Yeah there some gems in there.
The VIP Car Pack:
2011 Bugatti Veyron Super Sport
2011 Ferrari 458 Challenge
2011 Lamborghini Gallardo LP570-4 Superleggera
2010 Noble M600
2011 RUF Rt 12 R
The limited quantity "Ship Bonus" car pack available for fans who order Forza 4 early:
1965 Ford Mustang GT Coupe
2011 Koenigsegg Agera
1997 Lexus SC300
V10 LFA Engine swap anyone?
2011 RUF RGT-8
2011 Tesla Roadster Sport
My, that's a lot of drooling going on
Someone go get a mop.
Point taken, but I still think my points have some merit.
Edit: Do some of you actually think that because the hardcore sims are too hardcore, they don't sell as well as GT/Forza? Because I think if them hc sims had the same level of polish and (some) features as GT/Forza, they would've destroyed them. And GTR didn't sell well because its scope was too narrow, I think that is the main reason.
Pretty much. However, I think that a game with the scope of GT and Forza will be hard pressed to reach the point of sophistication with the driving physics and all that easily, or anytime soon.
Sure, on a few years, we might see games that are completely scalable from arcade gameplay to ultra-realistic simulation, inclduing content to match Forza/GT. Thing is, i think that developers are a long shot away from being able to get that done, in a profitable way at the very least.
And, well, to be frank, the majority of gamers doesn't care about how accurate the physics are. That's a debate for us, well, enthusiasts (or nerds, if you will).
So, it's not really that the games are too hardcore, that could be fixed with driving aids, if added. I just think that, at this point, the content, graphics and easily accesible gameplay of GT and Forza are taking up enough work already, both from the developer and from the hardware, so there's just no room, time or budget left to go all-out in the simulation department. And since the majority of buyers simply doesn't care, there's little incentive to do so, either.
That's my take on it, at least. because I can hardly imagine that it's really down to the developers not being able to create a good physics engine. it's just not high enough on the priority list for the games. Other features sell the games more easily...