What would make Gran Turismo 7 a guaranteed purchase for you?

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Not sure you got what I meant. You said semi-premium models with no interiors would be good enough. I meant, should they be targeting just good enough or should they be targeting perfection, ie in this case every car full detailed with an interior? No in-betweens.

oh, well in that case...
Not every old GT game was perfect, even a game in 1997 called Destruction Derby had somewhat good visual and mechanical damage, and the menus lacked some polish too, they were kinda hard to maneuver around. (That wasn't fixed until GT6 with the "windows 8 tiles" simplified the terrible GT5 menus.) GT6 met my expectations, I know the sound makes peoples ears bleed and the updates were messed and all over the place, but I learned to be patient and knew all that delay was leading up to GT Sport. 1 team developing two games at once (6 and Sport) can put a lot of strain on the developers. GT6 was not lacklustre in my opinion, it's one of my favourite games, even though it has flaws, and I know GT Sport will suffer already due to these announcements of Standard cars. With only a few months left until release and the head Dev announcing the keeping of standards, it's too late to go back now.
 
oh, well in that case...
Not every old GT game was perfect, even a game in 1997 called Destruction Derby had somewhat good visual and mechanical damage, and the menus lacked some polish too, they were kinda hard to maneuver around. (That wasn't fixed until GT6 with the "windows 8 tiles" simplified the terrible GT5 menus.) GT6 met my expectations, I know the sound makes peoples ears bleed and the updates were messed and all over the place, but I learned to be patient and knew all that delay was leading up to GT Sport. 1 team developing two games at once (6 and Sport) can put a lot of strain on the developers. GT6 was not lacklustre in my opinion, it's one of my favourite games, even though it has flaws, and I know GT Sport will suffer already due to these announcements of Standard cars. With only a few months left until release and the head Dev announcing the keeping of standards, it's too late to go back now.
Kaz is a smart man. No doubt he said,"were keeping the archive",as opposed to,"standards will be in the next GT", for a reason.
 
Of course achieving perfection and aiming for perfection are very different things, and achieving it is extremely hard. However, when you aim for perfection, you never end up with assets in game that you know are lower quality on purpose.
But that did happen. The RX8 concept in GT4, for instance - it was a deliberate carry-over from the previous game, and it was of much lower quality than many of the cars made for GT4. Not as big a difference as between the Standards and Premiums, perhaps, but it's hardly the definition of "perfection", either.

My idea of the perfect GT game includes a museum mode with all the PS2 and PS1 era cars, so it's entirely subjective.

Which is to say, no interiors on some cars, whilst far from perfect, isn't a disaster or unprecedented for the series, nor will it hinder many people's enjoyment of the game. Better to have some cars in incomplete form than not at all; the same principle applies to the cosmetic parts etc.
 
I'll probably have more to say in the future, but right now it's pretty late where I am, and I can only think of 3 things.

1. The duplicates. C'mon, PD, enough is enough. I don't need 60 different Skylines. Give me an R32, R33 and an R34. I don't see why you duplicate an R34 for the sole reason of showing that it has a different colour than all the other ones.

2. The standards. Oh. My. God. PD. Get it together. At this point in time, I couldn't care less if PD can't show off that they have the largest car list out of all of the car games. Update as many as you can to premium status (such as the most popular standards; Supra RZ). The rest of them should be cut- PS2 assets have no place on a PS4 game. If PD are really that obsessed with having such a huge car list, they could update the cut standard cars (along with adding new cars) in monthly DLC or something.

3. The sound. Yes, we've all heard the age old saying that all of the cars in GT sound like vacuum cleaners. And...the people who say it aren't wrong. A large amount of the cars sound...awful. But recently, in GT6, we've seen that you are capable of producing somewhat decent sounds. The Subaru VGT sounds superb, and the updated sounds for the RUF BTR and Yellowbird sound great too; we know you can do wonderful things with the AES system, and with one of Forza's top sound engineers on your team, it can only get better from here. Come on; I'm expecting to see a LaFerrari in GTSport/GT7, and I'd hope for it not to sound like a Dyson vacuum cleaner, or a Honda VTEC. Make an effort.
 
I'll probably have more to say in the future, but right now it's pretty late where I am, and I can only think of 3 things.

1. The duplicates. C'mon, PD, enough is enough. I don't need 60 different Skylines. Give me an R32, R33 and an R34. I don't see why you duplicate an R34 for the sole reason of showing that it has a different colour than all the other ones.

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Just a quick note about the R34s. The distinction is pretty important to some people, even if you are personally ignorant of it.

The solution is not to have it (displayed) as a separate model any more, but as a selectable "trim variation" instead. I personally suspect this is the route PD will take.
 
