- 9,295
- Duisburg
The biggest problem with both GT5's and FM3's Ai is the same, though: They're friggin' slow if you're in a car that's equal to theirs, in terms of performance. Now, this is a bit more severe in GT5, as far as I am concerned, but I may have improved a bit inbetween both games.
Either way, both AIs aren't very brilliant when it comes to detecting the player's behaviour. Obviously, if you are where you are supposed to be and stay there, both work decently.
Now, T10 always mentioned how FM3's AI will 'learn' from your behaviour and adapt. They've often talked about the drivatar technology it's based on; the idea was that the AI would retaliate with aggressive behaviour when you were being aggressive towards them. This might be a reason as to why the AI seems a bit different to different players. My personal experience was a decent one with FM3, slightly better than GT5, at the very least.
But, in my opinion, both games could learn a thing or two (or more) from Shift 2's AI. It's faster, seems more dynamic and seems to have a better udnerstanding of actually battling for position.
Either way, both AIs aren't very brilliant when it comes to detecting the player's behaviour. Obviously, if you are where you are supposed to be and stay there, both work decently.
Now, T10 always mentioned how FM3's AI will 'learn' from your behaviour and adapt. They've often talked about the drivatar technology it's based on; the idea was that the AI would retaliate with aggressive behaviour when you were being aggressive towards them. This might be a reason as to why the AI seems a bit different to different players. My personal experience was a decent one with FM3, slightly better than GT5, at the very least.
But, in my opinion, both games could learn a thing or two (or more) from Shift 2's AI. It's faster, seems more dynamic and seems to have a better udnerstanding of actually battling for position.