It's hard to see how... they have an entirely music-based spinoffThe question should be. Will Forza get left behind when new Music Rallies hits the GT7?
There have been more VR head seats sold than wheels 🤣😅🤣Considering that Microsoft has shown nothing on VR even when it was being pushed by VR acolytes as the next big thing (which, aside from very specific use cases, racing games included, has not at all taken off) this seems incredibly silly reasoning, blaming Microsoft for something that didn't do.
Music Rally was ass, I cannot believe thats where the premium or what ever I paid for went.The question should be. Will Forza get left behind when new Music Rallies hits the GT7?
Going by the stats previously published, it appears most aren't remotely interested in the online side of things.I think pd is pushing esports a bit to much its clear that they care a lot for that, i just dont have much intrest in it, but respect it
Ya, PD has made a mess of online. It seems there's factions in there fighting against it. Not sure why. I won't even venture to lobbies, because it's a hellscape. I still do Sport, but I wish it were as good as GTSport was a few years ago. They could do more, but they've poisoned the well.Going by the stats previously published, it appears most aren't remotely interested in the online side of things.
What was better in the Sport in GT Sport vs in GT7? Asking as I have not really played GT Sport.I still do Sport, but I wish it were as good as GTSport was a few years ago. They could do more, but they've poisoned the well.
I haven't played GTS as much as I'm playing GT7' Sport mode, but this is what I rememberWhat was better in the Sport in GT Sport vs in GT7? Asking as I have not really played GT Sport.
Yup. But PD clearly wants GT7 to be taken seriously as an eSports platform at the cost of everything else.Going by the stats previously published, it appears most aren't remotely interested in the online side of things.
Therein lies the rub. Polyphony so desperately pushed an eSports future with a game that the rest of the fanbase, that had been curated over a decade and a half didn't want or desire. It chased after the shine of a more established title in iRacing yet didn't even get close to that title in terms of penetration and outreach, and slowly brought in a single player element that was a half baked attempt to get back the fanbase from before that had largely ignored Sport.Yup. But PD clearly wants GT7 to be taken seriously as an eSports platform at the cost of everything else.
I agree with a lot of the rest of your post, but this isn't the case; GT7 Sport Mode participation numbers, both Dailies and Time Trials, have pretty much been decent and really consistent throughout 2023. While the trophy stats definitely say a lot of the fanbase isn't into Sport Mode, those who are have definitely stuck with it through thick and thin.Now those who want the competitive online racing have either abandoned the game or have moved back to Sport because of problems that Polyphony don't seem interested in solving
Forza Motorsport?instead of blaming the true enemy.
Source? I really struggle to believe this.There have been more VR head seats sold than wheels 🤣😅🤣
Yeah couldn’t agree more about how horribly tacky Forza has become, really annoying. At least GT still takes itself seriously as a serious racer. I think when it was Forza 4 vs GT5 there was a real argument that Forza had eclipsed GT but GT7 and GT Sport, for me, pulled GT back well ahead even arguably without doing anything amazing themselves because Forza went down the wrong path.Honestly Fm1 to Fm4 were pretty much gold.
Xbox One era was disappointing.
Forza Motorsport and GT should get their act together.
While GT had useless music rallies dont forget with FM7's stupid driver outfits how immersion breaking it is seeing your opponents dressed as a gingerbread man.
So stupid and ridiculous. Developers actually waste their time on such mundane stuff.
Perhaps online but I no longer have PS Plus. My first experience in ACC which I bought this morning was a practice lap around Nurburgring GP which was fun to drive and felt sublime. My first experience in GT7 (besides the laughable Music Rally) was a Mini race in which the artificially boosted opponents suddenly powered past me on the straight after trailing for most of the lap. It didn't feel very racelike to me. Let's see what the new Forza brings to the table with hopefully better grip models and un-nerfed AI.Yeah couldn’t agree more about how horribly tacky Forza has become, really annoying. At least GT still takes itself seriously as a serious racer.
Personally..Going by the stats previously published, it appears most aren't remotely interested in the online side of things.
