Kazunori Yamauchi Responds to Gran Turismo 7 Fan Outrage

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If his altruistic ambitions for the game was longevity, why did the game launch with Brand Central and Legendary Cars? Why wasn't it launched purely with the Used Car Dealer, with a fair number of cars to satisfy at launch, and build the game that way?

Because what we have is a mix of overpriced used cars, cars that appear in both UCD and BC for relatively little price difference, and legendary cars that cost 18.5 times the credit bonus given to deluxe players who spent out even more on the game.

As much as I've enjoyed it, the game is a shambles of mechanics, capitalism and anachronism.
 
Another good one.


Glad to see Ben Affleck is making gaming videos now.

VXR
If his altruistic ambitions for the game was longevity, why did the game launch with Brand Central and Legendary Cars? Why wasn't it launched purely with the Used Car Dealer, with a fair number of cars to satisfy at launch, and build the game that way?

Because what we have is a mix of overpriced used cars, cars that appear in both UCD and BC for relatively little price difference, and legendary cars that cost 18.5 times the credit bonus given to deluxe players who spent out even more on the game.

As much as I've enjoyed it, the game is a shambles of mechanics, capitalism and anachronism.

VXR, everyone knows that the best way to increase game longevity is to have a limited single player career that barely gives you the money to buy any of the cars you want.
 
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It's not an unmitigated disaster, it's still perfectly playable and a heap of fun.
I totally disagree, but what if players could make all custom choices for BoP, tyres, BHP? Even I would think the game was almost or mostly OK even with all the money grinding involved. It would take 1 hour of coding if not less.

Perhaps the best solution would be to allow everyone to be able to set a race awards multiplier from x1 to x10. That way each person could have the level of grind that personally suits them.
Then obviously and by absolute guarantee, there would be no problems with the in-game economy whatsoever. And MTX would be totally irrelevant. Then only the PP limits left to lose and the GT7 game is great again!!!
 
I totally disagree, but what if players could make all custom choices for BoP, tyres, BHP? Even I would think the game was almost or mostly OK even with all the money grinding involved. It would take 1 hour of coding if not less.
If the "Custom Race" mode firstly had the amount of customisation options for races that the career mode does, and secondly had reasonable race payouts that mirrored the world circuits mode, THEN it would be perfectly playable and a heap of fun.
 
Sometimes PD Listens, and hopefully, this is one of those times.

The credit system, as it is, encourages grinding above all else. 3 minutes at Fisherman's ranch is the best time spent in the game 3 minutes and 20 seconds (or there abouts) and you get 45000Cr. Why do anything else? Once all the menus are finished, and all prize cars are gained, why do anything else? 30 minute races? for 5000Cr? I'm sorry, what?

Buying credits for the impatient at, say. $20 for 50mil CR, I can see that. I might even buy in to that, but as it stands, it's obnoxious.

This is a gross miscalculation. They all got this wrong. The design team, the producers, SCE, all of them. I mean, I buy a race car, and then I still have to buy more racing parts to be able to adjust it. This isn't just about people who want instant gratification. The miserable payouts alter the game play behaviour and incentivise grinding Fisherman's Ranch, while disincentivising pretty much all else in the game.

If Kaz really cared, he'd stand up and correct this travesty.
 
The credit system, as it is, encourages grinding above all else. 3 minutes at Fisherman's ranch is the best time spent in the game 3 minutes and 20 seconds (or there abouts) and you get 45000Cr. Why do anything else? Once all the menus are finished, and all prize cars are gained, why do anything else? 30 minute races? for 5000Cr? I'm sorry, what?
I just don't think you can stop people from grinding, no matter what the state of the game economy is.

Like, say, if all the races paid out at the same rate per minute (or any other timeframe), I could only see players going for the races that take the least amount of effort (boring) or re-doing their favorite race(s) until they get bored of it.

Even raising the payouts, I believe players would still try to optimize their credit haul by grinding. You can't get rid of the initial problem, which is players wanting to explore their interests as quickly as possible and having to collect Chuck E. Cheese coins to do so.
 
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Sometimes PD Listens, and hopefully, this is one of those times.

The credit system, as it is, encourages grinding above all else. 3 minutes at Fisherman's ranch is the best time spent in the game 3 minutes and 20 seconds (or there abouts) and you get 45000Cr. Why do anything else? Once all the menus are finished, and all prize cars are gained, why do anything else? 30 minute races? for 5000Cr? I'm sorry, what?

Buying credits for the impatient at, say. $20 for 50mil CR, I can see that. I might even buy in to that, but as it stands, it's obnoxious.

This is a gross miscalculation. They all got this wrong. The design team, the producers, SCE, all of them. I mean, I buy a race car, and then I still have to buy more racing parts to be able to adjust it. This isn't just about people who want instant gratification. The miserable payouts alter the game play behaviour and incentivise grinding Fisherman's Ranch, while disincentivising pretty much all else in the game.

If Kaz really cared, he'd stand up and correct this travesty.
Too many people want instant gratification these days. That's not how life works.
 
Confused Tom Hanks GIF


250 hours instead of 4000 is not "instant gratification".

P.S. This isn't life, it's a video game.
Life won't give you everything you desire at the click of your fingers mate.
how many times do we need to keep debunking this absolutely horse**** talking point before people stop using it
It's not though.
 
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All most people want is to go from a 30-hour grind for 1 expensive car to 15-20-hour at most. No instant gratification, there is effort required, it just isn't unnecessarily tedious.

Or hell, if they want to keep the lower payouts & higher priced cars, then remove the time gates so those cars are always there waiting whenever they get the needed credits.
 
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That does not answer my point in the slightest, or address your incorrect straw man. Try again.
But the fact is you have to wait to get your reward.
In this circumstance you miss the mark completely. It is not instant gratification they want, just any gratification at all.
You can still get it.
 
I just don't think you can stop people from grinding, no matter what the state of the game economy is.

Like, say, if all the races paid out at the same rate per minute (or any other timeframe), I could only see players going for the races that take the least amount of effort (boring) or re-doing their favorite race(s) until they get bored of it.

Even raising the payouts, I believe players would still try to optimize their credit haul by grinding. You can't get rid of the initial problem, which is players wanting to explore their interests as quickly as possible and having to collect Chuck-E-Cheese coins to do so.
Too many people want instant gratification these days. That's not how life works.
Let me be more clear, because I hate to be a complainer without concrete, actionable answers.

As the game stands now, the first thing everyone needs to do is grind Fisherman's Ranch. Before, you go to the used cars, better grind Fisherman's. Before you go tune a car, better grind Fisherman's. Since many cars are only available at intervals, you have to grind to get them, or miss them for weeks (or months, who knows?). The grind has become everything.

What could have been done (other than reasonable payouts for time investments)? Tunes could be shared, like liveries, and pay credits back to the people who share them. Same with liveries. 10000CR reward for a livery like, or even a photo like, and what about the decal makers?!!! Incentivise something other than the grind. After all, the creators out there are the ones that are making the game MUCH more enjoyable.

A Daily Race podium should be rewarded heavily. Incentivise having people drive clean and race better.

Create a way for dedicated players to avoid having to spend so much time at Fisherman's Ranch. For the rest, ok, go buy some credits, but GEEZ LOUISE get your head on straight and lower the price.
 
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