- 3,435
- Earth, SS, MW
The quantity over quality remark is rubbish
Sorry about that. I'm just going on what I see posted by some people on here. Very up one day, very down the next. I'm glad people like yourself stick to your views.A lot of people complaining here, myself included, don't fit into this profile you mentioned. Please, do not generalize.
Hideo Kojima let us use PS1- and PS2-era Snake models. I thought that was awesome.
Either way, what you're suggesting is hardly relatable to using less than up-to-par car models. For one, cars are NOT people. People do not reflect their environments like cars can. People do not get spay painted in a matte finish like cars can.
... COME ON.,
Wow, this is an all-time low, guys. Bitching about extra cars, SERIOUSLY? If you don't want to see them, then don't use them on GT7, simple as that. All throwing a pathetic tantrum does is annoying the few of us who don't mind the standards. I swear, if I lose my Furai I'm going to be pretty pissed off.
And for those who always bring up the old fallacy argument of "well don't use them then!" -- it's not as simple as that. I'm sick of racing with my high quality premium cars and seeing terrible, blocky PS2 quality cars all around me on the track. It completely kills the atmosphere. .
No reason to take personally what you've wrote above. I disagree, keeping or ditching Standards are a major decision for GT7, specially since this is a next-gen title. It should be right up next to the upgraded sounds and offline content, but the sounds are already being sorted out, so there is no disagreements over here in the forum about that, after all, it's a common complaint.Of all the things that GT7 needs to be or should be, the decision to include standard cars should be the least of our worries...
Sounds. (Yeah, I read the same as you did, Kaz said it will be improved, he said the same before gt6 was released and I can't take this mans word for it)
Single player mode/career...needs a complete revision.
Online mode/career/stability..also needs serious revision.
User interface needs a complete revision...ie the childlike sounds and animations.
All of the above is only my opinion, no offence meant to some who will take the above personally.
Do people think GT3 would have been better if they had ported over the cars and tracks from GT1/2? Would people look back on the game and still regard it as being highly polished?
I'll take it from this you have been given absolute assurances that pd intends to include all standard models from gt6 exactly as they appear now some 18 months or so before gt7 appears on ps4.This will never be a valid rebuttal to anything, especially this. If your perception of an "all-time low" is that of people being rightly displeased with the apparent decision to carry over 10+ year old assets to an entirely new generation, then I have to say: you mustn't have high standards to begin with, and that's not to be an insult. It's simply the way your comment is coming across.
The parallels being drawn to Ground Zeroes have absolutely no grounds either - you're actively comparing a throwback to something where legacy assets are actively being used in a large portion of the game; legacy assets that are going to be even more painfully obvious and out of place than they are now.
If PD started remodeling those standards from the moment they started developing GT5: Prologue, at least 70% of them would be complete by now. How many years since then, 7, 6? The standards were a design choice that shouldn't have ever been, and now they cannot go back on their choice.
The gap from PS2 to PS3 ain't as big as PS1 to PS2. Also the gap from PS3 to 4 is virtually nonexistent in stills.
The gap from PS2 to PS3 ain't as big as PS1 to PS2. Also the gap from PS3 to 4 is virtually nonexistent in stills.
I'll take it from this you have been given absolute assurances that pd intends to include all standard models from gt6 exactly as they appear now some 18 months or so before gt7 appears on ps4.
That's what I said. Porting them to GT5 was a wrong decision, and now they cannot go back and change their decision, thus they'll use them also on GT7. I wonder if Forza 6 is gonna launch with at least 600 cars, if that's the case, and with the customization options it offers, I'll have to seriously consider getting myself a XBONE instead of a PS4.The standards were the only design choice they had back in the PS2 era if I am not mistaken. Porting them over to GT5 is where they made the wrong choice, although I think if they had been working on them since the beginning of announcing GT5: Prologue, that would have been better than where we are now.
People tend to be a little knee-jerk about this game.
Are you sure about that? PS4 graphics seem much better to me (especially regarding the Uncharted teaser) than PS3, and we are only 7 months into the new generation. Compare 7 month old games on the PS3 rather than the 2013/2014 games for a better comparison. The leap from each generation in GT seems just as big as each other as well. Which is why it's a shame they are keeping the standard cars in my opinion, a crying shame infact.
Would other companies get away with the same thing just to fluff their character count?
.
Compare movies to games? Your post cannot even be taken seriously.
What's funny about this example is that Capcom actually did something like this with RE6.
Yes I understand this, but you are telling people they're going to look more out of place. I think, and myIf they're not remodeled from scratch and are using the same meshes that are woefully outdated than it doesn't matter how much they're gussied up - they're going to look out of place.
Graphics graphics graphics. How much do they actually affect gameplay? Well, other than draw distance, barely at all. I say keep the standards. I'd rather be able to drive around in obscure old Kei cars than not.
Compare movies to games? Your post cannot even be taken seriously.
The special effects in movies don't have anything with fluffing their character count.It was a direct response to Lewis' question about companies fluffing their character count.
The special effects in movies don't have anything with fluffing their character count.
It was a direct response to Lewis' question about companies fluffing their character count.
I can't see why they'd look "more" out of place.