Rubbish.
Thanks to seasonals, XP and credits started to flow by the truckload. There is zero need to do any race one doesn't fancy besides some rare prize cars that can't be acquired otherwise.
So they had to add a whole new mode so people could actually get XP and Credits? You may be right with zero need to do any race once, however, boredom would probably push people into doing them anyway. T10 clearly looked at peoples complaint wit the XP, credits issues in GT5 and improved them in FM4, credits are easier to come by thanks to rivals challenges, many many more events in the event list and world tour, manufacturer affinity bonus' and of course credit bonus' in certain races. Likewise again with the XP. Not to mention 150 levels.
Furthermore if you feel standard cars aren't up to your standards: bad luck mate. They do look decent enough to me.
Standard cars aren't, I dare say, up to anyones standards, not in this day and age. They look "decent" yes maybe, but very poor in comparison to not only the rest of the game but other racing games as well.
Now from what I learned T10 has yet again accomplished to offer loads of gameplay content to people that can't actually be bothered to race. Is it true all city tracks got axed? That car football is part of the career? There's a challenge to overtake a number of cars in a given time?
Yeah its true, all 1 of the city tracks got axed, same one that got axed from GT5, New York. And to be honest I dont miss it, althoug it would look nice with the new lighting in FM4. Car football is not part of the career, it is a part of multiplayer, and a mighty fine part at that! Proper Top Gear stylee. I dont think it would work in career. As others have said, overtaking a number of cars in a given time is that discipline we refer to as racing. More specifically I am sure you are referring to trackdays. They pop up occasioanlly in World Tour and have their own section in Rivals, good fun and a nice twist to 1 on 1 racing and hot lapping.
That all sounds awfully familiar. Just like in the good old PGR days.
Sure there is inspiration taken from PGR, autocross is simalair to cone challenges and track days simalair to overtake challenges perhaps. Not suprising considering ex PGR employees work for T10 now. Pretty much taking 2 of the more fun PGR challenges and adding them to an already accomplished sim.
And don't even get me started on the fantasy tracks that look like straight out of a comic book.
Oh your going to take that path? Cape Ring? Space Kart? Deep Forest? Autumn Ring? So yes, lets get started on comic book fantasy tracks. Quite simply, both games have fantasy tracks in almost equal quantities, I do feel FM4 has more "realistic" fantasy tracks, Sunset Peninsula, Sedona, Ladera, Iberian. GT5 only really has Grand Valley and perhaps HSR in terms of fantasy tracks that are realistic. So yeah if you wanna get started on that go right ahead.
So, yes, the brilliant part of GT5 might be hard to spot at times, but I rather take it the way it is and have the freedom of doing what I happen to fancy. Thank you very much.
I dont want the brilliance to be hard to find, I want it to be handed to me and wafted under my nose for me to marvel at without having to go hunting. Forza 4 does that.