FM Vs GT - Discussion Thread (read the first post before you post)

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I prefer American tracks as well. I was just wondering if that is their goal as an American company.

So should we have a GT vs. FM thread at ForzaPlanet?

I don't think they have some sort of bias towards American tracks.

Of the 5 new in FM4, 2 American, 1 from the UK and 2 European and there are only 6 American tracks in the game (not counting fictional tracks because they really aren't anywhere).

To be honest, I just think they have a bias towards stupidity.

Complaints are already coming in due to errors of school boy proportions. For example, all the engine swaps for the 93 mustang have disappeared. Why remove something that was already there and didn't cause problems?
 
No doubt there will be piles of problems, questions and issues. Hopefully Turn 10 still does under the hood community questions to ask about the changes.
 
No doubt there will be piles of problems, questions and issues. Hopefully Turn 10 still does under the hood community questions to ask about the changes.

Doubtful again since UTH is pretty much dead and buried.

We can only hope that they use the week in review to actually address players concerns in a timely fashion. There is a chance this will happen since their community team hasn't got a certain somebody on it any more.
 
Highly doubtful.

Spa and Bathurst would be the most request tracks since FM2. If T10 was interested in putting them in, they would have done so already.

Badned talked about this in another forum and said they were working on another tracks, but wasn't known if it they were supposed to DLC or the next game, but seems that they're working in another ones.I agree with you though, i don't know if it has to do with licenses or something but those tracks are the most demanded by everyone.
 
Doubtful again since UTH is pretty much dead and buried.

We can only hope that they use the week in review to actually address players concerns in a timely fashion. There is a chance this will happen since their community team hasn't got a certain somebody on it any more.

Ok, well week in review if not under the hood. I just hope they continue to answer community questions.
 
I think that the reason that the GT series goes down as classics and Forza games just go down as another game in the series (look at the GT4 section in this forum. Not much like that for FM1 is there?) is because Forza makes sure that they have all the most exciting and new super cars and race cars (well some race cars. They don't seem to like them much there at T10. Funny. Racing game with mostly road cars) but because all the cars are a few calssics but mostly just the latest high tech super car, it means that come next year, these cars which everyone was praising for being so brilliant are being surpassed by even better cars, thus rendering the majority of Forza's cars old and outdated.

GT game recognizes this and rather than make loads of cars in the game that are super recent, they do just a handful and make sure that the majority of the cars in the game are true classic cars which go down in history for what they acheived. Think back to classic cars of today. When they released all those years ago, people thought they were another great new car. The next year, another even better car comes out rendering last years car outdated. This is what happens with Forza. But then what GT does is take the cars that have already gone through this phase and risen to become classics. That is why GT has a much greater level of longevity.

Well, that and the fact that T10 are like every other developer in which they release the game, bring out DLC within the first two months (Which means it was obviously going to be DLC from the first place and thus is actually something that should be in the game) and then they leave the gamers to themselves and work on the next game. PD however take their time. I mean Spec 2.0 released today and was 11 months after inital release. What PD did was listen to everything the fans wanted, and gave them everything they could. If Spa came out a month after GT5 released, it is obviously just content delibrately removed from the game but having it 11 months on means they have listened to the fans and gave them the track that was wanted most. More proof is the X2011 prototype. ANd the N24 GTR. You think the PD would design a car back in October 2010 that will race in 2011 July yet release it in late 2011? No. PD are continually adding to GT5. T10 will just patch a few glitches and give you the sutff that should be there already.
 
I think that the reason that the GT series goes down as classics and Forza games just go down as another game in the series (look at the GT4 section in this forum. Not much like that for FM1 is there?) is because Forza makes sure that they have all the most exciting and new super cars and race cars (well some race cars. They don't seem to like them much there at T10. Funny. Racing game with mostly road cars) but because all the cars are a few calssics but mostly just the latest high tech super car, it means that come next year, these cars which everyone was praising for being so brilliant are being surpassed by even better cars, thus rendering the majority of Forza's cars old and outdated.

GT game recognizes this and rather than make loads of cars in the game that are super recent, they do just a handful and make sure that the majority of the cars in the game are true classic cars which go down in history for what they acheived. Think back to classic cars of today. When they released all those years ago, people thought they were another great new car. The next year, another even better car comes out rendering last years car outdated. This is what happens with Forza. But then what GT does is take the cars that have already gone through this phase and risen to become classics. That is why GT has a much greater level of longevity.

