Sound Update (PD is now hiring! + Email!)Answered 

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Oh how funny, the X1 is 5 times as loud as any other car on GT6. Someone noticed it and asks the support for help. Very funny. Yeah look at him, new sounds and all he does is complain. HAHAHAHAHAHA.

Except he does have a point because the X1 is 5 times as loud as any other car in GT6. Which is just annoying cause you have to turn down the volume overall to a point you barely hear any other sound, if at all. If you have a proper sound system and usually play with turned up volume the exaggerated volume of the X1 is even more annoying.
It's the same with GT6's broken cockpit lighting, yeah, are they too dumb to turn up brightness on their TV? It's even a quick option! People should definitely have to change their TV settings everytime they drive a certain car or even want to use cockpit camera, that's totally fine! They are just crying babies!


;)
 
Well, people wanted REAL sounds. Last time I checked, a loud REAL race car clocked in at WELL over 150 db. I don't see what the complaint is....

So, do you want REAL sound levels or not? Hmmm? ;)
Sound levels aren't the historical problem with GT engine sounds, it's the accuracy of sound in relation to the real car. I don't know about the X1 because I don't drive those cars, but the new Senna F3 is much louder than any other car I've driven and it's far too loud in relation to the rest of the game. It's the only car I drive that I have to turn the sound down for.

Loudness control I already have with the volume button, I don't need PD to artificially increase the volume level for certain cars. It's a minor annoyance but still...
 
Sound levels aren't the historical problem with GT engine sounds, it's the accuracy of sound in relation to the real car. I don't know about the X1 because I don't drive those cars, but the new Senna F3 is much louder than any other car I've driven and it's far too loud in relation to the rest of the game. It's the only car I drive that I have to turn the sound down for.

Loudness control I already have with the volume button, I don't need PD to artificially increase the volume level for certain cars. It's a minor annoyance but still...

Then again when you look at it all, race cars ARE meant to be louder then your average Corolla, not the same volume.

That link is just whining.
 
Then again when you look at it all, race cars ARE meant to be louder then your average Corolla, not the same volume.

That link is just whining.
True, but the rest of the race cars in the game are not for the most part, they've had their sound someone muted so you don't end up blowing your speakers from the volume. The F3 sticks out like a sore thumb volume wise relative to most cars in the game. Anyone listening on TV speakers may not notice it, with full surround and the "Large Room" settings...it's too loud.
 
True, but the rest of the race cars in the game are not for the most part, they've had their sound someone muted so you don't end up blowing your speakers from the volume. The F3 sticks out like a sore thumb volume wise relative to most cars in the game. Anyone listening on TV speakers may not notice it, with full surround and the "Large Room" settings...it's too loud.

Hmmmm, I'll try out the "Large Room" settings tomorrow. I think right now it's set to "Living Room" I won't lie that the Red Bull and Senna cars are loud but I didn't think they were THAT loud.

I use Logitech X530s and the sounds come out nicely on those, especially through headsets but let's see what tomorrow's experiment holds.
 
Hmmmm, I'll try out the "Large Room" settings tomorrow. I think right now it's set to "Living Room" I won't lie that the Red Bull and Senna cars are loud but I didn't think they were THAT loud.

I use Logitech X530s and the sounds come out nicely on those, especially through headsets but let's see what tomorrow's experiment holds.
That may have something to do with it if this is what you have:
http://www.amazon.com/dp/B0002WPSCG/?tag=gtplanet-20

I'm a step or two above that.:)
 
Johnnypenso is internet flexing:crazy:

I have exactly those. There's a home theater down stairs but moving my PS and all of that stuff:indiff:
Budget systems tend to lack depth and dynamic range, which might mask the the excessive loudness. If you set up the PS3 downstairs just for a GT6 demo, you'd probably never move it back..I highly recommend it:lol:
 
There is also the issue of having a perfectly good sounding car audio turn to crap after installing a fully adjustable transmission. What the hell is that all about? If anyone has the Mazda RX-7 Touring Car that was originally released in GT5....what do you think of it's sound stock or modified? I think a lot of the original car engine sounds used by PD are analog and in order to be used in GT5 & 6 they had to either be recorded again, or run through a analog to digital processor. This may account for loss of sound quality.

Some of the older car sounds may no longer be available for PD to record. So what do they do in that case? Create their own sound track for that car? Or find an old recording and attempt to clean it up digitally?

It remains that some cars in GT5 and 6 sound really good. And for sure some sound very bad especially when engine/exhaust parts and transmission are modified. Only PD sound engineers (if they have any) know why.

