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It's undoubtedly a pipe dream due to the aforementioned licensing hurdles, but I've always wanted a Gran Turismo Collection.
It's undoubtedly a pipe dream due to the aforementioned licensing hurdles, but I've always wanted a Gran Turismo Collection.
Are there really licencing problems with GT? Everything was alread licenced.
NFS Most Wanted from PS2 was also released again for PS3 and PS4 but was removed again. Was it removed because of licencing problems?
Are there really licencing problems with GT? Everything was alread licenced.
Licenses for things do expire over time and can be difficult to re-acquire.
It was, but some of the companies in the original GT are no longer owned by the same entity. For example in 1997 TVR was owned by Peter Wheeler, since then it's changed hands twice. While the new owner is probably ok with the cars being used, Sony would still need to go through the motions to get a new license. This costs money and probably wouldn't be worth it.
There's also the issue that some companies might not want their older products relicensed for a game in 2018. Companies essentially license their products as a means to advertise, so why would they want to include products they no longer sell?
It's definitely all possible, but given the PS Classic is a limited run and licensing needs to be secured for other games, it's probably not worth the extra cost.
I doubt you'll see any licensed sports games on the PS Classic either. It's not impossible, just highly unlikely.
Thanks for your answers! I did not thinked about companies were the owner has changed.
It is actually weird that licensing is so difficult. It basically is a form of free advertisement. And they actually even receive money from it as well. Licensing in gaming really needs to modernize. For example a game like Pro evolution soccer cant even use real names and clubnames because of exclusive licensing by FIFA. EA is so dominant other developers dont bother to make football games anymore except Konami. In the end it is all about the money.
But designing that virtual showroom experience is more difficult than you might imagine. As much as Ford needs to be in the next Forza just to be competitive, there is a lot that can go wrong for the company. Games aren’t like movies: cars won’t always be shown from predefined perspectives pulling off preplanned death-defying stunts. In fact, hyperbole can create dangerous consumer expectations, especially when games are capable of so much–with a few keystrokes, a Focus could hit 500 mph in a game and corner on a dime–but that’s not what Ford wants.
“We want to make sure the user has the same experience in games as when they drive the vehicle in real life. The worst thing we could do is soup the car up in the game so when they drive it in real life, they don’t find the car up to snuff,” McClary tells us, referencing the limitless depth of precise technical data that Ford will share with licensees to ensure accuracy.
There are valid concerns for a manufacturer to have when having their cars included in a game, check out this snippet from an article I found covering car licensing in video games:
Racing games risk creating false ideologies about real cars. Plus, the last section of that extract mentions how Ford provided Turn 10 with technical data and that's something not all manufacturers are able to do, so it wouldn't be surprising to see some brands pulling out if they felt as though their product was being unfairly represented.
Ridge Racer 4 is already anouncedAn RR4 remaster would be more deserving of my £90.
Ridge Racer 4 is already anounced
All I get out of the article is that I dont see any reason why it should be difficult. For games like burnout or other games where you are encouraged to crash I fully understand, but a game like Gran Turismo?
Um Tekken 3 is one of five out of 20 games announced for the PlayStation Classic so far.Fine with me, only sports game I played was IIS Pro, which had no licenced players or teams as far as I can remember.
EDIT: Also worth remembering that Tekken 3 isn't avaliable digitally due to licencing issues around the character Gon.
I’ve been trying to think of other PS1 games I’d like, other than GT and MGS; Smackdown 2, Syphon Filter, Ape Escape (though that came bundled with the Dual Shock)... Crash Bandicoot, Abes Odessy, Tony Hawks Pro Skater 2, Symphony of the Night...
I know?Um Tekken 3 is one of five out of 20 games announced for the PlayStation Classic so far.
The same was said of the NES Classic and the SNES Classic, both sold out world wide.
If the PSX was successful for it's wide range of titles, why would they then only limit it to the top selling titles?
I was disappointed too that it wont support disc based PSX games, but this thing is tiny, I don't think its physically big enough to hold discs, let alone all the gubbins needed to play them. Then those internals only add to the cost and bulk of the system designed to be small, cheap and robust.
Hardware emulation of the PS3 is never going to happen, at least not for a long time. The Cell is a giant, expensive ****ing piece of garbage.
