Forza Motorsport 5 |OT| Where dreams are Realised

  • Thread starter phillgt2002
  • 1,397 comments
  • 101,926 views
VXR
Why would a 458 wheel have a clutch and paddle shifter? Like real cars, expect the 'manual' gearbox to die on peripherals too.

Given that a lot of the point of simulation is to drive cars that people want to, and a lot of historic cars that people want to drive have H-patterns, I wouldn't hold your breath for this.

Yes, there is and has always been cheaper wheels without H-patterns. But I wouldn't expect it to stop becoming an option any time soon.
 
Savoury69 on the Forza forums posted this response he got from Fanatec about wheels.

"A few people are wondering why we are so quiet.
We will not make the mistake again to mention new things too early. We
will announce something new if production is about to start. We are
working on several products for several platforms and every one of our
new products will set a new benchmark as they did in the past.

We are also trying hard to protect the investment of our existing customers
by making our current products upwards compatible. But we cannot
confirm that before the final consoles are released.
 
VXR
Why would a 458 wheel have a clutch and paddle shifter? Like real cars, expect the 'manual' gearbox to die on peripherals too.

I don't see this happening at all unless game designers one day decide not to put MT cars in their games.
 
No clutch or H shifter? Woah.

That's right! Now THAT sir, is a pretty major s*** sandwich!

VXR
Why would a 458 wheel have a clutch and paddle shifter? Like real cars, expect the 'manual' gearbox to die on peripherals too.

Well, let's see here. I'm a consumer who suddenly wants to one day, get more out of this Forza experience one day. I also happen to be a consumer who's mad about cars from all eras. 90% of those cars have H shifters. And I also happen to be a hardcore racing and motorsport enthusiast, a real sucker for realism. Driving a 60s Camaro, and using the 458 wheel's paddles to shift gears?

No thanks, I'd rather use the standard controller. I wouldn't be surprised at all, if the 458 wheel gets overtaken by practically every other wheel out there (wheels having an H pattern shifter). Tonne of wheels and pedals out there, that have it all - full 900 deg rotation, paddle and H shifter, clutch. The works!
 
Some of us might not be able to vote with our wallets when it comes to manual transmissions in new cars, but we can certainly do that when it comes to $200-$500 wheels. :lol:
 
Well, most importantly: Is Xbox One support worth paying that much for a wheel that comes without a clutch and an H-gate (or even a sequential shifter)? I mean, you can get a nice Fanatec for that much which does have a clutch, which does have an H-shifter, which does have a sequential shifter - and I doubt that that Thrustmaster 458 Italia wheel will be of higher quality.

Meh. I still want to punch MS in the face for switching their XID standard up again. Couldn't they have employed some other desperate move to block standard 360 controllers from working so they can sell more peripherals? I mean, yeah, they likely don't give a damn about the few wheels not being compatible, but still.
 
Speaking of wheels I'm wondering that sense these next generation consoles are becoming less and less like consoles and more like PC's, then perhaps we could use the USB and put the wheel into PC mode. See for the USB's to work on the Xbox One they have to use HID protocol correct? That's why you're able to use the wheel on PS3 with PC mode on (At least surfing menus works) because it uses the same HID function as the PS3. Perhaps we could use the USB to connect to the Xbox One through PC mode?

Fanatec and Microsoft could come to a deal to release a firmware/driver update to Xbox wheels to be able to play on Xbox One this way. I think it's a good compromise.
 
Worth a mention: for those who might be attending FanExpo in Toronto this weekend, I've just been informed by my girlfriend there's a playable demo of FM5 there. PS4's present too, though I don't know how hands on.
 
I thought MS forced its consoles to use XID.

They do however the USB's use an HID protocol. From my understanding that even though Xbox peripherals use XID, the USB ports still use HID protocol.
 
Definitely optimistic about that one, then. If it was really that early last year it'd hopefully be in the game on release, if it's in at all.
 
Forza 5 is ment to be played and will be played mostly with a controller, the only other options will be an overpriced midlle to low range steering wheels without a cluth and manual gears and I am sure the ffb will be inferior to any pc sim. Come on what is all the hipe about and I don't belive a single world abot realism and tyre simulation that comes from Dan Greenawalt's mouth.
 
As far as the new physics, control and audio is concerned, we'll just have to wait for a review. At times, even demos don't do justice to the final product.

I honestly haven't felt the need for a steering wheel/pedals, ever. When I do feel like it, I go out and drive!

FM5 may be super-realistic, but it is still a title on a DVD, and I want to be able to kick back for a few hours and enjoy it as a game. If I do get a wheel, I know I'll be spending roughly 80% of my day on that. And probably driving hardly 5% of the day in my actual car. The space it takes up in your room is another factor.

Anyhoo, I guess I'm not *hardcore enough* to invest in a wheel. Although I have had a raw love for driving sims for over 2 decades now. Playing with a controller is a matter of tapping into your senses, understanding how the game's control works. And trying your best to mimic actual movements. Yes, it is possible with triggers and an analog stick. So long as you keep at it, and hone your moves with patience and consistent practice.

