::::: World Super GT Championship | Round 7 | Le Mans GT (SIGN-UP NOW!) :::::

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GTPlanet World Super GT Championship
GT500/GT300


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::::: COUNTDOWN to ROUND 7 :::::




::::: NEWS BOARD :::::

Next Event: Le Mans GT
Concept: Same Class

GT500 Host/Room Number: chorda: 1472-6118-3701-4254-5487
GT300 Host/Room Number: HortusIX:TBA



Super Lap Qualifying (In-Progress! CLICK HERE!)



Masi_23 GT5 Hiatus - i will not be participating actively in the series for undisclosed personal reasons. Although i will still be
monitoring the progress of the season and will drop by from time to time to answer questions and edit the OP.
Dennis (Denilson/Chorda) will serve as the Interim Admin with the help of the rest of the Stewards.

Driver Profiles - Click HERE to make your own! These will make its way to the official dedicated website which is currently in the works.

Online Auto Message - Change your online Auto Message to 'WSGTC' ...It will serve as an ID for
hosts to faster idenify you whenever you enter an official WSGTC room.

I need your VOTE! - Vote for a Better Replay System!




::::: WSGTC Race Calendar :::::

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OFFICIAL QUALI RESULTS. Le Mans GT GT

GT500

01. 2:41.549* - Nycrom - Lexus PETRONAS TOM'S SC430
02. 2:42.658* - C-Falcon89 - Honda RAYBRING NSX
03. 2:42.929* - Paginas - Nissan YELLOWHAT YMS TOMICA GT-R
04. 2:44.987* - GTP_monoha - Nissan MOTUL AUTECH GT-R
05. 2:45.999* - OwensRacing - Nissan CALSONIC IMPUL GT-R
06. 2:48.494* - chorda - Nissan MOTUL AUTECH GT-R
07. 2:50.014* - Joshua1994 - Lexus PETRONAS TOM'S SC430
08. 2:56.634* - UAE_ReDLiNe - Honda RAYBRING NSX
09. -:--.--- - TKNiNJ - Nissan XANAVI NISMO GT-R
10. -:--.--- - Schumi74 - Nissan XANAVI NISMO GT-R
11.
12.
13.
14.
15.
16.

GT300

01. 2:52.573* - GTP_Aderrrm - Toyota APEX MR-S
02. 2:53.808* - Moleman - RE Amemaiya ASPARADRINK RX7 '06
03. 2:56.150* - GTP_Senninha - RE Amemaiya ASPARADRINK RX7 '06
04. 2:56.961* - KamyKaze1098 - Autobacs ARTA GARAIYA '08
05. 2:57.052* - SteelToedSloth - RE Amemaiya ASPARADRINK RX7 '06
06. 2:57.905* - Shrugging_Atlas - Toyota WEDSPORT CELICA
07. 2:58.815* - maximus254 - Autobacs ARTA GARAIYA '08
08. 3:05.106* - PatchySan - Lexus WEDSPORT IS350
09. -:--.--- - Scanny_Flick - Autobacs ARTA GARAIYA '08
10. -:--.--- - HortusIX - Autobacs ARTA GARAIYA '03
11.
12.
13.
14.
15.
16.



DRIVERS (Click the names to see Driver Profiles!) (Click THIS link if you havent submitted one yet)

GT500 (Registration - OPEN!)

  1. Sweeden.jpg
    Dennis H. | Denilson | PSN: chorda - Nissan MOTUL AUTECH GT-R
  2. UnitedKingdom.jpg
    Daniel Page| Paginas1 PSN: Paginas - Nissan YELLOWHAT YMS TOMICA GT-R
  3. Italy.jpg
    Andrea G. | nycrom1971 | PSN: Nycrom - Lexus PETRONAS TOM'S SC430
  4. UnitedKingdom.jpg
    Josh Johnson | CaptainFalcon89 | PSN: C-Falcon89 - Honda RAYBRING NSX
  5. USA.jpg
    Jeff Owens | OwensRacing | PSN: OwensRacing - Nissan CALSONIC IMPUL GT-R
  6. USA.jpg
    Wardez - Nissan XANAVI NISMO GT-R
  7. Sweeden.jpg
    Jacob | Centura | PSN: Centura - Nissan MOTUL AUTECH GT-R
  8. DK.jpg
    GTP_monoha - Nissan MOTUL AUTECH GT-R
  9. Romania.jpg
    Vagabone - Nissan MOTUL AUTECH GT-R
  10. Template.jpg
    JPzer | PSN: JPzer - Nissan XANAVI NISMO GT-R
  11. USA.jpg
    MH4wheel - Lexus ENEOS SC430
  12. UnitedKingdom.jpg
    Joshua1994 - Lexus PETRONAS TOM'S SC430
  13. USA.jpg
    designnsight - Lexus ENEOS SC430
  14. Sweeden.jpg
    Schumi74 - Nissan XANAVI NISMO GT-R
  15. SouthAfrica.jpg
    UAE_ReDLiNe - Honda RAYBRING NSX
  16. SouthAfrica.jpg
    TKNiNJ - Nissan XANAVI NISMO GT-R



