Disappointed !

  • Thread starter gtbloke
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hello my first post here !!! i am too a bit dissapointed with the tt demo i have played to completion and bought every gt game to date, to me the demo look's in pats of the track as though the car is "not on the track" but rather hovering on a central axis over it, also the driving gameplay seems too slow as in the sence of speed is way off causing most people to go too fast (just my opinion).
To be honest i think pd will change it again after this demo/academy tt.
It's not far off in my opinion just bring the sence of speed up and it will be spot on.
 
I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s
 
I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s

So what you're saying is you spent 5 minutes on it, it was way too easy (couldn't spin out when you tried) and it would just understeer too much....

This is a TOTAL opposite to what everyone who doesn't like it say, including all the people at the Forza forums who say it is too hard and the cars spin out too easy. You sure you played the same demo, and you played without traction control?
 
I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s

so funny..
 
ForzaGT sounds almost like some t10 agent:) Statement is so absurd compared to other experiences.
 
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I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s

Good thing you had the time to sign up on a GT forum and voice your opinion though!...

Permission to say C*** Captain?..
 
GT5 with professional physics and no driving aids will only appeal to some. Arcade mode / standard physics will hopefully make the game more accessible to others that don't have the patience to put in the practice laps just to keep the car on the track. For me though, the challenge of driving a fast car to the limit and the GT mode grind are the most important and enjoyable parts of the game :)

Don't forget that the purpose of this TT demo is to find a professional driver.

SCUD77 has a point. The sensation of speed is low in GT5 compared to other driving games and some people are probably over-driving the cars. I happen to think the sense of speed is realistic and I don't wish to see blur effects added to imply otherwise. Wait until the highly tuned cars and full race spec cars are unleashed!

I would reserve judgement until the final game hits. I don't think any demo can give a fair impression of what will be included in the full GT5 experience.
 
It's a breeze if you apply real track driving techniques. Can't wait for the opportunity to fiddle with the suspension with these physics.
 
I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s
What :lol:. That's the complete opposite of what other people are saying and experiencing (including myself). This GT5 demo is much, much harder that Forza 3. That alone doesn't make it more realistic, but real driving techniques work much better in this demo than in Forza 3. If anything, what you have just described is actually Forza 3, not this GT5 demo. Be honest, are you deliberately trying to stir the pot?

And you don't use the hand brake to power slide :dunce:
 
I hate to break it to a lot of you, but PD got the 370Z right--driven properly, it behaves; driven badly, it does not. My only complaint is that the N tires on the demo are lacking in grip compared to the real car's stock summer tires (probably more equivalent to GT's S tires). Regardless, the handling balance of the car in the game is pretty close to the real thing. Even though the real car has tons of grip, if you push it too hard or give it abrupt inputs, it IS twitchy, even with TC/VDC turned on. I find the stock version in the demo very enjoyable to drive--it requires finesse and technique, just like real track driving should.
 
I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s

:lol: BYE BYE then ;) Strange how you can learn so much about the demo in only 5 minutes...

PS: Love the demo now... Didnt really like it in the beginning but once you get some laps in and start scraping away the tenths and hundredths away I must say Im impressed.... Its a lot more immersive now as well with the bumpy cockpit etc. Cant wait for the real thing!
 
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I have been racing on GT5 TT with my new Fanatec wheel now. Compared to the controller you get a lot better feeling of the car, if you really want to play this game a wheel is a must.

Even with the Fanatec wheel the physics is a bit odd, something is definitely wrong with the physics. I don't think a car behaves like this in real world.
 
Even with the Fanatec wheel the physics is a bit odd, something is definitely wrong with the physics. I don't think a car behaves like this in real world.
They feel great to me, and most of the rest of the world. Do you drive?
 
i also drive on pro in gt5p.. but i think the cars handle realy crapy in very low speeds
in the TT.. i havent driven a 370 in real so i dont know how it react but it is very twichy.
so i hope they tone it down alitle in gt5..
if you have R tires on a car it sticks much more to the race track than the tt does..
always feelt gt series has to litle grip in the tires in pro mode..
 
There is no feel from road with FFB. And this includes "natural tyre positioning" that i explained in couple of threads. I can not judge physics totally before they bring real commincative FFB to game like there is in lfs for example.
 
I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s

I did the same thing to forza 3 and xbox, but at least i was at it for 3 days ( trying to figure out why everybody thought it was great ), then i realized i could play NFS shift and felt the same and in some ways shift was better ( physics wise ). I even bought the MS wireless wheel ( which was bad, if you are used g25/g27 ), so i can get the right feel.
 
I'm GLAD I played this demo, after 5 minutes I shut it off, returned my PS3 and went out to buy a 360 and Forza 3 and couldn't be happier! The new physics are way off, on one end of the spectrum the cars understeer way to much, on the other end if I hit the hand brake and go into a power slide I can manage to get out of seemingly the most ridiculous slides quite easily. There is no balance to these new physics,, and I won't even go into the other missing details which have been available of racers since the mid 90s

And your opinion is worthless as you are obviously a troll.
 
I did the same thing to forza 3 and xbox, but at least i was at it for 3 days ( trying to figure out why everybody thought it was great ), then i realized i could play NFS shift and felt the same and in some ways shift was better ( physics wise ). I even bought the MS wireless wheel ( which was bad, if you are used g25/g27 ), so i can get the right feel.