Here's two examples from Gran Turismo 2:All I get out of the article is that I dont see any reason why it should be difficult. For games like burnout or other games where you are encouraged to crash I fully understand, but a game like Gran Turismo?
This was the part of your earlier post that confused me about the entire conversation. The PS3 always emulated PSX games entirely in software; no different than what the Playstation TV/Vita did. The PS2 had the PSX CPU in it, but it was in there as part of the actual PS2 architecture instead of just being because it was used for PSX games (I think it was used for controlling the DVD and hard drive or something to that effect); and the PS3 didn't have it in it at all.The PS2 had the PS1 chips on board and the early PS3's also had the PS1 and PS2 chips on board.
I assume you mean Legend of Dragoon.Panzer Dragoon
The music is Sony music and a non issue. They own the copyright for it. They could use it or replace it with new music.Here's two examples from Gran Turismo 2:
Venturi makes weird electric concept cars, or at least that was the last thing they were doing. They may not want to associate their brand anymore from the time when they were competing with Ferrari and Lotus.
Vector doesn't make much of anything, but Wiegert almost certainly does not want to associate the Vector brand with the company in the late 90s (when it appeared in a handful of games) after it was stolen out from under him and merged with Lamborghini.
Put that back to Gran Turismo 1. That is entirely made up of cars that are twenty years old, most of them even older than that. How many of those manufacturers are interested in a game featuring their cars being rereleased when none of the cars in it do anything for their bottom line for the cars they are selling today? Does Chevrolet gain anything when the newest Corvette in the game is from 1996? No. And what if they want people talking about the car sold in 2018 instead?
You also have to consider that that console generation was the first one where licenced music became a huge deal. Gran Turismo 2 was loaded with licenced music from contemporary popular bands, even wound into the cinematics. That's more money Sony has to pay, unless they take a knife to the whole thing and end up with a controversy not unlike what the GTA games get every few years. All when they would also probably rather have you buy their newest game instead. There's a reason that the PSN Classics and similar stuff on XBLA are almost always things with content that doesn't have to be licenced.
This was the part of your earlier post that confused me about the entire conversation. The PS3 always emulated PSX games entirely in software; no different than what the Playstation TV/Vita did. The PS2 had the PSX CPU in it, but it was in there as part of the actual PS2 architecture instead of just being because it was used for PSX games (I think it was used for controlling the DVD and hard drive or something to that effect); and the PS3 didn't have it in it at all.
I assume you mean Legend of Dragoon.
That's strange, since I'm looking at the track list for the game in NTSC and PAL and absolutely none of those bands in it seem to be ones that were ever signed with Sony or BMG. Perhaps you can enlighten me which specific songs Sony can reuse without paying anyone since it "is Sony music"The music is Sony music
That's not how music copyright works. They aren't granted a licence in perpetuity just because they used it once.and a non issue. They own the copyright for it.
You don't say:replace it with new music.
unless they take a knife to the whole thing and end up with a controversy not unlike what the GTA games get every few years.
No it doesn't. It has been purely software since the very beginning. The only system that could access the Playstation Store that had anything even resembling PSX hardware was the PSP CPU, which it actually leveraged to make PSX games run as well as they did while offloading the rest of the functions to software emulation.PS3 has a physical chip to give it hardware compatibility with PS1.
It actually had both main chipsets, GPU and CPU.The original, pre European launch version, had a chip that gave PS2 hardware compatibility.
No it wasn't. They removed the CPU, but the GPU was still there providing hardware emulation.The latter was reduced to software emulation with the European launch
Until they introduced PS2 Classics, which was just a software emulator tied to individual games chosen based on compatibility.and removed entirely at some point later on.
They could have made it PS One sized just styled like the original Playstation. That to me would be enough of a reasonable size reduction whilst retaining disc support.
Your thinking of software based emulation, hardware base emulation is easy because all they do is dump the original chips in the system. The PS2 had the PS1 chips on board and the early PS3's also had the PS1 and PS2 chips on board. By the end of PS3's run the super slim had a simplified and more affordable CELL/RSX chipset. Fast forward to now and they could put a even more miniturised version of that in a PS5 for like $15 a unit.
I don't really share your sentiments on the Cell, yes it was hard to code for (initially) but it was a powerful cutting edge piece of kit which produced amazing results seen in AAA titles in the PS3's later years which could still stand up to some games today.