GT300 (Registration - OPEN!)
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    Eric M. | Masi_23 | PSN: GTP_Masicampo - Lexus WEDSPORT IS350
  2. UnitedKingdom.jpg
    Andy | Andil | PSN: Moleman - RE Amemiya ASPARADRINK RX7 '06
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    David Koehler | Aizen93nasty | PSN: GTP_Aizen_93 - Autobacs ARTA GARAIYA '08
  4. Portugal.jpg
    Vítor S. | KamyKaze1098 | PSN: KamyKaze1098 - Autobacs ARTA GARAIYA '08
  5. DK.jpg
    Samuel Dyrborg | Competizione | PSN: GTP_Senninha - RE Amemiya ASPARADRINK RX7 '06
  6. SouthAfrica.jpg
    Deon | African kat | PSN: GTP_african_kat - Autobacs ARTA GARAIYA '08
  7. USA.jpg
    Javier | Jav | PSN: Jav122678 - RE Amemiya ASPARADRINK RX7 '06
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    Manny | doctsuru_69 | doctsuru_69 - Subaru CUSCO DUNLOP IMPREZA
  9. UnitedKingdom.jpg
    Geoff Hooper | Scanny_Flick | PSN: Scanny_Flick - Autobacs ARTA GARAIYA '08
  10. Japan.jpg
    Neomone - Toyota WEDSPORT CELICA
  11. UnitedKingdom.jpg
    GTP_Aderrrm - Toyota APEX MR-S '00
  12. USA.jpg
    donoman3000 - RE Amemiya ASPARADRINK RX7 '06
  13. USA.jpg
    Shrugging_Atlas - Toyota WEDSPORT CELICA
  14. USA.jpg
    SteelToedSloth |PSN: SteelToedSloth | RE Amemiya ASPARADRINK RX7
  15. USA.jpg
    maximus254 - Autobacs ARTA GARAIYA '08
  16. UnitedKingdom.jpg
    PatchySan - Lexus WEDSPORT IS350
  17. UnitedKingdom.jpg
    HortusIX - Autobacs ARTA GARAIYA '03
  18. USA.jpg
    GTP_NJ_CAM - Lexus WEDSPORT IS350

Stewards
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    Eric M. | Masi_23 | PSN: GTP_Masicampo - Organizer/Admin
  2. Sweeden.jpg
    Dennis H. | Denilson | PSN: chorda - Co-Admin
  3. UnitedKingdom.jpg
    Daniel Page| Paginas1 | PSN: Paginas
  4. UnitedKingdom.jpg
    Andy | Andil | PSN: Moieman
  5. Italy.jpg
    Andrea G. | nycrom1971 | PSN: Nycrom
  6. Japan.jpg
    Imari | PSN: Neomone
  7. USA.jpg
    Wardez | PSN: Wardez

Important Note!
* You will be dropped from the official driver's list if you are noticeably inactive in the boards or have missed consecutive races without informing the organizer!
Also, please respect all members. Watch your language. Violators can be subjected to penalties that can ultimately result in the removal from the series *​

_______________________________________________________________________________

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All rights Reserved - WSGTC 2010 (c)
 
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RULES & REGULATIONS

Race Rules
*Your car must remain stock! No modifications/bolt-ons unless it is noted.
Fixed tuning is allowed with stock parts (ie. trans, suspensions, brakes, etc.)*


Tires: Racing Hard
Oil Change: Allowed
Engine Overhaul: Allowed
Chassis Restoration: Allowed
Installing Modified/Aftermarket Parts: Banned!
Tuning (Suspension, Aero, Trans, Brakes, LSD): Allowed
Weight Ballast Tuning: Banned!
Power Percentage Tuning: Banned!

