FM Vs GT - Discussion Thread (read the first post before you post)

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I've not heard that argument^.

I will be playing regardless of Porsche, night racing or dirt racing.

Just for the record.
 
Then all the gt fanboys can lie to each other without taking FM threads off topic.

Troll much?

You sound like a nasty, spiteful individual.

He's full of something alright but it isn't spite. But it does start with a "S".

I was thinking the same thing. Did he wake up on the wrong side of the bed or something? Maybe its just that time of the month. :lol:

Was my first post outlining the requirements for posting in this thread that forgettable?

Or did you just feel like ignoring the staff for the hell of it?

This thread is a much needed and valid discussion topic, as such I will quite happily give members who can't follow the AUP and it's rather simple requirements a holiday from GT Planet. How long that holiday will be depends entirely how much you intend to ignore the AUP.


Scaff
 
Ok taken onboard Scaff.

Back to the roll over physics debate. Am I wrong in remembering that PD have stated that some manufacturers would not let cars roll?
 
I don't remember reading something like that... Stuff that the cars may not show damage to the pessenger area and may not stop running completely, but aside from that, it seemed like it was fair game.

But I wouldn't be suprised if roll over doesn't get that much attention from the devs - it's not that common, to be honest.
 
Ok taken onboard Scaff.
Thank you


Back to the roll over physics debate. Am I wrong in remembering that PD have stated that some manufacturers would not let cars roll?
Ford used to have a clause in the licensing agreement that didn't allow roll-over of passenger cars (race spec were fine), but I don't think its been in place for a while now.


Scaff
 
Ok taken onboard Scaff.

ditto

Back to the roll over physics debate. Am I wrong in remembering that PD have stated that some manufacturers would not let cars roll?
I thought I read that somewhere also but who knows. I know the stuff that Luminis said is correct though. Also the amount of damage is also probably a sticking point with them. I believe FM2 had a tech demo where the damage was outstanding with engine blocks flying out of cars and more carnage than we have now but it was stated that certain manufacturers wouldn't allow it. Would have love to see that in action though.

Man this game can't come fast enough. BUT DON'T RUSH IT! lol
 
Anyways, looking at Shift 2, I think it's quite safe to assume that most manufacturers are okay with allowing their cars to roll over.
I don't know whether there were trouble with this in the past, but I doubt there'll be much in the future ;)

Personally, I think the limited amount of damage is more of an "issue", if you can call it an issue, that is...
 
Mclaren=Gt5 and the Ferrari=Forza 3. just my opinion.



You know what. I didn't watch this vid completely until now (wife,phone, life ughhh) but this wraps up my whole argument without even being the subject of the argument. It almost feels like they are talking about the games rather than the cars. Even the specifics sound like it. I agree, Mclaren=Gt5 and the Ferrari=Forza 3 in my opinion also. Now you make me wanna hook my rig up and do some laps with the Ferrari.

PS: Anyone know anyone using the Openwheeler racing rig? Need some reviews on it.
 
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One of the things Gt5 has that is totally lacking in Fm3 is track ffb. Going back to Fm3 after Gt5 the first thing I notice is no track feel. (wished Gt5 had even more) Fm3 does have tire slip angle ffb that is missing in Gt5. ISR said it has been improved in Fm4 but it doesn't sound very promising to us hardcore fans when ISR brings up ffb the Turn 10 guy changes the subject to Kinect.
Using Kinect vs a controller to look around the car sounds about as interesting to me as going back to getting up to change the TV and antenna dial vs remote control.
 
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I find another comparison in that video, watching Tiff & Plato is like reading people with proper physics understandings comments on GT5/Forza3, whereas watching Top Gear is like the casual gamer giving their generalised opinions :P

I find that video to me is also more like Shift 2 vs Forza/GT, Forza and GT you can just jump in and play and they feel good and drive well, where Shift 2 can drive better but you have to put the time and effort into it to get there.

Anyway, why are we debating Forza 2 not having rollovers when the GT series didn't have them till GT5? Same problem for both games there, at least Forza 2 had visible damage.
 