Well, that and the fact that T10 are like every other developer in which they release the game, bring out DLC within the first two months (Which means it was obviously going to be DLC from the first place and thus is actually something that should be in the game) and then they leave the gamers to themselves and work on the next game. PD however take their time. I mean Spec 2.0 released today and was 11 months after inital release. What PD did was listen to everything the fans wanted, and gave them everything they could. If Spa came out a month after GT5 released, it is obviously just content delibrately removed from the game but having it 11 months on means they have listened to the fans and gave them the track that was wanted most. More proof is the X2011 prototype. ANd the N24 GTR. You think the PD would design a car back in October 2010 that will race in 2011 July yet release it in late 2011? No. PD are continually adding to GT5. T10 will just patch a few glitches and give you the sutff that should be there already.

Just as an FYI, Turn 10 supported the community in FM3 with DLC every month for a year, gift cars to VIP members throughout that year, and even in the next year, they did some car gifting promotions up to the release of FM4.

Their community involvement is second to none.
 
No. PD are continually adding to GT5. T10 will just patch a few glitches and give you the sutff that should be there already.

You are kidding right?

Shame they didn't add a simple feature like leaderboards in this update although to be honest these should of been available when GT5 was released.

Moving onto FM4 and i've just been told by an american friend that one of the rival mode events is the reasonable priced car hotlap challenge around TGTT. I cannot wait to compete against my friends and the online community on this leaderboard.
 
Seeing as Spa are hurting for money if you've done your research, you'd see that they are probably more than willing to make a deal with T10.
 
I think that the reason that the GT series goes down as classics and Forza games just go down as another game in the series (look at the GT4 section in this forum. Not much like that for FM1 is there?) is because Forza makes sure that they have all the most exciting and new super cars and race cars (well some race cars. They don't seem to like them much there at T10. Funny. Racing game with mostly road cars) but because all the cars are a few calssics but mostly just the latest high tech super car, it means that come next year, these cars which everyone was praising for being so brilliant are being surpassed by even better cars, thus rendering the majority of Forza's cars old and outdated.

GT game recognizes this and rather than make loads of cars in the game that are super recent, they do just a handful and make sure that the majority of the cars in the game are true classic cars which go down in history for what they acheived. Think back to classic cars of today. When they released all those years ago, people thought they were another great new car. The next year, another even better car comes out rendering last years car outdated. This is what happens with Forza. But then what GT does is take the cars that have already gone through this phase and risen to become classics. That is why GT has a much greater level of longevity.

Well, that and the fact that T10 are like every other developer in which they release the game, bring out DLC within the first two months (Which means it was obviously going to be DLC from the first place and thus is actually something that should be in the game) and then they leave the gamers to themselves and work on the next game. PD however take their time. I mean Spec 2.0 released today and was 11 months after inital release. What PD did was listen to everything the fans wanted, and gave them everything they could. If Spa came out a month after GT5 released, it is obviously just content delibrately removed from the game but having it 11 months on means they have listened to the fans and gave them the track that was wanted most. More proof is the X2011 prototype. ANd the N24 GTR. You think the PD would design a car back in October 2010 that will race in 2011 July yet release it in late 2011? No. PD are continually adding to GT5. T10 will just patch a few glitches and give you the sutff that should be there already.

This is why im a GT-faithful :) 👍
 
It's just too funny to see T10 criticized for releasing a complete game and then moving onto the next. Perhaps when Polyphony Digital start releasing games more often they can dispense with the months of bug fixing and refinement we've endured this generation.
 
I loled with the "fan worship".

It sounds like a Apple fan's argument, when their brand has a halo and the other is merely just another commodity,

GT having more classics? Yeah it did in GT4 days, but it haven't caught up with modern classics and cars that will be classics that come out in the last decade. Where's the Cossies? The BMW M range? Not to mention most of the interesting cars are in a sorry PS2 era state, it's hard to look at a 3000 poly model and feel any connection to the real thing.

FM4 has real classics too, Ferrari Daytona, Jag D type, 550 spyder, 330 P4, GT40, Pantera, a load of Mopars, in terms of classics with full recreation FM4 wins hands down.

If 1 year of empty promises and occasional tweets is good customer support for you then you will think Turn 10 stalks you if you are on the Forza forum.
 
Uuuummmmmmmmmmmmmmmmmmmmmm Not sure how to tell you this but nope.

But on the whole, Forza does have a huge collection of classics. Forzas carlist in general is far more balanced than GT5s

I agree with you there, and even when you take it a step further to the hyper car portion FM4 seems to outclass GT5.
 
Spent a couple of hours with Forza 4 today, and it's clearly the better game. GT5 has moments of sheer brilliance, but they're few and far between.
 
I think that the reason that the GT series goes down as classics and Forza games just go down as another game in the series (look at the GT4 section in this forum. Not much like that for FM1 is there?) is because Forza makes sure that they have all the most exciting and new super cars and race cars (well some race cars. They don't seem to like them much there at T10. Funny. Racing game with mostly road cars) but because all the cars are a few calssics but mostly just the latest high tech super car, it means that come next year, these cars which everyone was praising for being so brilliant are being surpassed by even better cars, thus rendering the majority of Forza's cars old and outdated.