Race Distance: 150km-250km
Mandatory Formation/Parade Lap: 1 (Nurburgring 24h and La Sathe will not be run with a full formation-lap)
Mandatory Pit Stop: 1
Damage: Heavy

ABS: Optional
Driving Line: Off
Active Steering: Off
Traction Control: Off
Skid Recovery Force: Off
Active Stability Management: Off
Grip Reduction on Wet Track/Track Edge: Real
Mic/Headsets: Off for all drivers except Race Stewards

*Do not buy an upgrades with the plan to remove/downtune it later. It will change you engine specs regardless.
Doing so will render your car illegal and you will be automatically disqualified. Make sure to use a car that's bone
stock and is untouched. Buy a new one if deemed necessary.*

Eligible Cars
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* Rules can be changed/modified at any given time. Car choices are also subject to change. *



________________________________________ ______________________________________

Super Lap Qualifying

Qualifying will be held through live online sessions.

Qualifying Deadline: Thursday 02.00 am CET / 01.00 am GMT and Wednesday 20.00 pm EST / 17.00 PM (PST). The deadlines are
Thursday (GMT/CET) and Wednesdays (PST/EST) same week as race is held. Around 48 hours prior the race to give organizers
time to sort the grid, view replays find hosts e.t.c. Under no circumstance can a Qualifying lap be run after the deadline has passed.

Any of the Stewards or capable hosts, under the supervision of a Steward/s, can announce and hold qualifying sessions of their own.
No qualifying sessions can be conducted after Wednesday. Qualifying will be on hard Racing Tyres.​

Procedure
  • A group of drivers per class will be given 2 laps to set a qualifying lap.
  • Laps will be run in 'Race' and will depend on track size. (Standard=2 laps)
  • Laps will be monitored and watched by fellow competitors to validate cleanliness.
  • The number of cars will depend on track size.
  • Once the race has been commenced, cars will roll on their warm up lap.
  • Cars must stagger a number seconds between each other to make room (about 20 seconds)
  • Standard '2 wheel on track at all times' rule apply (Check Post 3 for Racing Conduct 'Ch.IV Track Contact')
  • Once finished, spectators will declare if their competitor ran a clean or dirty lap
  • If a protest arise for a doubtful or dirty lap, the replay will be saved and checked.
  • If confirmed dirty, a timed penalty will be imposed depending on severity of offense. (Standard 5 seconds)
  • The process will repeat until we reach the limit of available drivers (eg. 25 for each class)


Rules regarding qualy-procedure:
  1. If a driver runs into ANY trouble during an official qualy-session, the session can under no circumstance restart.
  2. If a driver does not complete the 4th lap, and the replay file is corrupt, he runs the risk of not getting an official time, EVEN if the
    lap was watched and verified clean by a spectator. (It's VERY important that you end the 4th lap)
  3. If a driver disconnects during a session, he may reconnect and drive up to that point where he got DC'd. If the DC occurs while on the 1st (2nd lap) qualy-lap, he may restart and this time ONLY his 2nd (3rd lap) qualy-lap will be valid. The lap where the driver got DC'd counts as "dirty" with no registered lap-time.
  4. If the car that DC's has any form of damage, but still are able to reconnect and restart his session, that drivers must damage his own car to the same grade of damage that the car had just before he got DC'd.
  5. If a qualy-lap is "dirty", there are 2 possibilities.
    a. If a lap-time beyond any doubt was slower due to an "off track/dirty" situation, no penalty is given and the lap-time stays.
    b. If a lap-time could have gained any time what so ever due to an "off track/dirty" situation, a penalty of 5 seconds will be added to the lap-time.​

________________________________________ ______________________________________

Setting Grid Positions on Race Day
We will set the grid by running a formation/parade lap. After the race countdown reaches zero, you must Hold your positions! DO NOT MOVE ONE INCH!. Remember your
spot from the qualifying results; as well as the person in-front of you and behind you.