That's cute , but flawed . We are talking about forza so how about you pull out VR numbers for ALL pc headsets and not PSVR 2 which only works on playstation . You know like you pulled the numbers for all wheels sold on PC / Xbox/ and PS .Source? I really struggle to believe this.
Edit: found my own rudimentary sources.
PSVR2 sold 600,000 units in Q1 despite launching halfway through it. But I expect there will be a big drop off for Q2 but even if we’re being optimistic and saying the drop off was 50% you could say they’ve likely sold circa 900,000 units.
Sony PlayStation Reveals PSVR 2 Sales Figures for First Six Weeks Following Reports of Disappointing Performance
PlayStation reveals sales figures of around 600,000 PSVR 2 units in its first six weeks.in.ign.com
In 2022 alone - Logitech sold nearly 1.5 million game controllers. I can't find wheel specific sales, but just taking Logitech alone that's quite a large number when you consider Thrustmaster and Fanatec
Logitech Delivers Record FY 2022 Sales
Company Reports Ninth Consecutive Year of Growth; Profits Exceed FY22 Outlook SIX Swiss Exchange Ad hoc announcement pursuant to Art. 53 LR — Logitech International (SIX: LOGN) (Nasdaq: LOGI) today announced financial results for the fourth quarter and full Fiscal Year 2022, ended March 31...ir.logitech.com
I mean...there's about a hundred legitimate reasons why the single player sucks. It's been well established over the time that the game has been out. eSports is one of them, and in that case, it's an issue that goes back to the previous game in the serious being a totally reactionary title.This whole blaming eSports for the rotten single player reeks of the commoners fighting each other in a culture war instead of blaming the true enemy.
Geez ok… I thought this was comparing GT7 (with its VR capabilities) to Forza without (currently) VR…That's cute , but flawed . We are talking about forza so how about you pull out VR numbers for ALL pc headsets and not PSVR 2 which only works on playstation . You know like you pulled the numbers for all wheels sold on PC / Xbox/ and PS .
Penalties. Penalties we really good and restrictive at the midpoint of it's life and they were backed off from there. In GT7, it's like they abandoned the idea of penalties for everything but the most severe cases and it's been replaced with damage which is largely ignored. Not to mention that if someone takes you off track, the damage the victim sustains is usually far worse than any damage the aggressor might incur.What was better in the Sport in GT Sport vs in GT7? Asking as I have not really played GT Sport.
I said there are more VR head sets than wheels . Why would it matter how many PSVR head sets there are for forza ? You also didn't just count how many wheels were sold on the PS4.Geez ok… I thought this was comparing GT7 (with its VR capabilities) to Forza without (currently) VR…
I’ll just leave you to it, but even still I’m skeptical that there are more VR race game users than wheel users - whatever the platform
I can't find actual total product sales numbers but I can find the the annual revenue from gaming wheel market, which was worth $19.3bn in 2021 and is expected to be worth $32.9bn by 2028.I said there are more VR head sets than wheels . Why would it matter how many PSVR head sets there are for forza ? You also didn't just count how many wheels were sold on the PS4.
Not having VR support in a AAA racing game is laughable .
Funny thing is that as far as in game performance.I can't find actual total product sales numbers but I can find the the annual revenue from gaming wheel market, which was worth $19.3bn in 2021 and is expected to be worth $32.9bn by 2028.
By comparison, the revenue from the VR headset market is expected to be worth $9.3bn by the end of 2023.
So I would extrapolate from that, that there are significantly more gaming wheels sold than VR headsets as at this time. That could change eventually, but the forecasts for the next few years place the wheel market as significantly larger.
Wheels cost more than Vr headsets though and that figure includes all wheel peripherals such as stands and rigs ( I googled it)I can't find actual total product sales numbers but I can find the the annual revenue from gaming wheel market, which was worth $19.3bn in 2021 and is expected to be worth $32.9bn by 2028.
By comparison, the revenue from the VR headset market is expected to be worth $9.3bn by the end of 2023.
So I would extrapolate from that, that there are significantly more gaming wheels sold than VR headsets as at this time. That could change eventually, but the forecasts for the next few years place the wheel market as significantly larger.