GT game recognizes this and rather than make loads of cars in the game that are super recent, they do just a handful and make sure that the majority of the cars in the game are true classic cars which go down in history for what they acheived. Think back to classic cars of today. When they released all those years ago, people thought they were another great new car. The next year, another even better car comes out rendering last years car outdated. This is what happens with Forza. But then what GT does is take the cars that have already gone through this phase and risen to become classics. That is why GT has a much greater level of longevity.

Well, that and the fact that T10 are like every other developer in which they release the game, bring out DLC within the first two months (Which means it was obviously going to be DLC from the first place and thus is actually something that should be in the game) and then they leave the gamers to themselves and work on the next game. PD however take their time. I mean Spec 2.0 released today and was 11 months after inital release. What PD did was listen to everything the fans wanted, and gave them everything they could. If Spa came out a month after GT5 released, it is obviously just content delibrately removed from the game but having it 11 months on means they have listened to the fans and gave them the track that was wanted most. More proof is the X2011 prototype. ANd the N24 GTR. You think the PD would design a car back in October 2010 that will race in 2011 July yet release it in late 2011? No. PD are continually adding to GT5. T10 will just patch a few glitches and give you the sutff that should be there already.

Well written article. Too bad it's full of mis-information, half truths and out-and-out lies. I tried the 2.0 update last night. I liked that they improved the physics (here comes the ironic part, they actually made the handling a little easier, where's the outcry from the GT faithful hmmm..) but the rest of it was blah.

Truth is PD released half a game. Attempted to divert attention by releasing another 8th of the game and only succeeding in people wanting to try FM more. I bet money that the update did nothing more than tick people off who were sitting on the fence.
 
Uh, what? You can't do averages for ordinal scales? Marks in school are basically an ordinal scale, and last time I checked, I do get averages for those. And rating games is hardly any different from that.

The only criticism that I would understand ...
(...)

That pretty much puts it in a nutshell.

Every time a matter is raised that you are not aware of or comes from an angle you don't quite grasp or understand, you go to enormous lengths to defend your position or go into flat out denial mode.

You do that.

But on the topic of mathematics, it won't do you any good. Those rules are set in stone and no matter how much breath you waste, you won't be able to change them.

Go see your mathematics teacher and see what he or she tells you 👍
 
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Highly doubtful.

Spa and Bathurst would be the most request tracks since FM2. If T10 was interested in putting them in, they would have done so already.

They know it exists, although some people would have you believe they didn't

Brad Oastler: I'm wondering about how you go about choosing tracks. I'm partial to the real-world tracks since I can see races there on tv or in real life. Consequently, I've wondered why tracks like Mosport or Lime Rock or Long Beach (ALMS!) or Spa are not included. Is it a licensing matter, or a matter of getting to the track to test it?

Dan Greenawalt Do I wish we had time to include every track you mention (not to mention the dozens of other tracks we’d like to see in the Forza series)? Of course! But I also recognize the value in making sure that the Forza Motorsport series is released on time and at the level of quality our fans have come to expect.

Source

I like the part were he talks about the game shipping on time. Now there's an 💡
 
t.o.
Well written article. Too bad it's full of mis-information, half truths and out-and-out lies. I tried the 2.0 update last night. I liked that they improved the physics (here comes the ironic part, they actually made the handling a little easier, where's the outcry from the GT faithful hmmm..) but the rest of it was blah.

Outcry? The demo was a lot harder. PD reached the point where in my opinion at that level they'd push realism a bit too far.

Consequently it was toned down for a-spec but not so much for arcade.

With the spec2 updated, weight transfer is now clearly noticeable, especially when braking into a corner. You can feel the load on the front tyres building up now and if you push beyond the limit, then you get understeer.

Before it was a very tiny margin and voila: the car understeered. That was all the feedback one got.

It's become simpler to control because the model was refined providing more feedback. Try it in the FGT it's very noticeable there.
 
http://www.flickr.com/photos/northstar3914/6236250069/
6236250069


Nice to see they fixed the over the top brake glow...
 
I don't think that would be enough to end the thread, but if thats a picture that's unedited then it makes a strong case for the graphics of FM4
 
The game looks and plays great, making up excuses seems like Stockholm syndrome. I played Forza for 12 hours yesterday and had to rationalize with myself that I am getting to old to have gaming binges. Yesterday was a great day, especially when I went into best buy and the guy told me he had a LCE for me even though he thought they were sold out the day before. This game is everything I thought GT5 SHOULD have been and is a wonderful successor to FM3. Also physics in this game can be just brutal if you get to sloppy and I love how the AI cars are closer in PI this time.
 
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