Cars move from the grid ONE by ONE. The Pole car drives up and parks about 100 m (300 ft) (WHILE DOING SO, THE OTHER CARS DO NOT MOVE ONE INCH). When he pass the start-line, the next driver can move up, and so on. When all cars are in the correct position and are NOT moving, the pole car starts the formation lap. When GT500's start the formation-lap, GT300's will do the exact same thing. With this in mind: Follow the steps below!

GT500
  • First, you must remember your Grid Spot (Super Lap Qualifying)
  • Hold your positions when countdown reaches zero.
  • GT500 will make their way ONE BY ONE upfront and roll as a separate pack.
  • Cars must roll in a maintained pace of 55 mph / 90 kmh
  • Field will roll double file (form two lines)
  • Odd numbers will start on the inside lane relative to turn 1.
  • Even numbers will stay on the outside lane (Opposite side)
  • The Pole sitter will decide the Green Flag before the Finish line
  • You must maintain a minimum of One car length between you and the car in-front (same lane)
  • One car length is minimum, meaning it's up to you how large the gap will be
  • You must always maintain visual contact with the car beside you
  • You're bumper must not go pass the rear bumper of the car beside you, dping so can be viewed as a false start and a penalty can come as a result.
  • You must wait for the car beside you to move forward before you floor it!
  • No passing before the start finish line! Penalties will be strictly enforced for false starts, illegal passing, and overall aggressive driving!

GT300
  • The same procedure will be followed by the GT300 Cars
  • GT300 pack should be at least 5 seconds behind the GT500 pack.

ADITIONAL GUIDLINE REGARDING START PROCEDURE
When the GT300's are sorted. GT300's will run one lap and park behind the GT500's prior the formationlap.

IMPORTANT: In case of a disonnect during the formationlap, the cars behind have to maintain their position, and can NOT move up the grid. Doing so can result in a penalty for breach of "jump start".


Diagram of an ideal rolling pack

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Real Life Example of a Rolling Start:



________________________________________ _______________________________________

Raceday
Mixed Class: There will be 2 races held which will be split into two rooms. Each race/grid
will consist of Seven GT500 cars and seven GT300 cars. The top seven qualifiers for each class will
be relegated to Division 1, while the bottom seven will go to Division 2.​

Same Class: GT500 and GT300 cars will battle their own kind. There will be only one room per class.
Top 14 qualifying times will make this single-room event​

Hosts: Announced 24 hours prior to the race.​

________________________________________ _______________________________________

Points System
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Race Percentage Completion
Drivers must complete atleast 85% of the overall race lenght or he/she
will not earn a single championship point (bonus points is kept).
Points classification will move up accordingly. This means any D2 driver can
earn as much as finishing second overall.​

Bonus Points
10 - Finish the Race
3 - Pole Position
2 - Fastest Lap​

Participation
To accommodate real life commitments (absences), only 8 races will be counted into your standings.
You can drop which ever 2 races you feel like.​

Tie Breakers
  • Points
  • Wins
  • Podiums
  • Finished Races
  • Bonus Points
  • Race Starts


  • CONNECT TIME AND RACE TIME
  • ALL drivers must be in the room atleast 30 minutes prior the race. If not, you will be excluded from the race, and all drivers below will move up accordingly. We need to have 30 minutes to make sure that drivers have the time to change rooms/comming in from waiting lists.
  • All drivers must stay tuned of the situation 30 minutes prior the race by looking in this thread. If a driver is missing, a steward or the host for that race where a driver is missing will state that wery clearly in this thread. If a driver is missing in D1, pole for D2 will move up to 7th in D1, and the first on the waiting list will move up to 7th in D2.
  • This is a bit of a communication issue, and that's why I ask all drivers to stay sharp during the half-hour-mark prior the race to make the task as easy to manage as possible for us stewards.


Host Checklist

1. Setup the Raceroom atleast 1 hour prior race start (Connect Time).
*Type: "WSGTC ROUND x"
*Track for that week, set to 150 km. Round up the number of laps.
*Race For Real
*Number of Participants: 14 (16 for same class races)
*Mic/Headset: OFF
*High (Recommended)
*NOT fixed room

*Penalty: OFF
*Grid Start
*Grip Reduction on wet track/track edge: Real
*Damage: Heavy
*Race Finish Delay: 180 (max)
*Time/Weather on the enduros
*Bost: OFF

*532 hp limit (When the race is about to start, let the car on track in PP order. From lowest to highest)
*1050 kg limit
*Tyres: Racing Hard
*ASM: OFF
*TCS: OFF
*SRF: OFF
*Active Steering: OFF
*Driving Line: OFF

2. Post Room Number in the thread

3. Make sure to have the sarting grid close at hand. It will make it easy for you to answer any questions regarding grid spots.

