Why are you all arguing about track width in FM3....didnt T10 say the track was wider?
They did. And they also said (I think) that it wasn't just upscaled by x% in general, but that individual sections were widened as they saw fit.
They did. And they also said (I think) that it wasn't just upscaled by x% in general, but that individual sections were widened as they saw fit.
Forget about the width problem whats up with the bumps anybody know if they fixed that?
Well, let them have at it, in my opinion. I mean, I'm a pretty big 'Ring nut myself, so I'm as annoyed by this as anyone can probably be. But, after all, it's just one track that's not accurate. And since it was done for a reason, on purpose... Well, I don't agree with the decision, but I can at least grasp the concept behind it.
Somewhat. And I can enjoy it for what it is. I just don't consider it as an accurate rendition of the 'Ring. More like a fantasy track.
To me, this was probably the biggest issue with FM3, alongside the AWD dominance. And if something like that is the biggest issue to me, I think that's saying a lot...
Wow you seriously just dont get it. Look above at the pics I posted.
So when you drive you are telling me you dont see any of your car at all? You dont see the gauges,the windshield, your hands, the dash, the hood or anything else. You magically only see the everything in front of your vehicle?? If you answered yes to any of this then you have clearly never driven in your life, or even rode as a passenger in a car. Or maybe you are blind. Because everyone else in the world sees the interior of their car while driving. Period. If you argue with this you are extremly ignorant to say the least.
Did you play GT5 at all? 800 of the cars had NO interior view aka cockpit view. You could not even pick interior view as an option. Now we have an interior view to pick from in all 1,000 cars in GT5. That is a MASSIVE improvement if you are a person that drives with the inside view. Thats what killed the GT5 standard cars the most. So this is great news.![]()
You cant simulate racing if you are sitting on the hood. Despite what you might think, hood view or bumper cam view does not simulate real life racing.
hood view
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bumper view
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Well... Same here, actually. I never really got into that. However, just the thought of my cars not being as good as they coould be if I didn't threw the AWD swap and the Forza aero at them was annoying.I will toast to the AWD dominance, I didnt care about leaderboards or racing online for the most part but the PI for AWD was messed up.
You can adjust the cockpit viewing angle in GT5. The "zoom" setting seems more natural to me.That GT5 interior shot sums up why I don't like cockpit view; I can't see that much of my side window as I drive, but I can certainly see the pillar on the other side of the screen in my periphery. Until they have the sense to use point-of-focus with headtracking, then it's simply too bogus for me.
Each to their own, I've done countless laps in many games, I've yet to have anything other then a good experience on it..
Or do people's brains actually prevent enjoyment if something isn't quite right? And how does that work when I haven't seen a perfect rendition in any game.. Or is that as long as it's worse then another game, your brain is ok to enjoy the more correct one, even if that game isn't iRacing laser scanned perfection?
And yeah.. we need some crap to discuss until next week!
It's easier for racing. As in, passing opponents and such. It's still not very easy to get good, clean, consistent laps on it. Purely due to its size.By making the track easier you also remove the challenge which makes the track boring.
It's easier for racing. As in, passing opponents and such. It's still not very easy to get good, clean, consistent laps on it. Purely due to its size.
But I agree, it's easier than it should be. It's not the Green Hell, really.
However, speaking about challenges... Fujimi Kaido, now, that is a challenging track to be fast on.
I will race you on Kaido if you give me a 10 minute head start
Yeah, it's pretty hard to get a proper flow there. If you mess a corner up, you won't hit the next one correctly either, so one mistake can take the flow away completely. I mean, I always liked it better than Amalfi and Positano, simply because it seemed faster than them. It's hard to describe, but when you get into it a bit, it feels a lot more suited to fast driving than Positano and Amalfi, I think. They always seemed like they were made to keep your speed down.I think Fujimi Kaido is really fun when I'm drifitng but for norma racing and time trial Haven't found the flow yet.
It's the same thing with Rally di Positor and Amalfi. Great tracks for slower cars though.
I guess there'll be some sort of Fujimi Kaido Rivals Mode. I mean, it's the perfect track for that stuff 👍
Maybe I just want to stand a chance against you fast folks somewhere![]()
I will toast to the AWD dominance, I didnt care about leaderboards or racing online for the most part but the PI for AWD was messed up.
No man, Bumper cam view is not on the bumper, its just unfortunately called that
If you have a wheel then your own wheel and hands plus the windscreen view is best. When you're sat driving and looking forward, you see a bit of the hood, top of the steering wheel, slight bit of the dashboard. Rendering these in a game looks quite poor and pretty pointless so you get a more complete dashboard and steering wheel, sat right back, its a graphic effect. Only way to simulate driving view is to have many screens rendered separately so when you look down and away from the road you see the wheel and dashboard.
I have a wheel, I don't want to see this
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Another problem for many is the wheel animation stops very short while you're still turning and it looks bloody ridiculous.
No man, Bumper cam view is not on the bumper, its just unfortunately called that
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If you have a wheel then your own wheel and hands plus the windscreen view is best. When you're sat driving and looking forward, you see a bit of the hood, top of the steering wheel, slight bit of the dashboard. Rendering these in a game looks quite poor and pretty pointless so you get a more complete dashboard and steering wheel, sat right back, its a graphic effect. Only way to simulate driving view is to have many screens rendered separately so when you look down and away from the road you see the wheel and dashboard.
I have a wheel, I don't want to see this
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Another problem for many is the wheel animation stops very short while you're still turning and it looks bloody ridiculous.