FM Vs GT - Discussion Thread (read the first post before you post)

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I know amazing how my attitude has changed. Still to this day im in shock at how disappointing GT5 was or I should say boring.

Based on the demo and the features on FM4 that I know about this for me is going to be my ultimate racing game because it contains everything I want from a racing game.

My only regret is I wish I hadn't bought the G25 and opted for a Fanatec. Seems such a waste to have my wheel stuck in my bedroom but I cannot afford a Fanatec wheel.

Wow, i remember you from a while ago, but its good that you are really not just a blind fanboy and can see past all of that stuff.
This is the only way GT will get better, majority of fans are happy and GT will continue to be the same game over and over.
I bought my PS3 exclusively for GT5 and i also am quite disappointed.

I am a audio nut, and Forza 4 is seriously satisfying my hunger for sounds, GT really let me down here.

You could probably sell the G25 for a decent amount as not many are sold 2nd hand and people will go for the lower price, a wheel doesnt really wear and tear.
 
As for GT5 and the above is whats missing i.e online features especially leaderboards. I still cannot believe GT5P has more leaderboards than GT5 which is why my hardly used brand new G25/Wheelstand Pro remains in my bedroom collecting dust.

Such a shame because I still believe GT5 has better graphics, physics but the gameplay is old, stale and outdated and this is clearly shown by the lack of online features. Sorry grinding away for credits is something I did prior to online gaming. I was content doing this because I didn't know any different.

So in summary I feel FM4 is a much more modern game appealing to a much wider range of audience.

Yes, its amazing how GT5 doesn't have Time trials like GT5P after all this time, incredible oversight from PD.

Forza now has rivals mode, I suggested GT5 should have a mode like this on one of my GT5 moan posts before it was known in Forza but stated how PD are living under a rock, it'll never happen.

It's took many months for PD to even get some fundamental menu structures in place. What shipped with the game I just can't comprehend how PD can think up such a cumbersome menu. I posted in detail how you should be able to use the buttons to cycle through pictures instead of having to tediously keep scrolling over to the next photo icon, exporting photos by selecting them individually etc, improve the tuning/buying of parts, which they did improve.

It's still incredibly bad though, I just can't stand going into the GT auto to change a colour and waiting for the thing to load up as well as washing a car, takes too long. I normally will select GT auto when I need to go and get a drink or something.

GT5P spec I and early II I enjoyed a lot but they increased the grip with updates and made laps 2-3 seconds faster, all the events in GT5P had no challenge after that. Spec I and early spec II had an edge to the driving, driving the F40 was great but in the later part of Spec II Spec III with the grip updates it was boring. While some claim it was too hard and GT5's physics are the best I just don't see it, sure spec I-II wasn't perfect but it had something. GT5 like GT5P spec III has way too much grip, incredibly safe feel that feels nothing like the 300-500bhp power rear wheel drive cars I've had the pleasure of driving in real life.

The event/race in GT5 where you drive a Lambo through Toscana at night sums up GT5 very well to me, I felt really disappointed after driving that Lambo event, might as well of bought Ridge Racer if I wanted that. GT5 has a decent Nurburgring but the game has such a arcade safe feel I really can't play it for long and haven't since Dec/Jan and go back to PC games now and use GT5 for pictures. GT5P I played for 2 years straight.
 
To give credits where it's due, as much as GT5 menus are cumbersome, man aren't they sexy. Those clean, soft, 1080p menus are beautiful. Incredibly cumbersome, but beautiful.
 
HBK
To give credits where it's due, as much as GT5 menus are cumbersome, man aren't they sexy. Those clean, soft, 1080p menus are beautiful. Incredibly cumbersome, but beautiful.

I don't know why T10 don't do a proper 1080p crisp menu etc.. it's the first thing I notice, from the XMB to the GT5 menu's, that lovely super crisp rendition..
 
I don't know why T10 don't do a proper 1080p crisp menu etc.. it's the first thing I notice, from the XMB to the GT5 menu's, that lovely super crisp rendition..
Well, the game runs in 720p, so ...

I mean, It may very well be possible to make the menu run at 1080p without too much hassle, but my bet is that they just don't want to have 1080p menus and 720p gameplay. It there's one thing Turn10 has always focused at, it's consistency.
 
I agree that GT5's 1080p menu does look great. So does the PS3 XMB.

Xbox dashboard is only 720p and 1080p is just upscaling of 720p as well. Looks quite blurry on my 1080p set. Makes viewing 1080p pictures via xbox dash a waste of time too.

Xbox 360 can output 1920x1080 before anyone jumps in with that it can't or posts that idiots video on youtube. Virtua Tennis 3 and some other games are 1920x1080p but not the dashboard sadly.

Please note I haven't tested the latest xbox update but its been max of 1280x720p for the longest time.
 