4. If a driver is missing 30 minutes prior the race, you shall post in the thread that a driver from D2/Waiting list can enter. If the "original" driver shows up after you have posted that a spot is open, you have to kick the "original" driver.

5. Make sure to save the replay.





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::::: CODE OF RACING CONDUCT :::::



I. Gentleman's Rule
Any GT300 car can use the entire width of the track, however, as soon as it is caught by a fast approaching GT500 car, the GT300 driver must hold its line and allow the faster car to go through at the first available opening. If for some reason the GT300 driver has been caught up in traffic and is unable to hold it's line, the overtaking car will flash his high beam lights to indicate that he is about to overtake. A driver that chooses to ignore the signal multiple times will be reported to the Stewards.​

II. Passing
Who has the right of way into a corner will depend on the positions of the cars. If an overtaking car is fully alongside its competitor within or after the braking point, the rights to the corner goes to the overtaking driver. The car being overtaken must surrender the position and should not turn in to the other driver. Otherwise, if the overtaking driver is not fully alongside its competitor at the turn in point, the rights belong to the driver ahead, and it is the obligation of the car attempting to overtake to give the other driver room and do everything possible to prevent an incident. As we all know, peripheral vision is limited in Sim Racing so it is advised that you maximize the available resources we have, such as mirrors, track maps, and audio cues like engine and exhaust notes, to prevent incidents.​

III. Defensive Driving
Depending on the situation, any car can be overtaken from either side of the track. You can defend your position only 'once' by changing directions. Anything overly aggressive like sudden movements (when the overtaking car is about to pass and is very close) or deliberately squeezing the car beyond the edge of the track or any other unusual change of direction are strictly forbidden. This is considered illegal blocking and any driver found guilty of using such a method of driving should be reported to the Stewards.

Driving down a straight and placing your car off or opposite the driving line far in advance before the braking point, forcing your opponent to take the outside line or a different line in general, is considered a reasonable strategy for defending your position. This counts as 'one move' - pertaining to the 1st paragraph above. Any more sudden movements right after will be considered illegal blocking and should be reported to the Stewards. This rule may differ from each track in the calendar, notices will be posted prior to the race to accommodate unique variations from each venues (length and width - ex. Nurburgring, La Sarthe).​

IV. Track Contact
a) Drivers must always keep 2 wheels on (or vertically in line with) the track at all times
b) The edges of the track are marked with white lines and are considered to be a part of the track. Gray/Concrete cobbles are part of the tack.
c) The Rumble Strips are part of the track; however, all surfaces with green paint, either beside it or be the rumbles themselves, are not part of the track
d) Do not hit any objects visible or invisible (eg. cones, barriers, walls, etc.)

In a situation where the driver goes off the track, and without prejudice to part (e) below, he may rejoin, only when it is safe and without gaining any advantage.
Also, if a driver unintentionally or intentionally leaves the track and gains a spot, he must relinquish that spot or he will be penalized.

e) Drivers committing serious mistakes repeatedly or seem to have a problem with keeping the car on the track would be reported to the Stewards and could result in penalties.

At any given time during the season, drivers are expected to follow these rules. Any driver who deliberately appears to break any of these rules to gain advantage at any stage in the race or the season could be penalized by the Stewards as in the case of 'Excistor' during the 2nd race of the preseason, when he deliberately collided with multiple cars, resulting into damaged cars and ruined races. 'Excistor' has now been banned from the series.​

V. Driver's Reputation
Every week, drivers will be awarded or deducted points depending on their race conduct (Points will vary). This Rep system will be a good way of telling who's clean or dirty and who's patient or aggressive.