Nissan SKYLINE GT-R (R34) '99: Standard model.
Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) '99: It was purple.
Nissan SKYLINE GT-R V-spec (R34) '99: Smooth front and rear undertray, various cooling advancements, ATTESA-ETS Pro with active rear differential.
Nissan SKYLINE GT-R V-spec N1 (R34) '99: N1 specification engine, engine oil cooler, gutted interior, larger rear brakes, smooth front and rear undertray, various cooling advancements, ATTESA-ETS Pro with active rear differential.
Nissan SKYLINE GT-R (R34) '00: Larger rear brakes of 1999 V-Spec N1 installed as standard.
Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) '00: It was also purple.
Nissan SKYLINE GT-R V-spec II (R34) '00: Larger rear brakes of 1999 V-Spec N1 installed as standard. Carbon fiber hood with NACA ducting.
Nissan SKYLINE GT-R V-spec II N1 (R34) '00: New carbon fiber hood with NACA ducting, but unpainted.
Nissan SKYLINE GT-R M-spec (R34) '01: Interior from UK-spec R34 GT-R, softer suspension tuning, bigger anti-roll bars to lower oversteer.
Nissan SKYLINE GT-R V-spec II Nür (R34) '02: N1-Spec engine. 300 kph speedometer.
Nissan SKYLINE GT-R M-spec Nür (R34) '02: N1-Spec engine. 300 kph speedometer.
 
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Has there ever been a ps exclusive that rivalled gt graphically? (a racing game). I'm hoping with DC having incredible visuals with little amounts of cars, PD will ditch the damn standards. Also is it me or does EVO model cars at a faster rate?
 
But that did happen. The RX8 concept in GT4, for instance - it was a deliberate carry-over from the previous game, and it was of much lower quality than many of the cars made for GT4. Not as big a difference as between the Standards and Premiums, perhaps, but it's hardly the definition of "perfection", either.

Complete perfection is never achievable, I don't think anyone who has a reasonable understanding of how video games are made could argue that it is. The ideal (and what I think Samus was referring to) is to strive for as much detail as you can accomplish while still guaranteeing a reasonable amount of cars and consistency between those models. And every other game that isn't Gran Turismo does this fine, with cars that are exponentially more detailed than GT6's semi-premiums.

And even that RX8 you're talking about, I personally don't remember what that model looked like because I haven't played GT4 in at least five years, it couldn't have been that far off the mark. As long as it could reasonably coexist in the same environment as the rest of GT4's roster (and it could, cause the gap between GT3 and GT4 was slight and intra-generational), it's passable. The same obviously can't be said for standards against premiums.

Has there ever been a ps exclusive that rivalled gt graphically? (a racing game). I'm hoping with DC having incredible visuals with little amounts of cars, PD will ditch the damn standards. Also is it me or does EVO model cars at a faster rate?

Well Driveclub now. Before that? Uh, a few Ridge Racer titles, back when that series was exclusive to Sony. Colin McRae 2. Those are just the ones that spring immediately to mind; I can't think of any PS2 or PS3 games off the top of my head.
 
@glassjaw yeah me neither, first time I've thought too myself it would be very hard for PD to top a racing game visually on the same platform.
 
1-Better IA
2-no standards
3-better sounds
4-better driving physics (go to 100% simulation)
4-mechanical problems /failure
5- much better tire physics
6- much better aerodynamics physics
7- better damage visuals
8- comeback of a good large GT mode and endurance races offline.
9-time gap between the car on front of you and the on just behind you.
10- better online..
11- more actual cars and no more Vision GT.

With that I'll will start thinking about purchasing the GT7
 
more actual cars

Obviously, this'll happen.

no more Vision GT.

Uhh, what?

So, GT could do all of those things that you stated, but you'd disregard the game based upon there being VGT's in the game?

Yeah, because PD are definitely going to abandon the VGT's just like that.

And anyway, it's not like resources will be put toward the VGT project by the time GT7 releases anyway.
 
To get me back,to unquestionably pre-order the game.here is what I think they have to fix
1. The game freezing. On GT5 only rarely would my game freeze on me.lately it has gotten so bad I was disconnected from my lobby.tried to redo my room and twice my ps3 crashed.
2.loosing audio and chat capacity. As I stated above I didn't have my PS gold headset on but still my chat feature is still down.
3. The course creator is OK with its current capabilities. It should allow players to change tracks in as a host.
4.the course creator should allow more tracks to be created and stored.on gt5 we could have 500 plus,on gt6 its a meager 30.
5.elevation change management should be in player control.or a more detailed typographical map be used so that elevation can be easily readable.
6.more American cars and manufacturer choices.also more common place cars
 
No more standard cars , i know i'm beating a dead horse but i don't think it's acceptable. Just add them as an optional download or something.

Better sounds.

And an better carrer mode , similar to GT4 would be good.
 
First thing that popped into my mind as well, but it wasn't holy moly look at this like DC is now.

It'll be interesting to see the VR version of DC when it becomes available. Then we'll get a decent idea of how much needs to be sacrificed to go from 30 frames to 60.

DC is admittedly the most incredible looking game. But GTS/7 is highly unlikely to look that good, simply because they need more cars on track and a higher frame rate.
 
Obviously, this'll happen.

The most cars of GT6 are still from GT4 era,like the seat, lots of mercs,and etcetera etcetera..... So more 2010 till now is needed.

Uhh, what?

