Legendary cars dealer refresh

  • Thread starter sejtur
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Yes but the method of restricting them is worse in this game than it is in previous games and has been made worse by a patch, I know that is their decision but that doesn't mean the entire player base has to be happy with it. In the times I have replied to your messages I have been grinding out just to get the credits up a bit and I have struggled to get it to what I myself consider a reasonable level for the effort put in, prior to this patch it was more enjoyable to me - that may not match up with your experience but that's how it is for me. I don't recall them actively reducing the payouts in GT5/6 either.

Besides which, in previous games they did not hide certain car modification parts behind a roulette system that once you complete a menu book and end up with 80% of the lowest credit payouts, you can only get through a daily marathon with no additional way to obtain more.
And as pointed out, in Day 1 GT Sport, how easy was it to earn credits with a game made solely of online play? Versus what we ended up with in a short amount of time when they added single player races? The point is that theu are doing the same thing again, the game is not finished.

And again, you can't start making up statistics based solely on your own singular personal.experience with the roulette wheel.
 
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And as pointed out, in Day 1 GT Sport, how easy was it to earn credits with a game made solely of online play? Versus what we ended up with in a short amount of time when they added single player races? The point is that theu are doing the same thing again, the game is not finished.

And again, you can't start making up statistics based solely on your own singular personal.experience with the roulette wheel.
I didn't play GT Sport as it was online only (I am fully aware this was not the case later) so I am only focusing on the main entries into the series where credit earning was easier than it is here. As for the game not being finished, there is nothing to say to that, they have reduced credit payouts for no good reason as it certainly was not easy to earn credits before the patch. Even with the pre patch credit levels I would still be miles away from "earning" enough for certain cars. Games should have equal parts fun to a "grind", they can't even make custom races pay out anything meaningful.

As for the roulette wheel, fine we're never going to agree. Now how come you keep ignoring the fact that they HAVE placed things behind a roulette wheel that I may never win because of "luck". I paid to play a racing game that offers a tuning system whereby certain parts are locked behind a "luck" based ticket system that I can only earn one a day of with NO guarantee of one of the 4 options being a tuning part at all (like todays offering).

But fine, a "luck" based roulette system works for you, it doesn't work for me. There is nothing else to say on the matter as you are obviously for locking aspects of a game behind "luck" based tickets and I am completely against it, all tuning parts should be available in the tuning shop weather they are higher priced to reflect the complex nature (such as full engine swaps) or not.
 
Just curious, do you manually update the listings every day or is there some sort of API you tapped into that has all this info?
Unfortunately manual, the GT7 APIs the game uses are incredibly locked down
(presumably PD dislikes for what was made for GT Sport).

(You can actually notice it's definitely not from PD's data because I write all the car names in plain ASCII.)

edit: if only I checked the posts above to see Nen answering for me ;)
 
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Forza Bad. That's all there is to it. Even though T10/PG learned their lessons beforehand, and make a concerted effort to try and make the in game economy fair and not dependent on grinding to get anywhere credits wise, nor is wrapped up around micro-transactions, while the other side of the equation is trying through hell or high water to either back door it (GT Sport) or insert it on general release in order to preserve high critic scores (GT7) apparently Forza is still Bad and Evil to our mutual and dishonest friend here.
Oh the hypocrisy around this subforum goes even further than that, and not just from our Brazilian friend. Remember the FM7 launch where everyone and their sisters tore it a new one because it had "loot crates" suggesting MTX implementation, cars locked behind a system nobody understood/knew when they would become available, and featured exclusive cars in a weekly rotation that if you missed the opportunity to get them, no one knew when they'd be available again? Or when people laughed and said it made no sense that the Forza GT division had GT1/GT3/GTE/GTLM and Super GT/JGTC cars BOP'd together? Or that it wasn't a proper racing game because it featured pickup trucks and SUVs racing on actual tracks?

Any of that sounds similar to features in a game that came out recently? Hmmm?


PD basically took everything that sucked from FM7 and doubled down on it. Hard.
 
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"A sense of pride and accomplishment..."

Clown game. It's unbelievable that people are still vehemently defending this ****. PD could go as far as they'd like, some of you will always pretend like the people who just want to play a normal game and have fun are in the wrong.

I'm convinced they could literally double the price of all the cars currently in the game, and there would still be people claiming that it's a good thing because you're not supposed to get everything in two weeks and that this is all the fault of modern society (or whatever).

Anyone who's saying that they're going to buy this car with credits they earned through actually playing the game should really reconsider what they're doing. You're not supposed to earn credits, you're supposed to buy them. The "grind" that the game is supposedly meant to be centered around is something PD is actively discouraging.
 
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So the mclaren f1 costs "only" 180€ in microtransaction... Or at least 30 hours of grinding...

Cracking Up Reaction GIF by MOODMAN


My dream car will remain in the dealership for sure
 
The Mercedes-Benz Sauber C9 is available for $3,000,000 credits now.