Cheers then! :D
 
Forza 5 is ment to be played and will be played mostly with a controller, the only other options will be an overpriced midlle to low range steering wheels without a cluth and manual gears and I am sure the ffb will be inferior to any pc sim. Come on what is all the hipe about and I don't belive a single world abot realism and tyre simulation that comes from Dan Greenawalt's mouth.

Controllers and wheels are not diametrically opposed. It is possible for a game to support both well without sacrificing either.
 
Fanatec and Microsoft could come to a deal to release a firmware/driver update to Xbox wheels to be able to play on Xbox One this way. I think it's a good compromise.
It would be, but I'd almost be willing to guarantee that MS will try to avoid that if they can do so.
 
I think it will happen, but there will be a 30-something dollar adapter required for it. That way Microsoft can still get their licencing money and people don't need to shell out $400 again for a wheel that seems worse than the one they already have, and everyone (sorta) wins.
 
I think it will happen, but there will be a 30-something dollar adapter required for it. That way Microsoft can still get their licencing money and people don't need to shell out $400 again for a wheel that seems worse than the one they already have, and everyone (sorta) wins.

I'm guessing closer to $100 if it actually comes out. At $30 I'd seriously consider getting an xbox though I'd probably wait until the next Horizon came out.
 
New stuff

l_52181428ded13.jpg


l_52181429551e4.jpg


l_5218142973a29.jpg
 
Last edited:
Forza 5 is ment to be played and will be played mostly with a controller, the only other options will be an overpriced midlle to low range steering wheels without a cluth and manual gears and I am sure the ffb will be inferior to any pc sim. Come on what is all the hipe about and I don't belive a single world abot realism and tyre simulation that comes from Dan Greenawalt's mouth.

So basically you're saying that you wont believe Forza 5 is a good sim, even if it is. Well then, where do we go with that one.
 
So basically you're saying that you wont believe Forza 5 is a good sim, even if it is. Well then, where do we go with that one.

Basically he's saying that Forza is developed for a hand controller and not for a wheel and that the force feedback wouldn't be very good because of that.
 
Why would you spend $400 on a wheel that didn't have either (and apparently can't be used with anything else)?

For the same reason some spend $1000+ for wheels and accessories that can only be used on PC, because they want to?

https://www.gtplanet.net/forum/showthread.php?t=127362

Basically he's saying that Forza is developed for a hand controller and not for a wheel and that the force feedback wouldn't be very good because of that.

Hence it's a false statement. FFB is fine in forza, it just isn't the best. Same could be said of many a game, especially those forced to use XID which many are not.
 
Last edited:
A word on FFB:

Look at it this way - if you're not really sitting in an industry grade simulator, where you get a fully simulated seat attempting to relay inertia and g forces, why on earth is FFB on a wheel so important to you?

The standard controller rocks. Dishing out cash on a wheel that's as expensive as the console itself or more.... no thank you George!
 
Basically he's saying that Forza is developed for a hand controller and not for a wheel and that the force feedback wouldn't be very good because of that.

Thanks, that is what I meant, there is no point in soficticated tyre model and physics engine if the game controlls are coded for a hand controller, you will not feel much difference anyway. And no racing game should be developed for a hand conroller ever, this is a joke, Dan Greenawalt is a joke if he turned to Calspan for physics and his company will not be able to code and provide a proper controller for their racing simulation. If T10 are serious about cars they should have developed their own ffb wheels from the begining. Steering and brake feel is everything in a car and every car has it's own specifics, FFB and wheel control are the most important aspects of a racing simulation they are the only physical link between you and the virtual physics.
 
Thanks, that is what I meant, there is no point in soficticated tyre model and physics engine if the game controlls are coded for a hand controller, you will not feel much difference anyway. And no racing game should be developed for a hand conroller ever, this is a joke, Dan Greenawalt is a joke if he turned to Calspan for physics and his company will not be able to code and provide a proper controller for their racing simulation. If T10 are serious about cars they should have developed their own ffb wheels from the begining. Steering and brake feel is everything in a car and every car has it's own specifics, FFB and wheel control are the most important aspects of a racing simulation they are the only physical link between you and the virtual physics.

This is BS. As if the game can't be coded for both controllers and FFB at the same time. I guess you've never played any mainstream PC simulation? Most have mouse steering. I bet you can't name a simulation aside from any commercial grade simulators that ONLY allow wheels as an input device.

A well coded physics engine will react in the same way regardless of the input device.

Which game studios actually develops their own wheels by the way? If you say PD because they slapped a GT logo on two brands of wheels I will laugh out loud.
 
Which game studios actually develops their own wheels by the way? If you say PD because they slapped a GT logo on two brands of wheels I will laugh out loud.

Didn't PD sponsored one of those brands is why they have the GT logo on them? I doubt they've created it...
 
Back