GT4 BMW Series 1 Virtual Drive is OUT!!!

  • Thread starter amar212
  • 1,104 comments
  • 105,598 views
I have just put the file back online in the main download area, so you guys won't have to wait for me to PM you back. Of course if anyone still has trouble let me know and I will provide you with the alternate download source.
 
Well I have downloaded quicktime alternitive and even uninstalled /reinstalled quicktime and I still can't get the video to show. However I get sound only using quickaternitive.

When using Quicktime6.5.1 I get a missing 3vix.dll error message and the file will not load. However all my other qucktime movies load in each program.
 
Go to www.3ivx.com and download the encoder/player (980 kB) . Then it shoud work flawlessly.

It has been written next to download link, but it seems that noone payed attention:).
 
remmahegdels
Downloading 'Nürburgring lap Gran Turismo 4 (PS2) gtplanet.net (XVID 640x480)' (273.33 MB)

peeps listen up, download this http://media.xboxyde.com/torrent/gt4_ring_planetgt.avi.torrent and all ure problems will be solved it worked for me to. Also download this as ure client http://media.xboxyde.com/ABC-win32-v2.6.8.exe.

have fun,
remmahegdels
Please do not link to the torrent file directly, this disrupts the autoseeding script.

Btw I noticed that there is indeed a delay in the sound of the reencoded video, sorry about that but I could not make sure it was ok or not.
As for the video quality the original was really bad (sorry but for an almost 500 mbytes 22 minutes video it should have been much better). I deinterlaced it as best as I could (hint: when you have an interlaced video, encode it as interlaced otherwise the compression will be horrible) and reencoded it to xvid. So yes of course there is some loss in the recompression, but at least you do not have interlacing artifacts all over the place.
 
Amar-

I did not notice from the video if you reversed, and if you did were there any reverse/back up lights yet? Did anyone else notice? Thank you for the video btw.
 
I didn't see any reverse lights, but I did see the front wheels lock up at 22:18. And the back wheels kept rolling, too! Amazing!
 
usernamed
Same here, I find that PD has improved the sense of speed by a lot since GT3. All of this talk is making me realize how far November really is...:(

That was the first thing i noticed when watchng the vid.
sometimes i thought that it was to fast. Because also sometimes the framerate of the vid drops and is stuttering for a few seconds, and audio out of sync to here.

Do i see it right that there are signs with ''MO4'' on some of the barriers??
 
In regards to the bumpiness:

Keep in mind that your viewpoint is as if there is a camera that is solidly-fixed on the frame of the car, not from the bouncing eyeball perspective of the driver. (Without a cockpit as a referece like GTR, this is the way it should be)

Home video hand held-cameras on the `ring are going to show a lot of vibration because the person's hand is shaking. In-car footage from a camera fixed to a roll cage or something will show the drivers body shaking and their head moving elastically from bumps in the car, but those movements are exagerated when compared to the car's actual roll and pitch.

For example, watch the on-board cameras carefully next time you are watching the TV coverage of an F1 race or Le Mans. The driver's head, which is where the sensation of bumpiness would be felt in real life, moves around quite a bit, but when you focus on the horizon in the distance as a reference for car-body motion (which is OUR reference in a video game, not the sensation of our head being tossed around) you will see that sizable bumps and jars produce a relatively subtle visual change.

The biggest effect will be seen in external replays with suspension travel, and from the drivers perspective, be felt in forcefeedback and in the driving dynamics of varying traction as the suspension is under compression and rebound. As long as the camera axis is slaved to the chassis (again, as it should be without a full proper cockpit), the visual representation of track bumpiness won't be as severe as we would expect.
 
I couldnt download the damn vid because the server is down




Jordan, you think you can give me an alternate way of downloading it. or tell me when the server will be running again, it would be much apreaciated
 
Greyout
In regards to the bumpiness:

Keep in mind that your viewpoint is as if there is a camera that is solidly-fixed on the frame of the car, not from the bouncing eyeball perspective of the driver. (Without a cockpit as a referece like GTR, this is the way it should be)

Home video hand held-cameras on the `ring are going to show a lot of vibration because the person's hand is shaking. In-car footage from a camera fixed to a roll cage or something will show the drivers body shaking and their head moving elastically from bumps in the car, but those movements are exagerated when compared to the car's actual roll and pitch.