I haven't picked up the C2 yet but I will do it tonight before it disappears.
I bought two of the Corvette already. I customized one of them and it can't turn very well.
 
Wasenhorn already said he set up a script on his computer so he can remote play grind 24x7.
Ah, this gave me some surprise nostalgia. Back in GT5 someone set up a desktop app to do remote B-spec grinding for credits. Can't remember the specifics now though.
 
"A sense of pride and accomplishment..."

Clown game. It's unbelievable that people are still vehemently defending this ****. PD can go as far as they like and some of you will still pretend like the people who just want to play a normal game and have fun are in the wrong.

I'm convinced they could literally double the price of all the cars currently in the game, and there would still be people claiming that it's a good thing because you're not supposed to get everything in two weeks and that this is all the fault of modern society (or whatever).

Anyone who's saying that they're going to buy this car with credits they earned through actually playing the game should really reconsider what they're doing. You're not supposed to earn credits, you're supposed to buy them. The "grind" that the game is supposedly meant to be centered around is something PD is actively discouraging.
We paid full price for this game and it came with 424 cars at launch. We have already paid for those cars. They belong to us. They are ours. We should be able to access them - all of them - through a reasonable amount of gameplay, like, say, playing the game regularly for six months.
PD should have 500+ additional cars waiting in the wings, ready to offer as DLC. If a DLC car came up that I had to pay $16.99 for, or even more, I would in no way feel cheated by that. I already have 424 cars, which came with the full ticket price of the game, so paying for more seems reasonable.
Making us pay real money for cars we already paid for is disgusting.
It'd be like going to a restaurant and buying a meal, then after a few mouthfuls the waiter says you have to pay extra to eat any more, or go wash dishes in the kitchen for half an hour to take another bite.
 
Ok.

We assume that we have to play a long time to get the rare cars. So why does a car at 18m appear 2 weeks after the game was released when no one can buy it.

is it just teasing?

No ofcourse, why dont you buy some MTX, dont want this car missed dont ya?
 
No ofcourse, why dont you buy some MTX, dont want this car missed dont ya?
The appearence of the McLaren F1 at this time is the clearest indication yet that PD want us to pay more real money, on top of what we already paid for the game, in order to access the content of the game we just paid for.
If it was DLC, fine (although still very expensive). Or if the game was free to play, fine. But this car was part of a full-price game at launch. Its silhouette appears in the garage. We already paid for it as part of the base game. PD is basically trying to screw people out of money for something they already bought. It's clear as day.
 
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People really will think they are entitled to everything. Maybe you should stop avoiding the question. Unless you agree with my assessment of your complaints?

Hey, video game developers, let me have the Master Sword at the start of the game, easily, kthx.
I'm going to try to address your question. No, I don't think I'm entitled to the McLaren or the master sword. I'm perfectly content to spend ridiculous amounts of time playing video games. HOWEVER... The issue being discussed here isn't the in game price of the car but rather that the car is priced in a way to make you have to spend nearly two hundred dollars in order to get it. I doubt you would see anyone complaining about the price of you couldn't open up your wallet and pay $185 for it. People would grumble about payouts and prices and then we'd all go on our way grinding fisherman's I'm order to get the cars. The issue is that this game is clearly built in a way to scam people out of money. In your example, it's like if you could just pay $200 and get the master sword at level 1. That's the issue here. And we've all gotten used to practices like this in gaming these days. However: 1. I'm ok if it would be like if GT itself was free and then you could buy cars faster, but it's not, it's $90. I shouldn't have to pay $90 in order to purchase the honor of getting further scammed 2. Again, we expect practices like this from some games, but we don't want to see GT turned into such a game. GT shouldn't be in the same league as the F2P Korean MMORPGs.
 
I'm going to try to address your question. No, I don't think I'm entitled to the McLaren or the master sword. I'm perfectly content to spend ridiculous amounts of time playing video games. HOWEVER... The issue being discussed here isn't the in game price of the car but rather that the car is priced in a way to make you have to spend nearly two hundred dollars in order to get it. I doubt you would see anyone complaining about the price of you couldn't open up your wallet and pay $185 for it. People would grumble about payouts and prices and then we'd all go on our way grinding fisherman's I'm order to get the cars. The issue is that this game is clearly built in a way to scam people out of money. In your example, it's like if you could just pay $200 and get the master sword at level 1. That's the issue here. And we've all gotten used to practices like this in gaming these days. However: 1. I'm ok if it would be like if GT itself was free and then you could buy cars faster, but it's not, it's $90. I shouldn't have to pay $90 in order to purchase the honor of getting further scammed 2. Again, we expect practices like this from some games, but we don't want to see GT turned into such a game. GT shouldn't be in the same league as the F2P Korean MMORPGs.
Sorry, but there is absolutely nothing forcing anyone to spend any real money to acquire a car. $20 million credit cars existed in GTS for four years, no one was forced to spend any money to get any of them. If you can't acquire the car now because you don't have the credits, then wait for it to appear again. It's that simple. You literally said you are willing to spend the time to play the game to get the credits needed, so do that.