So, GT could do all of those things that you stated, but you'd disregard the game based upon there being VGT's in the game?

Yeah, because PD are definitely going to abandon the VGT's just like that.

And anyway, it's not like resources will be put toward the VGT project by the time GT7 releases anyway.

Yup, i don't care and like the vision cars.. With there Unrealistic performance :yuck:

Thanks to them PD didn't add more real life cars just like he did before with GT5,witch was lots better adding lots of cars in DLC and others for free.
 
It'll be interesting to see the VR version of DC when it becomes available. Then we'll get a decent idea of how much needs to be sacrificed to go from 30 frames to 60.

DC is admittedly the most incredible looking game. But GTS/7 is highly unlikely to look that good, simply because they need more cars on track and a higher frame rate.

Indeed, EVO said they had to reduce the car count to 8 from 12, I'm guessing GTS will be running what 24 cars atleast at a constant 60 so I agree no chance they'll reach DC levels. but their lighting engine and tessellation will help.
 
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Indeed, EVO said they had to reduce the car count to 8 from 12, I'm guessing GTS will be running what 24 cars atleast at a constant 60 so I agree no chance they'll reach DC levels. but their lighting engine and tessellation will help.

Will it?

For all we know their lighting engine is less efficient than Driveclub's. From what I recall, adaptive tessellation was touted as a feature of the PS4 hardware, so one assumes that DC is using it too.

There's no real reason to assume that Polyphony have any cards up their sleeves that Evolution haven't had access to as well. Looking at the last couple of releases, they're very good at making things look nice, but they're not very good at optimising.

What GTS really has to do is what Forza has been doing for some time now, hit a locked 60fps. We all know that FM6 still doesn't have time of day and variable weather. We all know that pCARS does, but it's framerate is rather more like GT5 and GT6.

It wouldn't surprise me at all if GTS had to decide to let something go in order to hit their targets. Do they let overall graphical quality suffer? Car count? Do they limit VR only to tracks without time and weather? Do they keep their weird scaling thing instead of going for a full 1080p?

Frankly, I think it's going to be great because it will actually force Polyphony to hit a solid 60, instead of "close enough is good enough". But I suspect that it will provide some pretty hard limits on what they can do graphically, limits that they're not used to having to deal with.
 
I just don't want them to make the current-gen GT games anything like the previous-gen GT games: pathetic and unexciting engine sounds, preposterously high car count with that premium/standard mixed bag, casual physics etc.

It's time for GT to join the ranks of hardcore-sim and I really want it to give Forza a run for its money. That's when it would be a guaranteed purchase for me.
 
Complete perfection is never achievable, I don't think anyone who has a reasonable understanding of how video games are made could argue that it is. The ideal (and what I think Samus was referring to) is to strive for as much detail as you can accomplish while still guaranteeing a reasonable amount of cars and consistency between those models. And every other game that isn't Gran Turismo does this fine, with cars that are exponentially more detailed than GT6's semi-premiums.

That's one kind of perfection. Having every other game doing it means it doesn't matter if GT doesn't quite. In an ideal world, we'd have it all. But we don't live in an ideal world, and I personally would prefer choice. The "exponential" (Moore's law?) detail is largely based on standards established well after GT5 Prologue launched (eight years ago!), don't forget. So there's inconsistency in the cars made for that game and what might currently be in production for the next game.

And even that RX8 you're talking about, I personally don't remember what that model looked like because I haven't played GT4 in at least five years, it couldn't have been that far off the mark. As long as it could reasonably coexist in the same environment as the rest of GT4's roster (and it could, cause the gap between GT3 and GT4 was slight and intra-generational), it's passable. The same obviously can't be said for standards against premiums.

It was more because it was a concept car, not even fully realised in 3D in real life and PD didn't have (as much) access to CAD data etc. back then. It was not up to the standards of GT3, never mind GT4. Look here (can't hotlink). Doesn't even look like GT; note there were actually two versions of it in GT4 (here). And sure, it could be seen as cherry picking, but I can't think of other specific examples off the top of my head, and this one made a big enough impact 15 years ago for me to remember it.

But the point I was making is that the inconsistency is a continuum, and at some point everyone draws the line as to what is "different enough". Some broadly don't care, the majority have some (particular, as in individual) idea of what they "should" be looking at and deal with any outliers and a few others can be really picky.

PD can cater to all of these people if they structure the car roster and the gameplay around it carefully enough. Nobody loses, rejoice; one step closer to that ideal world. Part of that would be intelligently accounting for the kinds of differences @Tornado catalogued above.
 
GT7, GT8, GT9 are already guaranteed purchases for me. I just want to be there to witness the good, the bad and the ugly first hand.

:lol:.
 
Just give me a next gen Mitsubishi GTO LM Edition race car from Gran Turismo 1. You can even keep it's original sound I don't care.
 
Improved AI would probably be the biggest thing, as that is my biggest complaint about the series at the moment. A physics engine matching PCARS would be nice. I would definitely rather have all the standards cut from the game even if it means not having those cars at all, but that's not a deal breaker.
 
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