Points:
Finishing race without any incidents: 15p
Finishing race without any incidents but sustaine a warning: 5p
Finishing race with a penalty recieved, but no damage was done to another car: 0p
Finishing race with a penalty recieved and also causing damage to another car: -10p
Finishing race with a penalty recieved of such nature that the penalty is beyond that perticular race:-20p
Finishing race with a DQ: -25p
Finishing race with a suspention from next or mre races: -30p/race​



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::::: PENALTY SYSTEM :::::



Stewards have the power to impose various penalties on a driver if he commits an offence during a race. Offences include jumping the start, causing an avoidable accident, unfairly blocking another driver, impeding another driver when being lapped, or gaining an advantage by leaving the track. Penalties will vary depending on severity of offence. Stewards can impose time penalties, reprimand a driver, exclude him from the results, or suspend him from the next race.​


I. Offences
  • Breach of the required vehicle specs and 'Race Rules' (minimum DQ)
  • Breach of the 'Gentleman's Rule' (minimum 10 second penalty)
  • Breach of Track Contact Rules (minimum 10 second penalty)
  • False Start (Passing before start finish of Rolling Start) (minimum 10 second penalty)
  • Avoidable contact resulting to damage (minimum 40 second penalty)
  • Hindering drivers from overtaking by changing directions more than once (minimum 10 second penalty)
  • Illegal blocking/forcing cars off track (minimum 10 second penalty)
  • Not relinquishing gained position/s after leaving off track (minimum +25 second penalty)
  • Rejoining track after an off without regards to oncoming traffic (minimum +10 second penalty)
  • Overall aggressive driving (minimum warning)
Any of the above can add up together resulting to bigger timed penalties and/or Disqualification.​


II. Penalties
Specifics
  • +10 seconds to Total Time
  • +25 seconds to Total Time
  • +40 seconds to Total Time
  • +5 spots down the grid to next race
  • Exclusion from Results (DQ)
  • Suspension for 1 Race + Probation for whole season
  • Exclusion from the whole Championship
Breach of Racing Code - IV. Track Contact
Three Strike System
Strike 1: Warning
Strike 2: +10 seconds
Strike 3: +40 seconds (May depend after Steward deliberation)
Further track contact violations will result to bigger timed penalties and/or Disqualification.​


III. Reporting an Incident
Issues must be first kept privately between the parties involved (through the PM system). If the said parties do not come to a mutual agreement, the issue must be escalated and reported to the Stewards within 24 hours after the race, otherwise, thanks to the crap replay system, penalties will not be given out or considered unless it is noted by the Stewards (If you are involved, it is your responsibility to inform the Stewards of your side of the story within the 24 hour time limit). Furthermore, if a Steward/s is/are involved in an incident, he/she will be excluded temporarily from the Stewards Committee.

Please disclose important information about incidents along with your report.
  • Lap/Time when incident occurred
  • How long did incident occur (approx.)
  • How many were involved
  • Who was/were involved

Deliberation Process
  • An incident is reported and/or noted by Drivers/Stewards
  • Stewards will contact driver/s in potential fault
  • After hearing both parties, Stewards will review the replay and give suitable penalties.

Enforcing Penalties
Penalties will be strictly enforced. They can neither be appealed nor reversed.​



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::::: CHAMPIONSHIP DRIVERS TABLE :::::


GT500

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GT300

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Points System
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Key
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::: Reputation Points Table :::

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Official Driver's Table
Preseason | Championship

Preseason Threads
::: T1 ::: T2 ::: T3 ::: T4 ::: T5 ::: T6 ::: T7 :::

Championship Threads
::: T1 ::: T2 ::: T3 ::: T4 ::: T5 ::: T6 ::: T7 ::: T8 ::: T9 ::: T10 :::

Official Preseason Results
::: Race 1 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 2 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 3 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 4 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 5 | Super Lap | Race [Division 1 / Division 2] :::

Official Championship Results
::: Race 1 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 2 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 3 | Super Lap | Race [Same Class DivBattle] :::
::: Race 4 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 5 | Super Lap | Race [Same Class DivBattle] :::
::: Race 6 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 7 | Super Lap | Race [Same Class DivBattle] :::
::: Race 8 | Super Lap | Race [Division 1 / Division 2] :::
::: Race 9 | Super Lap | Race [Same Class DivBattle] :::
::: Race 0 | Super Lap | Race [Division 1 / Division 2] :::





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::::: HIGHLIGHTS:::::