This is the only way GT will get better, majority of fans are happy and GT will continue to be the same game over and over.
Well that's hardly true at all, but that seems to be the urban net myth to explain GT5. Kaz has always wanted to make a dream game which was the entire automotive world wrapped up in a pretty package. No one can argue that GT5 was an attempt to broaden scope, but because of GT PSP being thrust on the team in the middle of development or SONY meddling or whatever, the team clearly lost track of what they were doing along the way. I have no doubt that, aside from the NASCAR stuff, if Kaz and PD had four straight years to work on GT5 without meddling, the game would be much different than what we got. The only thing complaining does is add urgency, in my not so humble opinion.

Besides, those who think Polyphony have been slacking over the past year have forgotten that Japan suffered a huge disaster in the spring which affected the entire north half of the country pretty strongly just with power outages alone, as well as a huge move of the studios over the summer to a location in Fukuoka to the south. I'm really amazed that we're getting Spec II this soon and not just a bunch more events.

GT5P spec I and early II I enjoyed a lot but they increased the grip with updates and made laps 2-3 seconds faster, all the events in GT5P had no challenge after that. Spec I and early spec II had an edge to the driving, driving the F40 was great but in the later part of Spec II Spec III with the grip updates it was boring. While some claim it was too hard and GT5's physics are the best I just don't see it, sure spec I-II wasn't perfect but it had something. GT5 like GT5P spec III has way too much grip, incredibly safe feel that feels nothing like the 300-500bhp power rear wheel drive cars I've had the pleasure of driving in real life.
Maybe Forza 4 will be your first exposure to the series, but the first three games have had grippy tires. It'll be interesting to see how F4 stacks up, but most people are raving about the tire model, so I'm optimistic on that point. But I have to say that I'm looking forward more to the Spec II update. I'm not sure what PC sims you play, mine are the GTR stuff and Live For Speed for the most part, and GT5 is so close in feel that I haven't touched them since. The limited car selection - fake cars in LFS - and far less to do make the games feel stale and lifeless, and I want those 1000 cars in GT5.
 
And that's how it's done.... Kudos T10....I don't know how much they payed Nick Wiswell, but it's was definitely too little. The sounds in F4 are nothing short of visceral, intense and satisfying.

Troll comment: No Dysons here, lol
 
And that's how it's done.... Kudos T10....I don't know how much they payed Nick Wiswell, but it's was definitely too little. The sounds in F4 are nothing short of visceral, intense and satisfying.

Troll comment: No Dysons here, lol

You know, I am so sick of people saying the sound in GT5 is like a Dyson. Its pretty incorrect. Please stop it.

Because I have a Dyson and it sounds much better. GT5 is more like a Kirby. :lol:
 
God damn. I shake a little every time I hear that sound on the Aero.


It's magnificent. :drool::drool::drool:

I was waiting to hear if they got that sound right and I am very pleasantly surprised. That is just too amazing.


And the sounds on the other cars are just as impressively recreated.
 
Maybe Forza 4 will be your first exposure to the series, but the first three games have had grippy tires. It'll be interesting to see how F4 stacks up, but most people are raving about the tire model, so I'm optimistic on that point. But I have to say that I'm looking forward more to the Spec II update. I'm not sure what PC sims you play, mine are the GTR stuff and Live For Speed for the most part, and GT5 is so close in feel that I haven't touched them since. The limited car selection - fake cars in LFS - and far less to do make the games feel stale and lifeless, and I want those 1000 cars in GT5.

Nope.

Forza 3 has that problem but the rest of the game is better. Hopefully when this steering assist is gone it'll feel better on my PWTS. Haven't played much of FM4 demo but seems a positive progression but can't really evaluate until the full game comes with all the options. FM3 has better details in Force feedback. GT5 is numb, G27 support is coming a year after launching but its probably some button support, anyway its symptomatic of GT5. GT5 has a long list faults that make it hard to even sit with for 5 minutes.

If I had to play a GT game for an hour it would be GT5P.

I agree the major flaw on FM3 was the bogging down of photo or livery files, but I got a capture card for photos and other stuff. The Livery editor in 2009 seems so backward I don't use it but I appreciate people who use it. You should be able to do livery stuff on PC and import them instead messing about for hours with various shapes. People spend 24 hours back and forth with a joypad on something that could take minutes on PC. I can't believe people have the patience in this day and age but its better than nothing. GT5 still missing livery editor, it adds so much.

The sounds of the McLaren MP4 and F1 are an embarrassment in GT5.

I can overlook all the faults if the driving is decent but its so dull. FM4 should be a happy medium without all the brain damaging design and modern features. Shame that GT5's Nurburgring is gone to waste.
 
You know, I am so sick of people saying the sound in GT5 is like a Dyson. Its pretty incorrect. Please stop it.

