap on various tracks (which I did because I didn't understood this problem with your setups.).

You'll see almost no difference because you still have the same comp-ext differences but an infinite dive/push phenomenon at ends of braking/curving/accelerating phases with the wrong setup.
Guess which one is it and guess on which half-rushed/unfinished/to be patched game there is a "small" typo.

Everyone here have setups that have low compression vs high extention.
Mine don't, as everyone has done since 15 years, and I have never saw that problem on any of my cars. I didn't verified what Scaff says.

Now if you likes car setups that goes boing-boing everywhere that's your problems guys, I'm just eager to start tuning comp :) Just willed to help but if you want me to win easily a tuning comp by a few seconds before you understand, it's just not fair but I'm really ok. :)

As for now, I could win 10 times in a row if I wanted. :) (+ppl uses toe to compensate this loss of handling, it'll be so easy)

Funky all those 8-6 / 8-6 setups or "same-same" comp/ext setups of all single major garage, don't you think ?
Because you all try sheeply 8-6 / 6-4 "because the game says" and it just don't work so you go to 8-6 / 7-5 and it still don't work so you go to 8-6 / 8-6. Of course it don't work this way, I keep telling everywhere ! The good things starts with the other way @ 7-5 / 8 -6 !!!

Now beleive me or not, but if not and I win vs 2-3 men garage a few times in a row, it'll be shame on you guys.
 
Last edited:
Back