One last thing about sound, humans often hear louder as better. That true with music and with car exhaust.
For sure F1 and even Lamborghini spend millions on tuning their exhaust notes. Because fans and customers love those sounds.
 
I don't know. About as long as it takes me to lose interest, at which point it won't matter any more. I disagree that it is a simple question; if all people want to know is "are we getting an update", that has been answered: GT7. The trouble is, that kind of answer wasn't enough in the past, and it won't be enough now.

I will say I'm disappointed in the rate (or consistency of the rate) at which stuff is posted to the new blog. But this drip-feeding of info is a deliberate control of the "playing field" when there is competition, as much of a mixed blessing as that can be.
They've been "updating sounds" for a long time. So if the question is, "are we getting an update", we've already been. I guess there are differences in the meaning of "update" though, as I haven't heard an update yet to my definition.

The actual question, I think, for most people, is when or if GT will ever have cars that really sound right, let alone actually hosting the sound of a proper V8 with non-street exhaust.

It depends what you mean by quality. The fidelity (accuracy of the individual parts of the sound) is much lower on the Red Bull and Senna cars, but the quality of their response to the control inputs is much greater. The quality of the rawness of the sound, and its range of expression even with static controls, is also much better.

I personally believe those two things combine to outweigh the reduction in fidelity for many people, resulting in the perception of better overall quality (of experience). Which is interesting; I think it's all a little experiment to see how we'd take that drop in fidelity.

The sound of the Lexus CCR or whatever is blah, as per usual. I don't see people talking about how it sounds like more of the same.

The 2 new cars you mention are high-pitched engines, to be honest PD has made plenty of decent sounding high-pitch engines already.
I am mighty curious how you know the accuracy of fidelity in the Red Bull and Senna cars, exactly?

So anyway, it's more of the same. High-pitched engines can sound good in GT, the Lexus is a Hoover, and everything's the same on my PS3.
 
Is there a thread where it informs the players which vehicles have updated sounds to mimic real life cars? I do not have much in-game currency so if anyone knows a decent priced cars with good sound, I would be thankful if you can list one or two. Thanks in advance 8)
 
...

The sound of the Lexus CCR or whatever is blah, as per usual. I don't see people talking about how it sounds like more of the same.

The 2 new cars you mention are high-pitched engines, to be honest PD has made plenty of decent sounding high-pitch engines already.
I am mighty curious how you know the accuracy of fidelity in the Red Bull and Senna cars, exactly?

So anyway, it's more of the same. High-pitched engines can sound good in GT, the Lexus is a Hoover, and everything's the same on my PS3.

I don't know what the Lexus has to do with anything; it uses recycled samples. They clearly picked the wrong ones out of the legacy sets, again.

Regardless of what "pitch" the engines are, there is a marked difference in the structure and quality of the sound coming from those 7 cars. It's much rougher, more animated and generally less clean and less accurate in terms of timbre, although it is much more accurate in terms of the on- / off-throttle behaviour etc.

It's interesting that those 7 cars have sounds that are authentic for their supposed engine configurations, which has not always been the case for so-called "high-pitch" engines, whatever that means.
 
I don't know what the Lexus has to do with anything; it uses recycled samples. They clearly picked the wrong ones out of the legacy sets, again.

Regardless of what "pitch" the engines are, there is a marked difference in the structure and quality of the sound coming from those 7 cars. It's much rougher, more animated and generally less clean and less accurate in terms of timbre, although it is much more accurate in terms of the on- / off-throttle behaviour etc.

It's interesting that those 7 cars have sounds that are authentic for their supposed engine configurations, which has not always been the case for so-called "high-pitch" engines, whatever that means.
You dont know what a high pitched engine sounds like? Or what it is?
Are you kidding?

What 7 cars?

The Lexus was released with the Senna cars, but people arent raving about its sound, they arent telking about it at all.
 
You dont know what a high pitched engine sounds like? Or what it is?
Are you kidding?

What 7 cars?

The Lexus was released with the Senna cars, but people arent raving about its sound, they arent telking about it at all.
If you drive the 97T, for example, at low rpm, there's plenty of 3-cylinder bass and growl. If we're talking high rpm, that's relatively "high-pitched" (for an engine), regardless of the engine configuration etc.; even a four-stroke single would sound "high pitched" if you revved it fast enough (i.e. like this).

The beloved cross-plane V8 has a substantial 8th order (4 times crank speed) element, regardless of the configuration of crank, cams, intake and exhaust. At 4 x 6000 rpm, that's pretty high-pitched, but since that doesn't translate in most people's "impression", there's clearly more to it than that.