One of the things Gt5 has that is totally lacking in Fm3 is track ffb. Going back to Fm3 after Gt5 the first thing I notice is no track feel. (wished Gt5 had even more) Fm3 does have tire slip angle ffb that is missing in Gt5. ISR said it has been improved in Fm4 but it doesn't sound very promising to us hardcore fans when ISR brings up ffb the Turn 10 guy changes the subject to Kinect.
Using Kinect vs a controller to look around the car sounds about as interesting to me as going back to getting up to change the TV and antenna dial vs remote control.

I see it as the complete opposite. FM3 has tons of feedback with my Fanatec. I get engine vibration, heavy braking, rumble, etc. with the wheel. When I go to GT5 it feels completely dead save the main forcefeedback. Forza utilizes all 3 motors in the Fanatec to give feedback to the user. The motors have specific functions. Whereas with GT5 the game only uses the main motor to try to simulate all effects. Some effects it just doesn't simulate at all. I've never felt engine vibration in GT5 with any car. Not so with FM3.
 
I find another comparison in that video, watching Tiff & Plato is like reading people with proper physics understandings comments on GT5/Forza3, whereas watching Top Gear is like the casual gamer giving their generalised opinions :P

I find that video to me is also more like Shift 2 vs Forza/GT, Forza and GT you can just jump in and play and they feel good and drive well, where Shift 2 can drive better but you have to put the time and effort into it to get there.



Oh, the wannabe Clarksons of the video game world. Where would we be without them? I don't know why it's considered a good idea to emulate a prize boor, but without even the slender traces of wit or any of the driving experience present in the original model. But there sure seem to be a lot of cartoonish ignoramuses who think it's an awesome idea.

Anyway, why are we debating Forza 2 not having rollovers when the GT series didn't have them till GT5? Same problem for both games there, at least Forza 2 had visible damage.

It amazes me how far behind GRID and Flatout both GT and Forza are in terms of representing visual damage. It's not as if those are particularly new or ambitious games to compare them to, either.
 
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It amazes me how far behind GRID and Flatout both GT and Forza are in terms of representing visual damage. It's not as if those are particularly new or ambitious games to compare them to, either.

I think the problem here is that manufacturers give more leeway to their race division of cars rather than what the public gets to drive. So they might not have as many reservations about a Rally car getting smashed to pieces as they would the family sedan Grandma Moses drives every day.
 
Ah, that's two issues:

1) To the extent that damage is allowed, GRID does a much better job in indicating the damage state between the same damage type (eg blown engine, dented bumper, whatever).

2) To the extent that manufacturers control what can be shown in terms of damage, they're surprisingly game these days. Blur and Shift 2 have pretty much reset what you can get away with showing happening to a production car from a big manufacturer. Not sure it counts as something to hide behind anymore.
 
Ah, that's two issues:

1) To the extent that damage is allowed, GRID does a much better job in indicating the damage state between the same damage type (eg blown engine, dented bumper, whatever).

2) To the extent that manufacturers control what can be shown in terms of damage, they're surprisingly game these days. Blur and Shift 2 have pretty much reset what you can get away with showing happening to a production car from a big manufacturer. Not sure it counts as something to hide behind anymore.

You may indeed be correct. I have no idea. What we're doing is speculating at this point. I do know that Grid and Blur, from my best recollection , don't have the extensive car list as a Forza and GT does. And all it takes is one manufacturer to say no and that kills it for the rest of the game for parity sakes. Secondly those games don't have model years for their cars. So it may be a thing were Grid is talk about "a Chevy Vette" whereas FM3 is talking about "the 2005 Chevy Vette". Maybe it's an issue of specifying a specific car versus a generalization of one. Until someone unveils the inside going ons we'll never know. It just seems that if Turn10 already had something cooking and wanted to use it I don't see the reason they'd hold back if they didn't have to.
 
Scaff
Feel free to contribute, but do it with more than a throw away comment designed to do little more than start an argument.
Scaff

How dare you assume I did it to start an argument. I did it somewhat sarcastically though now I see that was a terrible choice because it's hard to know that through the internet. Anyways, please indicate where thy resulted in an argument other than this which was brought upon by you.

Also, you are right I should have read the first post like the title said. I didn't really read it to be honest because I saw Forza vs. GT and was drawn in. I don't have any input because I don't have an XboX and therefore I would be biased. I only said PS3 because I have one and I was NOT being serious.

