Why would a 458 wheel have a clutch and paddle shifter? Like real cars, expect the 'manual' gearbox to die on peripherals too.
"A few people are wondering why we are so quiet.
We will not make the mistake again to mention new things too early. We
will announce something new if production is about to start. We are
working on several products for several platforms and every one of our
new products will set a new benchmark as they did in the past.
We are also trying hard to protect the investment of our existing customers
by making our current products upwards compatible. But we cannot
confirm that before the final consoles are released.
Why would a 458 wheel have a clutch and paddle shifter? Like real cars, expect the 'manual' gearbox to die on peripherals too.
No clutch or H shifter? Woah.
Why would a 458 wheel have a clutch and paddle shifter? Like real cars, expect the 'manual' gearbox to die on peripherals too.
Why would a 458 wheel have a clutch and paddle shifter? Like real cars, expect the 'manual' gearbox to die on peripherals too.
I thought MS forced its consoles to use XID.
Forza 5 is ment to be played and will be played mostly with a controller, the only other options will be an overpriced midlle to low range steering wheels without a cluth and manual gears and I am sure the ffb will be inferior to any pc sim. Come on what is all the hipe about and I don't belive a single world abot realism and tyre simulation that comes from Dan Greenawalt's mouth.
It would be, but I'd almost be willing to guarantee that MS will try to avoid that if they can do so.Fanatec and Microsoft could come to a deal to release a firmware/driver update to Xbox wheels to be able to play on Xbox One this way. I think it's a good compromise.
I think it will happen, but there will be a 30-something dollar adapter required for it. That way Microsoft can still get their licencing money and people don't need to shell out $400 again for a wheel that seems worse than the one they already have, and everyone (sorta) wins.
Forza 5 is ment to be played and will be played mostly with a controller, the only other options will be an overpriced midlle to low range steering wheels without a cluth and manual gears and I am sure the ffb will be inferior to any pc sim. Come on what is all the hipe about and I don't belive a single world abot realism and tyre simulation that comes from Dan Greenawalt's mouth.
So basically you're saying that you wont believe Forza 5 is a good sim, even if it is. Well then, where do we go with that one.
Why would you spend $400 on a wheel that didn't have either (and apparently can't be used with anything else)?
Basically he's saying that Forza is developed for a hand controller and not for a wheel and that the force feedback wouldn't be very good because of that.
Basically he's saying that Forza is developed for a hand controller and not for a wheel and that the force feedback wouldn't be very good because of that.
Thanks, that is what I meant, there is no point in soficticated tyre model and physics engine if the game controlls are coded for a hand controller, you will not feel much difference anyway. And no racing game should be developed for a hand conroller ever, this is a joke, Dan Greenawalt is a joke if he turned to Calspan for physics and his company will not be able to code and provide a proper controller for their racing simulation. If T10 are serious about cars they should have developed their own ffb wheels from the begining. Steering and brake feel is everything in a car and every car has it's own specifics, FFB and wheel control are the most important aspects of a racing simulation they are the only physical link between you and the virtual physics.
Which game studios actually develops their own wheels by the way? If you say PD because they slapped a GT logo on two brands of wheels I will laugh out loud.