Because I have a Dyson and it sounds much better. GT5 is more like a Kirby. :lol:

Sorry I know what you mean, at least Dysons fully realize the job they set out to do

Ok, it's just funny trolling, nobody take that serious, lol
 
You know, I am so sick of people saying the sound in GT5 is like a Dyson. Its pretty incorrect. Please stop it.

Because I have a Dyson and it sounds much better. GT5 is more like a Kirby. :lol:

Sorry I know what you mean, at least Dysons fully realize the job they set out to do

Ok, it's just funny trolling, nobody take that serious, lol

Now Now, you two, be fair, most people say Hoover.....:lol:
 
Because it's the main issue that FM hasn't gotten right so far - their scope is also to adress the sim-crowd. Or do I need to mention all the buzz-word dropping done by Dan in the last couple of weeks? Though I have to say some of the showcased fantasy tracks do reassemble more PGR/Shift 2 style than anything.
Exactly, the focus is to also adress the sim crowd. It's not the only thing FM4 set out to do. The way this was initially worded implied that FM4 could be better in every single aspect aside from track accuracy and physics, and it would still be second to GT. So, I reiterate my point: If everything in a Forza game is miles ahead of a GT game, and the physics and track accuracy is slightly worse, does that mean that that Forza game isn't as good as that GT game?

I'll repeat myself if necessary, but both GT and FM offer more than pure simulation, so why should that be the only thing that indicates which game is better?

XBL wasn't bullet-proof and that's all I'm saying. Of course the PSN hack had a different quality, but if you state that one of the positives about Forza is the more secure online environment, then you are wrong. Just face it and get over it.
Forza is on the Xbox and uses XBL, which you said yourself is superior. All I said was having the superior online service is a plus in my book. You can wiggle around all you want, but that's what it comes down to.

Also, this isn't just black and white. as you said, the PSN hack was on a completely different level than the FM2 glitch - which would mean that, yes, Forza has a more secure online system than GT5. Because, so far, there hasn't been an issue where anywhere near as mmany people were affected, nor were they affected anywhere near as severe.

Of course, XBL isn't perfect, and I never said so. All I'm saying is, FM has the superior online service with XBL.



Nonsense.

Personally, I don't need much of a "game" in the sense I have a motherload of prefabricated races, a phony careere mode where I can progress up the ranks and some bloke reassuring me how good it was racing me.
So, you don't need all the stuff that Forza allows you to do which GT5 absolutely does not? Hey, that's all fine and well with me, really. I still don't want to give up on things like Rivals Mode or Leaderboards, because these give me more options to enjoy the game in a way I like. Same with the career, I have the option to enjoy a pretty vast career mode, as opposed to GT5's very, very limited one.

I'm more than happy to explore GT like I, and a few others, did in the 4 hrs Nürburgring companion thread for example. Take any car, throw it at any race and see what comes out in the end. Find the limit in performance, tyres, whatever and see if you can pull it off. Compare starting grids and see how fast the opponents are.
You know the interesting bit? You can do that in FM4 just as well, nobody's stopping you from doing that. With the online lobbies being fully adjustable, you can do just about anything you want.

I love the fact that GT doesn't tell me what to do but let me find out myself. That's what I like about the series.
The problem is that GT5 couldn't tell you what to do even if you wanted to. In Forza, I have the choice to do whatever I want. In GT5, I have to make the game a game by myself because it isn't out of the box.

I don't really get why that's a good thing in your book, though. I can do that same stuff in Forza - and then some. But GT5 is better because it does give you less options? I mean, not they didn't hear the "öess options = better" argument before, but it still boggles my mind.

However I can understand that to many, not familiar with this franchise, it all gets a bit too complicated. I see how they would need more guidance and restrictions to help them progress through the game.
So, everyone who expected a career mode along the lines of GT4 is a newby, or what?

I know that video game journalists must treat every game as a "game" to have some sort of standard at least.

In that respect, and I gladly repeat it for you, I can see how IGN states a 5/10 for gameplay. But as I'm very familiar with GT, I rather give it a 8/10 because it keeps me interested and happy. It's tremendous fun to find that perfect car/race combo. To me.
Oh, I'm not saying you have to agree with the review scores yourself. What I'm saying is, they're ratings of the game are indeed indicative of the overall quality. Most importantly because they aren't factoring one thing over the other. In that regard, most reviews are more unbiased than most people in here would rate the games... I guess most of us would, for example, value stuff like the physics, force feedback or the car list higher than a reviewer, while we would probably deem stuff like a plethora of driving aids to be less important than them.

That's all well and good, but it doesn't take away from those scores being somewhat representative of the game's quality. Not perfectly, of course. But the average of a large amount of reviews sure is more of an indicator of a games quality than, say, a single person's opinion or sales figures.