Apologies
 
I own both games and for me these are the merits of each game:

Forza
-PORSCHES
-Livery editor
-All cars "premium"
-Cars sound more realistic in my opinion
-Performance classes in addition to PP

GT5
-Pretty much everything else
 
I see it as the complete opposite. FM3 has tons of feedback with my Fanatec. I get engine vibration, heavy braking, rumble, etc. with the wheel. When I go to GT5 it feels completely dead save the main forcefeedback. Forza utilizes all 3 motors in the Fanatec to give feedback to the user. The motors have specific functions. Whereas with GT5 the game only uses the main motor to try to simulate all effects. Some effects it just doesn't simulate at all. I've never felt engine vibration in GT5 with any car. Not so with FM3.

Yeah I agree with that, I really like the engine vibration in FM3...

You can have this in GT5 too but then, unfortunately, you got to turn ABS off but I´ll preffer ABS... But in GT5 it is hardware simulated, in FM3 it seems programed...

What I can´t understand, the T10 guy in that insisdesimracing interview says that they´ve not changed the FFB a lot in FM4 "it was not our main focus"... But then they made a deal with Fanatec... WTH? They made a great deal and bring out an fantastic wheel but then not focus on FFB effects :ouch:
 
I don't remember reading something like that... Stuff that the cars may not show damage to the pessenger area and may not stop running completely, but aside from that, it seemed like it was fair game.

But I wouldn't be suprised if roll over doesn't get that much attention from the devs - it's not that common, to be honest.

Ford used to have a clause in the licensing agreement that didn't allow roll-over of passenger cars (race spec were fine), but I don't think its been in place for a while now.

You know, the only time I have seen anything related to certain cars/manufacturers allowing/preventing certain items from being damaged/rolled over is in forums like this. I have never really seen it come from the manufacturers. Are the devs making these claims, are are the PR releases from each manufacturer that talk about what they allow/disallow. I find that all pretty interesting.

I apologize. I didn't see your replay before.

It's all good in the hood.
 
You can have this in GT5 too but then, unfortunately, you got to turn ABS off but I´ll preffer ABS... But in GT5 it is hardware simulated, in FM3 it seems programed...

Man let me get your setting because I've never felt anything from GT5 regarding this. I do recall the ABS trade-off issue but forgot what was what. Shouldn't have trade nothing I say but whatever.
 
You know, the only time I have seen anything related to certain cars/manufacturers allowing/preventing certain items from being damaged/rolled over is in forums like this. I have never really seen it come from the manufacturers. Are the devs making these claims, are are the PR releases from each manufacturer that talk about what they allow/disallow. I find that all pretty interesting.

Mine came from an interview with the head of Ford marketing in regard to discussion about licencing product in games, I have linked to it a few times here at GT Planet over the years. I will see if I can find it again, but it is old.


Here you go.....https://www.gtplanet.net/forum/showthread.php?p=2776989#post2776989

Oh - that and I have worked for/with most of the major manufacturers over the years.


Scaff
 
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Mine came from an interview with the head of Ford marketing in regard to discussion about licencing product in games, I have linked to it a few times here at GT Planet over the years. I will see if I can find it again, but it is old.


Here you go.....https://www.gtplanet.net/forum/showthread.php?p=2776989#post2776989

Oh - that and I have worked for/with most of the major manufacturers over the years.


Scaff

Good read Scaff. So...

"No gratuitous sex, violence, obscene language. Pedestrians cannot be hit by a car."

No Fords in GTA games then? :)
 
Man let me get your setting because I've never felt anything from GT5 regarding this. I do recall the ABS trade-off issue but forgot what was what. Shouldn't have trade nothing I say but whatever.

You have the GT3RSV2 or the GT2 with the newest Firmware right? Simply turn off ABS (in the wheel menu, not in the game) and the wheel does vibrate when you throttle...
 
You have the GT3RSV2 or the GT2 with the newest Firmware right? Simply turn off ABS (in the wheel menu, not in the game) and the wheel does vibrate when you throttle...

I got the Porsche 911 Turbo S and I don't have the last firmware. But I do have , or did have , ABS on. Next time I have the racing rig in the living room with the PS3 I'll test it out.
 
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