Wait.........GT5 IS playable at Gamescom show floor

  • Thread starter Kingdizzi
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Is the Lancer a Super GT 300 or a D1GP car? It has a livery and full body kit.
Also, the car behind the WRX, is this a 370Z?
 

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Is the Lancer a Super GT 300 or a D1GP car? It has a livery and full body kit.
Also, the car behind the WRX, is this a 370Z?

Yes 370Z and the HKS Hypermax time attack evo, both have been mentioned in the master car list already.
 
No I meant that it looks slow...looks like the car is doing half the speed that's indicated

Not trying to take the mick, but it might be because it's in km/h, and you're used to mph (assuming you are used to mph...)

Also, I am currently beyond excited fdsjgfdf. This is instantly and permanently [read: semi-permanent] my favourite website.
 
You see, in the min. 0:51 on the left screen, the car's doors is open after the guy crash.

I'm not understand some people, we are in front of GT5, with exterior damage on all the cars, roll-overs, 1000 cars with the quality of GT5P.

I'm very happy because i just can see it, as been 5 yrs, was a long way, but finaly the gran daddy is here.

Cheers men:tup:

Sorry my english.
 
Just if no one notice, if you go frame by frame in the video. Around 1:28 you can clearly see the subaru's side mirror make contact with the concreat wall, then you see it go inside it.

So, maybe the damage is only visible on chase cam rather then indash?
 
Just if no one notice, if you go frame by frame in the video. Around 1:28 you can clearly see the subaru's side mirror make contact with the concreat wall, then you see it go inside it.

So, maybe the damage is only visible on chase cam rather then indash?

This again brings up the question with interior damage and those 'Premium' model cars.
 
some small observations from the vid.. i like how the co driver reacts to the weight transfers, also the lighting and reflections seem very good (tho you cant judge these very well with the quality of footage we've seen). also, anyone else think the AI is a bit more aggressive in the vid? when the car behind (couldnt id what it is, but its at 1:40ish mark) is close, he rarely stays in the optimal path and is actively looking for a chance to overtake...
 
some small observations from the vid.. i like how the co driver reacts to the weight transfers, also the lighting and reflections seem very good (tho you cant judge these very well with the quality of footage we've seen). also, anyone else think the AI is a bit more aggressive in the vid? when the car behind (couldnt id what it is, but its at 1:40ish mark) is close, he rarely stays in the optimal path and is actively looking for a chance to overtake...

I noticed the same thing; also, as a positive note, the AI doesn't collide with the player or try a kamikaze-style pass in a narrow spot such as the last sector in R246. :)
 
Not trying to take the mick, but it might be because it's in km/h, and you're used to mph (assuming you are used to mph...)

Also, I am currently beyond excited fdsjgfdf. This is instantly and permanently [read: semi-permanent] my favourite website.

I'm from Australia so I'm used to km/h. It really didn't look like he was doing those speeds...hmm...I'll just wait and see. Other than that the game is looking great can't wait to see some more footage.

I wonder if the engine sounds have improved too that's another thing that's very important to me. Forza has excellent sounds, if only Turn 10 and Polyphony teamed up to make the ultimate simulator
 
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