I pointed out to you that if you want a "smart ass answer", then it's that you can't do averages with numbers on an ordinal scale. Which you simply can't.
Uh, what? You can't do averages for ordinal scales? Marks in school are basically an ordinal scale, and last time I checked, I do get averages for those. And rating games is hardly any different from that.

Me getting rated in the 10 subjects I'm currently attending at professional school and seeing how well I did in comparison to my class mates based on my average seems to work perfectly well - it even does so in the educational system, for example when you've got a numerus clausus to enroll at a university, but it isn't valid for games?

The only criticism that I would understand is that the averages aren't wieghed and, say, graphics, sound and everything else is valued the same. Which, however, is a moot point since you could factor those things differently and Forza would still be rated higher - as it received higher ratings in each individual category. At best, the difference between both would be smaller.

I think it's very clear I rate the genuine car "feel" of GT higher in my preferences than the online aspects of Forza.

Forza does a lot of things better than GT. But not the illusion of driving a real car. Because it was never meant to do that at all: it's an online game to such an extent, that without a gold membership you would miss 3/4 of the fun. I could never understand why people even bothered with FM in "offline" mode.
But, again, Forza is not the better car game. T10 need to understand that it's not enough stating their love for cars: it must show in the product. If they think "love" is putting stickers on cars, then it's a strange definition of the word.
So, being about cars invalidates everything the game does besides the track? I don't have to agree with that logic, right? Because I won't. Racing cars, for me, is as much about competiveness as it is about enjoying the driving feel. And, racing games, to me, are about that - racing. Not just about driving.

If all I wanted to do was cruise around, then yes, I would value GT5's better driving feel (as opposed to FM3, I'll reserve final judgment of FM4's driving feel until I actually drive a decent number of cars) higher than all the tools for competitive racing that FM3/4 give me.

To word this a little differently, Leaderboards and especially Rivals Mode are some of the key elements for me to prefer Forza. It's much more in line with the competitive spirit of racing than what GT5 offers.

Also, "loving cars" is about a lot of things. Putting stickers on them? Well, not necessarily, know. But I know a lot of people, both in the real world and in the virtual one, who like to express their love towards a given car in making it their own. Both visually and mechanically.

In GT5, I may have to look after my car and actually do the mantainance, but I do get more of a feel of ownership in FM3. My NA Miata, for example, is one of a kind. You're unlikely to find one that's an exact copy - there's little chance that another one will feature the exact same colour on the wheels or the body, have the exact same combination of body parts and wears the same, small decals that mine does. I'm able to make the car mine and that, in my opinion, does a lot more to express my 'love' towards cars than driving a generic car.

That's my take on 'loving cars', though.
 
wow long post....

Just a thing to add though, can't see how limiting what race you can enter and what car you can buy with a tedious leveling system gives you more freedom than another game when you can do all the events after 15mins of basic leveling up, and also drive all the cars straight out of the box.

with many upgrade restriction in place the cars you can produce in GT% are much more restricted as well, some car have no super charge or turbo charging for no obvious reason.
 
But, again, Forza is not the better car game. T10 need to understand that it's not enough stating their love for cars: it must show in the product. If they think "love" is putting stickers on cars, then it's a strange definition of the word.

How exactly does "it show in the product" for GT5? I feel like GT5 displays an obsession of everything technical about a car, but completely ignores everything passionate about it.
 
so let me get this straight :

To be a car lover, I need to love elevator music, atrocious load time, bumper car and no livery. Oh and I need to love Skyline GT-R. like 5 millions of them....If you really love car like I do. You don't treat your children differently. Premium and standard car was the worst idea ever.

I love the GT5 series but it got old. I think GT5 was a disappointment. I think the GT5 forums will mostly agree with me that it's time PD evolve.
 
Does a stock Abarth 500 SS make a similar sound in FM4? I'm not 100% sure but I don't think it's got an external blowoff valve in real life. It shouldn't, if it's accurately portrayed.
 
Stock maybe... but if it doesn't, does it really matter? The first thing your gonna do is slap a bigger turbo in it anyway just for the awesome blow off sounds
 
Stock maybe... but if it doesn't, does it really matter? The first thing your gonna do is slap a bigger turbo in it anyway just for the awesome blow off sounds
One thing I dislike in GT5 is that all turbocharged cars have an external blow off valve. Most of the time it's not the case on stock cars.
The fluttering effect is a bad thing in real life, by the way.
 
You mean the sequential blow off? Enlighten me, I can't wait to hear this one

Anyway, the sttock turbo 2002 sounds very simple, without flutter, classic stock turbo. We still need to see the game if the stock blow offs sounds needs for speedish, or they come as you upgrade
 
Fluttering and turbo surge are not one and the same.
Even then, a little compressor surge is just fine.
 
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