Galleries
Fuji PR1 Part A - Part B / Monaco Practice / Monaco PR2 / Laguna Seca (Pending)​

Race Reports

Press Release (Pending)



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So ooh.... How do you guys 'save' on your tyre wear? Most of you seem to be able to do a 1 stopper for the 150km races, and I'm struggling with my tyres even with 2 stops. How do you guys do it?
 
seriously hope it isnt dark, did a about 6 laps earlier just to see what its like, and man, straining my eyes from remembering where to brake, as in lighter conditions its easy to use features on the track etc, but nana not in the dark
 
Well, usually on the first, I would say 8 laps, I peddle. Not going full out.
Then, later in the race, when my tires are past they half way point, I reduce speed.
Really it's just about understanding how to use throttle control when your tires deteriorate to prolong your time before a pits needed.
On average I do my one pit on around the 17th lap or so, depending on the circumstances.

{EDIT} Also be wary of drifting while excellerating out of slow corners,
Burning your tires can lead to an early and race costing pit stop.
 
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Well, usually on the first, I would say 8 laps, I peddle. Not going full out.
Then, later in the race, when my tires are past they half way point, I reduce speed.
Really it's just about understanding how to use throttle control when your tires deteriorate to prolong your time before a pits needed.
On average I do my one pit on around the 17th lap or so, depending on the circumstances.

Pretty much, this. While I may linger in the back field. At Fuji I only barely needed three stops. Just don't push your tires too hard, brake early or let off the throttle and coast. Keep as clean/stable a line as you can and don't take a turn too tight if you don't have too. Then when you feel you've preserved long enough you can get a little harder on them. Even with the loose ENEOS I almost kept it to two stops. I just couldn't last that end bit and had to pit at lap 29 I believe.
 
Pretty much, this. While I may linger in the back field. At Fuji I only barely needed three stops. Just don't push your tires too hard, brake early or let off the throttle and coast. Keep as stable as you can and don't take the turn too tight if you don't have too. Then when you feel you've preserved long enough you can get a little harder on them. Even with the loose ENEOS I almost kept it to two stops. I just couldn't last that end bit and had to pit at lap 30 I believe.

fuji was pretty light for pits imo, only did two, and the first because of damage. maaybe could of pushed it to one with the final 5 laps being a few seconds slower on average
 
G'day there racers. Don't forget, if you are looking for a bit of extra speed from your car, head on down to Lion's Den Performance (link in sig), where I now have 3 Super GT tunes, the NSX, R35 GT-R and SC430. Please note, the NSX gear ratios are yet to be updated and will be soon. All 3 tunes are found in Lion's Den Performance Racing, which is post #2. Let me know how it goes if you do happen to find yourself behind the wheel of an LDP enhanced race car.
 
put me on the waiting list atm or can i do qualy and in my own room and then upload it here on gtp so all can see it:) this is only if i dont get my issues sorted out:)

btw this is not to be hard on ldp tunes i have not tryed them out but i make a new tune to every track we uses in the series:)
 
And if you REALLY must know the standings, just look up the OFFICIAL results n the previous threads and do the math.
I just looked through the two previous threads and couldn't find the official Indy GT300 results anywhere. Only GT500.
 
btw this is not to be hard on ldp tunes i have not tryed them out but i make a new tune to every track we uses in the series:)

I would probably do this as well, expecially for Final Drive on gear ratios. My tunes will work on a lot of tracks, and be a very good starting point for some others.
 
How can a tune work for Laguna Seca and Suzuka? I don't doubt your tuning skills, but one tune just can't be enough for a championship like this. I give my car a new setup for each track.
 
How can a tune work for Laguna Seca and Suzuka? I don't doubt your tuning skills, but one tune just can't be enough for a championship like this. I give my car a new setup for each track.

Yeah, but his tune is probably better for both those tracks than the stock tune. He didn't say it was perfect, he said it would be decent. Some people have no idea about tuning and using Paulie's tune is a good start for them.

I think he's done a nice thing by doing the tunes for people, and he's gone out of his way to come here and point out their availability to people who might be interested. Stop looking gift horses in the mouth.
 
Yeah, but his tune is probably better for both those tracks than the stock tune. He didn't say it was perfect, he said it would be decent. Some people have no idea about tuning and using Paulie's tune is a good start for them.

