I hope Elizabeth II doesn't mean the car drives like a big boat (QE2).
For anyone interested in picking up the Thrustmaster TX wheel, Best Buy is doing a deal where you buy a game and get 15% off any accessory. The best part is it can be any game. I found an Xbox 360 game for $2.99 and it still gave me the wheel for $339. I ended up not getting it because I came to my senses, but figured someone here would benefit from this.
I just bought an AR15 and about to get Recaro seats for my car. I guess i could always make the passenger sit on the floor.
Define "worked" haha.It worked for Death Proof.
8GB from launch version, now that is a huge patch...631mb patch out...That is an insanely huge patch lol
I also have some frustration with racing with a gamepad but I have adjusted for the most part and really like the trigger feedback. I actually think the controller is very responsive, a little too much causing me problems with consistency. I do wish it had the gamepad control like Assetto Corsa, to me that blows everything else away.Good to see that rivals is still free for people without Xbox Live Gold. Struggling to do a decent lap in one of the rivals events, Silverstone GP Class X with the E21, wish I had a steering wheel. Just seem to drop always loads of times in one corner and ruins lap time. Just so frustrating the controls aren't as responsive and accurate as I would have hoped, rFactor on PC with keyboard I find a lot better. First real day with the game so a bit new to it all, mainly use steering wheel for driving sims so feels a bit strange using controller especially the one with the Xbox One as it seems to not have much progression.
I was interested in how trigger feedback would be but it feels like extra 'noise' and doesn't really make much of a difference. I think it would have been better without it if that is what caused the progression in the triggers being more like a digital switch.I also have some frustration with racing with a gamepad but I have adjusted for the most part and really like the trigger feedback. I actually think the controller is very responsive, a little too much causing me problems with consistency. I do wish it had the gamepad control like Assetto Corsa, to me that blows everything else away.
I remember my first couple of days with FM5, while I thought it was good it didn't meet my expectations, initially! The more I play it the more I like it.
I was interested in how trigger feedback would be but it feels like extra 'noise' and doesn't really make much of a difference.
I find the steering in the game too hard to predict what it is going to do.
I'm a bit confused by what you mean by predicting steering at the edge of traction with the help of the triggers feedback. It should tell you information about locking up brakes and when you breaking traction on accceleration but predicting when the games steering will start turning into corner it does not help at all.These two points make me chuckle.
*hint* Trigger impulse actually allows you to predict steering at the edge of traction. It just takes time and practice to master what it's telling you and how to respond to it. *hint*
I'm a bit confused by what you mean by predicting steering at the edge of traction with the help of the triggers feedback. It should tell you information about locking up brakes and when you breaking traction on accceleration but predicting when the games steering will start turning into corner it does not help at all.
I just hope car turns in when I want it to but you have to do everything much in advance with no real room for mid-corner corrections, it makes it especially difficult to get a lap together with the E21. Really annoying that you have to use button clutch for the E21 to lose some lap time too, would have thought a new platform they would have made a fresh start but the strange handling model and control style to go fast still remains.
Yep I need to get some practice in as I rarely use a controller and not that good using one but it should have much faster response than what they currently have or at least an option. They know they added open wheel cars but have such sluggish controls. Not everyone has the same controls as their are steering wheel options. I'm not using button clutch myself yet, but main thing is it is unrealistic method for an F1 car and in real life it would be slower.I hate to say it but if you're incapable of mid-corner corrections in Forza 5 you need to get some practice in. What does it matter when everyone that plays the game has to do the same in the E21? It's not like you're competing with people that don't use a button clutch.
Also the problem with mid-corner corrections in a E21 has more to do with reaction time than the impulse triggers, it's the fastest car in the game around corners so of course it's going to be hard to correct yourself.
On a side note, I'm really surprised people are complaining about a "strange handling model" when it's anything but. Cars are supposed to lose traction if you go further than their traction limit allows, this has made Forza much more realistic.
Turn 10 made the tyre model which seems the old one evolved with more parameters. They need to do something like what Assetto Corsa has done in approach to build an advanced new physics engine with reality as the benchmark.The tyre model has come from a tyre specialist, so I'm not sure what else they have to build into it?
Turn 10 made the tyre model which seems the old one evolved with more parameters. They need to do something like what Assetto Corsa has done in approach to build an advanced new physics engine with reality as the benchmark.
The drivability of cars in Forza 5 is way too low compared to the real life cars from what I have seen so far. So easy to break traction, no wonder on leaderboards I see use of TCS a lot.
Is this necessary? 👎You sound like one of those guys that has their foot all the way down on the accelerator 100% of the time and you're wondering why you can't control your car.
Turn 10 made the tyre model which seems the old one evolved with more parameters. They need to do something like what Assetto Corsa has done in approach to build an advanced new physics engine with reality as the benchmark.
Is this necessary? 👎
Yep, "If in doubt, flat out." Seriously though, I'm being progressive on throttle but it still bites unexpectedly.You sound like one of those guys that has their foot all the way down on the accelerator 100% of the time and you're wondering why you can't control your car.
If you're having a hard time with a car in Forza 5 it's either your upgrades, your tune or you. 700hp+ vehicles are not easy to drive WOT around a track in real life also.
Car movement looks strange in replays in Forza because it's half the framerate of the actual game so you're not seeing everything.
They supplied tyres to Calspan who did the tests to get the data they wanted. It is Turn 10 who did the tyre model. It seems they are evolving the old tyre model with the new parameters but it seems it needs a fundamental rework to take advantage of such data I imagine to its optimum level.They worked with Calspan who had data on many tyres, rather than just Pirelli.