When you sign a contract with a major label you generally hand over the copyright.That's strange, since I'm looking at the track list for the game in NTSC and PAL and absolutely none of those bands in it seem to be ones that were ever signed with Sony or BMG. Perhaps you can enlighten me which specific songs Sony can reuse without paying anyone since it "is Sony music"
That's not how music copyright works. They aren't granted a licence in perpetuity just because they used it once.
You don't say:
No it doesn't. It has been purely software since the very beginning. The only system that could access the Playstation Store that had anything even resembling PSX hardware was the PSP CPU, which it actually leveraged to make PSX games run as well as they did while offloading the rest of the functions to software emulation.
It actually had both main chipsets, GPU and CPU.
No it wasn't. They removed the CPU, but the GPU was still there providing hardware emulation.
Until they introduced PS2 Classics, which was just a software emulator tied to individual games chosen based on compatibility.
Anything else, or are there more things from over a decade ago that you want to try and educate everyone about?
We've had a solid PS1 emulator for more than 10 years. Why do we need this again?
This was the part of your earlier post that confused me about the entire conversation. The PS3 always emulated PSX games entirely in software; no different than what the Playstation TV/Vita did. The PS2 had the PSX CPU in it, but it was in there as part of the actual PS2 architecture instead of just being because it was used for PSX games (I think it was used for controlling the DVD and hard drive or something to that effect); and the PS3 didn't have it in it at all.
Not everybody has the knowledge/desire to use emulators.
Sony Computer Entertainment, the entity that would have licenced the music for use in Gran Turismo 2, is not a major label. The copyright was also not handed over to Sony Music Entertainment for use in one game. If you go to a store and buy a copy of the remastered version of Core, released long after GT2 was, it does not say "Atlantic Records, except Sex Type Thing which is © Sony Music Entertainment." If you go on YouTube and look up the official video of Sex Type Thing, it does not say "© Sony Music Entertainment". If you look at the GT2 manual, it does not say "© Sony Music Entertainment." What it actually says in Gran Turismo 2's manual that I have sitting in front of me, is "Produced Under License from Atlantic Recording Corp by Arrangement with Warner Special Products." What part of that sentence suggests that Sony is the one that owns the copyright to that song from GT2?When you sign a contract with a major label you generally hand over the copyright.
He's presumably referring to the one in the PS3/PSP/Vita.Not everybody has the knowledge/desire to use emulators.
No it didn't. Not even the later PS2s, even some released well before the PS3 was, had any of the PS1 chipsets included in them. That is to say, even the later PS2s didn't use hardware emulation for PSX games. It's simply not how the system worked, which has hashed out through countless years of emulator development for both systems.The launch 60GB PS3 (apart from the EU launch 60GB) had the full PS1 chipset, built in as part of PS2 chips and then integrated into one Emotion Engine/ Graphics Synthesizer chip, it was not software emulated.
The PS4 could already emulate the PS2 while spending no money on including PS2 hardware. The PS3 already did a passable job at it by the end of its life, since the emulator used for the PS2 Classics was fairly compatible with a far wider variety of games than were ever released. There's no reason to include any PS2 hardware in a theoretical PS5 when it already wouldn't be needed now.This chip could now be shrunk and made for hardly any money being 18+ year old technology.
If that was true, why did they go to the effort for Tekken 3 when Tekken 2 would have done just fine... they even have the ROM on PSN for easy copy/paste?It was, but some of the companies in the original GT are no longer owned by the same entity. For example in 1997 TVR was owned by Peter Wheeler, since then it's changed hands twice. While the new owner is probably ok with the cars being used, Sony would still need to go through the motions to get a new license. This costs money and probably wouldn't be worth it.
There's also the issue that some companies might not want their older products relicensed for a game in 2018. Companies essentially license their products as a means to advertise, so why would they want to include products they no longer sell?
It's definitely all possible, but given the PS Classic is a limited run and licensing needs to be secured for other games, it's probably not worth the extra cost.
I doubt you'll see any licensed sports games on the PS Classic either. It's not impossible, just highly unlikely.
via"The 20 titles launching with the PlayStation Classic were selected due to their popularity amongst original PlayStation fans," the spokesperson told IGN. "However, it is important to note that the title list is tailored to each region."
If that was true, why did they go to the effort for Tekken 3 when Tekken 2 would have done just fine... they even have the ROM on PSN for easy copy/paste?