The 7 cars are the X2010, X2011, X2014 Junior, X2014 Standard, X2014 Fan, 97T and the RT3.

The Lexus doesn't share the same approach to sound as those cars; but maybe people just don't know how it should sound, which would be odd. All of that, and the point about "high-pitched", hinges on listening skills.
 
what is laughable is to see/hear that they sampled cars sounds with lots of microphones and come to such a result
and reuse wrong sample all over the place
even with a single sample of an idling Dodge charger 440 R/T found on the web,
i was able to make different pitched variation (probably not accurate)
but sounding a lot better than what they provide us
maybe the game i imported that car in had a better sound engine (from the beginning) but GT is 15 years old :rolleyes:

do they use specific ps3/GT sound settings and sound systems (amp/speakers) ?
so it sounds ok for them and some peoples who have the same settings ?

hard to believe it and blame any sound system or tv like i saw some already said
when you can hear movies voices/sounds/FX accurately directly from cable provider or coming from a blue-ray played by the ps3
 
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what is laughable is to see/hear that they sampled cars sounds with lots of microphones and come to such a result
and reuse wrong sample all over the place
even with a single sample of an idling Dodge charger 440 R/T found on the web,
i was able to make different pitched variation (probably not accurate)
but sounding a lot better than what they provide us
maybe the game i imported that car in had a better sound engine (from the beginning) but GT is 15 years old :rolleyes:

do they use specific ps3/GT sound settings and sound systems (amp/speakers) ?
so it sounds ok for them and some peoples who have the same settings ?
I expect if PD used more accurate samples, the car would sound better than your pitched idle sound, significantly. Their sound engine is excellent, far superior to most.
You had the advantage of using whatever length loop you wanted, whereas the majority of the samples used in GT6 are around 1-2 seconds at most, just like GT2. That short length contributes to a flat sound.

The whole design direction for the sounds on PS3 was likely produced with the new sound method in mind; that audio direction was the first clue that they were working on a new method, evident as early as GT5P in 2008. So you've got this weird mixture of realistic mixing and effects (as filters etc.), plus anaemic samples carried over from the original Playstation (remastered, but structurally identical).

It'll all make much more sense when they can reunite the improved sound engine with the new generation method.
The fact that all the sound artists are likely to have been working on authoring content for that new method, and the game has been furnished with recycled, legacy samples from a previous game, probably implies those old samples were picked by non-competents in the field of car sounds. Hence the laughable accuracy (which, granted, is not a new problem; but the stock sounds were always dependable in the past - not so any more).
 
That's been answered: GT7.

Yeah true, but for GT6's improved sounds is the expectation.

I think now with Kaz he doesn't really give concrete release dates that much with features far before time, mostly because I think since GT is so complex now that many things can go wrong and push a release date really far. Oh well, as long as they make it good.
 
Yeah true, but for GT6's improved sounds is the expectation.

I think now with Kaz he doesn't really give concrete release dates that much with features far before time, mostly because I think since GT is so complex now that many things can go wrong and push a release date really far. Oh well, as long as they make it good.
GT6 isn't getting a major update to sounds. And we know it won't be in July.

And yes, it really is very complex.
 
GT6 isn't getting a major update to sounds. And we know it won't be in July.

And yes, it really is very complex.

he said “I think the quality of the sounds in Gran Turismo 6 will be improved, but most of the work will be done in Gran Turismo 7.”

So GT6 SHOULD get an update but the definitive update will be for GT7. I'm so sure I'm reading that correctly
 
So GT6 SHOULD get an update but the definitive update will be for GT7. I'm so sure I'm reading that correctly
I wouldn't let your imagination run away with what "improved" might mean for GT6. I mean, the sounds were improved for GT5 via patches, as well.

I have a small amount of hope regarding what it might be, but it's more likely to be mixing tweaks and the odd change of samples for some cars.
 
I wouldn't let your imagination run away with what "improved" might mean for GT6. I mean, the sounds were improved for GT5 via patches, as well.

I have a small amount of hope regarding what it might be, but it's more likely to be mixing tweaks and the odd change of samples for some cars.

Still though, something's better than nothing ;)
 
So GT6 SHOULD get an update but the definitive update will be for GT7. I'm so sure I'm reading that correctly
I expect nothing noticable on GT6 and all the work to be done on GT7. I appreciate he position Kaz is in and think whole comment is really marketing speak for, "Don't worry, we're working on it, GT7 is where the big change will be"

I did however note that he did not say at any point, and probably won't, that the sounds will be ready at the launch of GT7. I would not be surprised if they weren't.
 
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