Which is precisely why I said narrowing it down to just physics and track accuracy is just futile. Both games have a very broad focus that includes more than the pure simulation aspect, and yet, it was only that small part of simulation aspect that was singled out the two only important criteria that FM4 would have had to fulfill in order to be better.
Because it's the main issue that FM hasn't gotten right so far - their scope is
also to adress the sim-crowd. Or do I need to mention all the buzz-word dropping done by Dan in the last couple of weeks? Though I have to say some of the showcased fantasy tracks do reassemble more PGR/Shift 2 style than anything.
And, well, I know the Forza core community quite well, but I'd say that it's more of an issue if a lot of people are losing real money due to their credit card info being leaked than a few gamers (and the core communitty that cared that much about stuff like that wasn't that big, even back then) having issues with FM2's auction house.
XBL wasn't bullet-proof and that's all I'm saying. Of course the PSN hack had a different quality, but if you state that one of the positives about
Forza is the more secure online environment, then you are wrong. Just face it and get over it.
So, what you're basically saying is, them rating the game for what it is, all of it, and not overlooking its shortcomings is why you won't consider ratings important, eh?
(...)
Nonsense.
Personally, I don't need much of a "game" in the sense I have a motherload of prefabricated races, a phony careere mode where I can progress up the ranks and some bloke reassuring me how good it was racing me.
I'm more than happy to explore GT like I, and a few others, did in the 4 hrs Nürburgring companion thread for example. Take any car, throw it at any race and see what comes out in the end. Find the limit in performance, tyres, whatever and see if you can pull it off. Compare starting grids and see how fast the opponents are.
I love the fact that GT doesn't tell me what to do but let me find out myself. That's what I like about the series.
However I can understand that to many, not familiar with this franchise, it all gets a bit too complicated. I see how they would need more guidance and restrictions to help them progress through the game.
I know that video game journalists must treat every game as a "game" to have some sort of standard at least.
In that respect, and I gladly repeat it for you, I can see how IGN states a 5/10 for gameplay. But as I'm very familiar with GT, I rather give it a 8/10 because it keeps me interested and happy. It's tremendous fun to find that perfect car/race combo. To me.
But I liked how you went from "the averages are not mathematically correct" to "they don't represent the important stuff properly".
I pointed out to you that if you want a "smart ass answer", then it's that you can't do averages with numbers on an ordinal scale. Which you simply can't.
I think it's very clear I rate the genuine car "feel" of GT higher in my preferences than the online aspects of Forza.
Forza does a lot of things better than GT. But not the illusion of driving a real car. Because it was never meant to do that at all: it's an online game to such an extent, that without a gold membership you would miss 3/4 of the fun. I could never understand why people even bothered with FM in "offline" mode.
But, again, Forza is not the better
car game. T10 need to understand that it's not enough stating their love for cars: it must show in the product. If they think "love" is putting stickers on cars, then it's a strange definition of the word.