For example, watch the on-board cameras carefully next time you are watching the TV coverage of an F1 race or Le Mans. The driver's head, which is where the sensation of bumpiness would be felt in real life, moves around quite a bit, but when you focus on the horizon in the distance as a reference for car-body motion (which is OUR reference in a video game, not the sensation of our head being tossed around) you will see that sizable bumps and jars produce a relatively subtle visual change.

The biggest effect will be seen in external replays with suspension travel, and from the drivers perspective, be felt in forcefeedback and in the driving dynamics of varying traction as the suspension is under compression and rebound. As long as the camera axis is slaved to the chassis (again, as it should be without a full proper cockpit), the visual representation of track bumpiness won't be as severe as we would expect.


I thought about that as well as one of the possible causes for the apparent lack of visible vibration, although I failed to point it out in my previous post. It's a reasonable assumption to be sure, but since I've never watched a fixed camara video of Nurb I can't really say how accurate it is. I don't know if this applies to Le Mans, but the Ring is notoriously bumpy, so I have no reference to know how good your comparison is.


Regarding the force-feedback, I'd go so far as to say for accurate representation they might want to use something along the lines of whatever they'll be using on the rally stages (don't have Prologue :( ) .

I'll take a look at the replay portion of Amare's video to see if I notice any considerable suspension movement, although I don't recall noticing anything.
 
Sorry to everyone who has tried contacting me about the video, but couldn't get through because of my full Inbox. Please try again and I will give you the link.
 
Did anyone notice that the license plate was different from E3 video?
The one in BMW demo is german license plate, but the E3 one is like showroom style
maybe this is a hint of new features
However, I like real license plate style better, even I cannot personalise it

Great video Amar!
 
hey i found out something neat

if you fast forward the video on quicktime (i dunno if any other player has the fast forwarding while playing feature while you can still hear the sound) It sound kinda like an f1 one car ..

Just wanted to point that out

great video amar it's my 10th time watchin it
 
I bit the bullet, and kept trying to get this video to work. Then, it finally worked with the help from Jordan, who gave me the neccessary link to finally make this video work for me. The odd thing, it wasn't the downloading that was the problem. In fact, all three downloads worked fine, but it was the viewing that was the big problem. Why it worked the third time, and not the first two times, I'll never know. Actually, the second download was working for the first few minutes, then stopped, then my computer got rid of the file for some stupid reason.

Thanks for the help Jordan.
 
nemesisj18
hey i found out something neat

if you fast forward the video on quicktime (i dunno if any other player has the fast forwarding while playing feature while you can still hear the sound) It sound kinda like an f1 one car ..

Just wanted to point that out

This will be because of the way I think PD has handled the car engines sounds (& as with many other games). There will probably be an idle noise & one or two 'revving' noises. And it may work something like this:

Idle : Idle Sound.
Low RPM 1000-3000 : Low RPM sound with increasing frequency.
High RPM 3001-7000 : High RPM sound with increasing frequency.

So when you fastforward the replay you will effectively be hearing the 'High RPM' sound @ an even greater frequency which will sound a lot like the F1 cars.

This is another reason many games (including GT) has very synthetic sounding engine noises & although they record real engine 'notes' in practice they don't sound that similar. :) Roll on GT5 :lol:
 
Patience is... downloading the Xvid ring footage on 56k, so 20+ hours later Im well impressed, worth the time. And just to think I was almost tempted to get a Xbox and PGR2 just to race the ring!! I think I'll be spending that cash on a DFP. Seeing as how acurate the ring looks, what do you guys think the possibility of having an online Nurburgring 24 hour endurance, maybe even at the same time as the real thing? Could sony's servers handle it??Anybody here from Australia tried to get this demo from BMW??

Amar your a legend, any chance you want to swap that disc for a few gmail invites??
 
many thanks amar for the video m8

completely awesome the ring looks really good & i love the new hud i think it looks a lot better than prologue

its just a case of waiting now for this disk to be available all over europe in the showrooms then we can all enjoy it

:D
 
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