Again, you don't need the McLaren F1 to win any races, you don't need the McLaren F1 to achieve anything kn this game. This is not a pay-to-win scheme. This is simple impatience because you believe you deserve to be able to buy the car now.
 
As I said before, why show the Stealths early in the Used Car Dealer that no one could afford?
They didn't. The "Stealths" appeared on game days 694-700, by which time it was possible to have completed 90% of the game.
$20 million credit cars existed in GTS for four years, no one was forced to spend any money to get any of them.
They couldn't. Microtransactions (cash-for-credits) didn't exist, and cars over 10,000,000cr (initially 2,000,000cr, but this was raised in March 2019) couldn't be purchased in the PS Store.
 
Again, you don't need the McLaren F1 to win any races, you don't need the McLaren F1 to achieve anything kn this game. This is not a pay-to-win scheme. This is simple impatience because you believe you deserve to be able to buy the car now.
The consumer pays £70+ for the game. That should be enough entitlement to gain access to any car on the game or be able to raise 'good enough funds' in a certain amount of time to attain such cars. There is no such as 'deserving' when its merely a virtual car in game that is worthless and these certain cars was easily accessible in past GT titles.
 
Sorry, but there is absolutely nothing forcing anyone to spend any real money to acquire a car. $20 million credit cars existed in GTS for four years, no one was forced to spend any money to get any of them. If you can't acquire the car now because you don't have the credits, then wait for it to appear again. It's that simple. You literally said you are willing to spend the time to play the game to get the credits needed, so do that.

Again, you don't need the McLaren F1 to win any races, you don't need the McLaren F1 to achieve anything kn this game. This is not a pay-to-win scheme. This is simple impatience because you believe you deserve to be able to buy the car now.
The 20 mil credit cars in GTS weren't on sale for a week before disappearing into the shadow realm. Besides, the way Polyphony did all this FOMO nonsense/credit income nerf is the scummy part, not the fact that people can't get the car in one day.
 
But it’s realistic! We all want it to be as realistic as possible, right?
I know your message is satire, but I'd like to add a precision : the rebuilding costs are not even realistic. They're not indexed on collector's market value in real life. For a regular production car, sure, rebuilding one from spare parts will be more expensive, but that's not the case for high value collection cars, where the value comes mostly from the chassis number at this point.
 
I know your message is satire, but I'd like to add a precision : the rebuilding costs are not even realistic. They're not indexed on collector's market value in real life. For a regular production car, sure, rebuilding one from spare parts will be more expensive, but that's not the case for high value collection cars, where the value comes mostly from the chassis number at this point.
Indeed, indeed. I made that post before I saw the new body and engine costs for the XJ13. Absurd! :lol:
 
They didn't. The "Stealths" appeared on game days 694-700, by which time it was possible to have completed 90% of the game.

They couldn't. Microtransactions (cash-for-credits) didn't exist, and cars over 10,000,000cr (initially 2,000,000cr, but this was raised in March 2019) couldn't be purchased in the PS Store.
Assuming that you either knew the Stealths were coming and had saved money, or that you played the game without ever backing out of events and advancing the calendar more than an optimized route. Either way, cars in the Used Car dealer were not inherently affordable on Day 1 of the game, nor were the Stealths the only large sum cars, and being able to buy all the available Stealths required a large sum of money since they put them all on the same days.

And how many people were forced to spend real money for 10mil credit cars? None. 10 mil, 20 mil, it makes no difference to the point that the existence of microtransactions does not force someone to use them just to get what they want.

The consumer pays £70+ for the game. That should be enough entitlement to gain access to any car on the game or be able to raise 'good enough funds' in a certain amount of time to attain such cars. There is no such as 'deserving' when its merely a virtual car in game that is worthless and these certain cars was easily accessible in past GT titles.
No, sorry, you're not entitled to that. A game with a progression system doesn't have to hand you anything in the time scale that you demand. Guess what, the cars weren't free in previous GT games either, you had to earn credits for them too. Having that earning be easier or harder does not negate that you still had to do the exact same thing, and could not inherently gain easy access to every car you wanted.

The 20 mil credit cars in GTS weren't on sale for a week before disappearing into the shadow realm. Besides, the way Polyphony did all this FOMO nonsense/credit income nerf is the scummy part, not the fact that people can't get the car in one day.
Except as has been pointed out ad naseum, the used car dealers have worked in this way before. Just because you were eventually able to work out how to game the system to get the UCD to give you the options you wanted does not change the fact that PD has offered you cars then taken them back away and made you wait, either through non-playing gaming the system or playing the game naturally.

If you're gullible enough to believe that a game should have had a small rally event being a huge payout that you were expected to grind, then I have a plot of land to sell you. They fixed a mistake (as well as several others in the update), they didn't decide to nerf things. If they wanted to make you grind the way to these cars, they would have had the payouts be lower from the start. PD knows how to do math.
 
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