If your saying shift has realistic physics then you really should try some different games, shift is an arcade game.
If on the other hand you are saying shifts physics are better than forza you are mistaken.
 
I was initially disappointed, but have to say that this does have some depth to it.

My times in the standard car have improved as I have concentrated on fluid driving and feeding in the steering and throttle inputs. It is actually very satisfying guiding the car into an apex, catching the rumbe srtip and accellerating away - without a spin...!!!

However, my times reflect my steep learning curve (new physics and DS3 - DFGT conversion) AND it is incredibly frustrating to suffer yet another spin, after spin after spin...

I share the concerns of those who have reasonably, and lucidly, expressed concerns about the tyre physics. I've never driven a car in real life that would loose grip and spin so readily, and at such low speeds - if it was modelled as a wet track I could believe it, but not in the dry as represented here
 
GT5 with professional physics and no driving aids will only appeal to some. Arcade mode / standard physics will hopefully make the game more accessible to others that don't have the patience to put in the practice laps just to keep the car on the track. For me though, the challenge of driving a fast car to the limit and the GT mode grind are the most important and enjoyable parts of the game :)

Don't forget that the purpose of this TT demo is to find a professional driver.

SCUD77 has a point. The sensation of speed is low in GT5 compared to other driving games and some people are probably over-driving the cars. I happen to think the sense of speed is realistic and I don't wish to see blur effects added to imply otherwise. Wait until the highly tuned cars and full race spec cars are unleashed!

I would reserve judgement until the final game hits. I don't think any demo can give a fair impression of what will be included in the full GT5 experience.

Couldn't agree more with your post mate. 👍
 
The consensus from Raitziger's poll shows that about 90% of respondents feel the physics are very "good" or "quite good", while somewhere between 65% & 75% feel that the FFB is "missing something" or "lacking (the feel of) grip".

I think that tells the story. Most people are pretty happy with the physics - an improvement in the information offered by the FFB would be an important step forward.

I would add that a better sense of speed would also be nice - Shift seems to achieve this primarily through a wider field of vision (all though it also adds a blur effect, unnecessarily IMO). I'm convinced that a lot of the complaints about GT5TT's physics arise simply because people are driving much faster than they think they are.
 
I'm quite dissapointed. I expected more. There is nothing much changed compared to GT4.
The graphic compared to GT4 are a smoother and blown up to 1080p. There is also more detail. But other than that, the game is quite similar to GT4. The demo also skips sometimes while racing.
 
I'm quite dissapointed. I expected more. There is nothing much changed compared to GT4.
The graphic compared to GT4 are a smoother and blown up to 1080p. There is also more detail. But other than that, the game is quite similar to GT4. The demo also skips sometimes while racing.

What do you mean by "nothing much changed compared to GT4?" I have been playing GT4 for the last 2 weeks, and to me, nothing feels even remotely similar. What aspects of the game are you speaking of?
 
I'm quite dissapointed. I expected more. There is nothing much changed compared to GT4.
The graphic compared to GT4 are a smoother and blown up to 1080p. There is also more detail. But other than that, the game is quite similar to GT4. The demo also skips sometimes while racing.
So in your eye's GT5P does not even exist, Something tells me you skipped GT5P and went straight to GT5D.
 
I was playing the demo again earlier today and I would hardly call it disappointing. I love the new physics driving fast is no easy task now. Taking the car to the edge has a great feeling now, I'm slowly improving my lap times. Also, I'm finding myself being able to save the car when the back really starts coming out. The feeling when the car recovers is awesome on the G25. Some people think that driving fast in GT should be easy and when they fail to achieve descent lap times they complain the game is too hard now and the physics are off. If it were easy to drive fast in real life on the track everyone would be race car drivers.
 
I'm convinced that a lot of the complaints about GT5TT's physics arise simply because people are driving much faster than they think they are.
Sounds like real life. People said the same thing about Prologue, that the sense of speed was lacking. But I noticed a couple of things.

Other games, even many PC sims like GTR, hype the visuals of speeding around the track.

I took a car around High Speed Ring at 70mph/110kph, and it looked exactly the same as my drive down the highway doing the speed limit. After playing these racing games full blast, anything shy of 150mph seems slow.

I'm quite dissapointed. I expected more. There is nothing much changed compared to GT4.
I'm disappointed in posters like you who don't know what they're talking about.
 
I also find the sense of speed is lacking in GT5P and in the TT. All other sims I played got a way better sense of speed. I like the physics and how GT feels on the track with my wheel. But the lacking sense of speed takes alot of the fun for me away. I often drive around the track looking at the tachometer, it says 250km/h and I think WTF?! so fast already? It feels nothing like that. GT5 don't uses anything to make the speed look fast, but is that what we really want? Are you agree with it? Well a better sense of speed would be the most important thing that I want for GT5. Because that's for me IMO one of the most important aspecs in a racing game , to get a smile in my face when I see woooow I'm moving freaking fast right now ! And this feeling I don't get in GT. I woulnd't mind a little motion blur or other virsual helps to make it looks faster , at least as option to turn it ON/OFF for everyone's taste. But it wouldn't be needed if the speed would but just set up. PC sims don't use motion blur or other effects neither and feel way faster than GT. Forza 3 too. And so on... And come on people when you drive 300 km/h 190mp/h in a real car it will scare you a little or even alot. And why don't get this feeling "woooooow I'm really fast right now" in GT5 ??? ;)
 

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