I think he's done a nice thing by doing the tunes for people, and he's gone out of his way to come here and point out their availability to people who might be interested. Stop looking gift horses in the mouth.

?

Are you saying that I doubt him? I have no reason to. I think they are doing a great job, and as you say, it might work for drivers who need help with a base tune. It's just that my setups are completeley different for different tracks. I have nothing that could be labled as a "base tune". Some tracks I use a soft setup, others a hard setup. Some a low front, some a low rear. Some low LSD settings, some high LSD settings. Some toe in, some toe out. Different springrates and so on.
And I can't see any other way to get good setups than to laborate yourself and see what different settings does to your car.

I'm simply saying that 1 tune can't be enough for a 10 race championship, no more, no less.

But if someone does not have a clue, trying a decent setup that somewhat works for all tracks might be a good start, but it will not make him competative in the long run.
 
I would probably do this as well, expecially for Final Drive on gear ratios. My tunes will work on a lot of tracks, and be a very good starting point for some others.

How can a tune work for Laguna Seca and Suzuka? I don't doubt your tuning skills, but one tune just can't be enough for a championship like this. I give my car a new setup for each track.

I stand by my original statement, although other than possible gear ratios, I would think a Laguna Seca and Suzuka setup are very similar if not identical anyway, other than the cork screw pretty much all the corners are of a similar type, but I tune compliancy over bumps in to all my cars. Honestly, with race cars I rarely get a gain from lowering them much anyway, they're already so low that lowering them further can result in not enough weight transfer.
How about you try one of my cars at both tracks without changing the setup? Gear ratios might be whack for those circuits (they tend to suit tracks like Fuji in my race cars). You may be surprised.
PS- If you're having that many different setups for different tracks varying by that much, the only thing I can suggest to that is you're skinning the same cat in different ways to get the same result.
Editation: OK so I just tested my NSX tune at Laguna Seca, Suzuka and just for kicks, Trial Mountain- a completely different circuit. I wouldn't have changed a thing at any of those tracks (being from a tune created on Fuji Speedway with shocky testing done at Trial Mountain), except perhaps gear ratios at Laguna Seca. I was using Racing Hard tyres so keeping the same ratios and using it like a 5spd at Suzuka and Trial Mountain was better to reduce wheelspin and unnecessary shifting. There are 2 main reasons for this. One is, unlike in real life, we're not competing with varying track surfaces, varying temperatures or any of that stuff that real life teams do. Two is, it's a race car. It has the downforce to keep it stuck to the road, and the racing tyres to keep it glued in corners. I know with my road cars on Sports Tyres I'd quite often be changing brake balance (well for some of them at least) from track to track. Anyways, to each his own, I never came in here and said my tunes are the be all end all, half of people possibly won't like them if they have a different driving style anyway.

Edit 2: Actually there is another thing that affects real life teams, downforce. Unless you're on an oval track pretty much maximum downforce yields the most speed at every track in the game, but in real life teams change downforce settings depending on whether they want top speed or corner drive, or also depending on how much cooling they require (they can get more downforce by partially blocking off cooling ducts), which of course changes the balance of the car.

Edit 3: Actually on reflection, I may have flicked the front brake balance up a notch for Trial Mountain for a race, but for qualifying would probably still have left it the same.
 
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As I said, I don't doubt your tuning skills.

You might be right with that I'm acheiving the same end result with different tunes... But I don't think so.

I also try not to lower my car to much. Most of the time I run -6/-7 give or take. But something that I really do change a lot is the camber, brake balance, dampers and toe in/out.

Since I'm driving the AUTEC MOTUL GT-R a lot of effort is put in to reduce the front tyre wear. By tweaking a bit in combination of smooth driving, I can get the tyres to wear pretty even. The major problem is to keep the cool in the race to make it happen ;)
 
LOL, I know that feeling. Tried driving the AU V8 Supercar? You can yield more speed with the stock setup by driving it hard, but boy does it kill the tyres. Easing back ever so slightly will make them last much longer.:D
 
Complain?

I'm interested in tuning and started a discussion about it since Paulie popped his head in. Can't see any problems wth that.
My point of view: 1 tune can't be good enough. I'm not saying it's not, I'm saying I don't think it is.
 

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