Legendary cars dealer refresh

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I just do races and collect my wheelspins and I'm fairly rich, without playing very often either. I mostly just do the weekly stuff and leave, though now that GT7 has proven to be a massive disappointment I do find myself going back to FH5.

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Go back to this, then. You even complained about the Playlist timegating. lol
 
Someone in PSNProfiles stated he bought the 917k and he had the C9 and the Mark IV and the trophy did not pop.

So either that trophy is bugged, PD has 3 exact cars in mind or they have to be Le Mans winners. BTW I added the Jaguar D-type into the list as well.
You quoted the wrong person I think.
 
The cars will have a max cap of 20 million credits obviously. Even PD can't be that ridiculous.

The cars that IRL cost 50-60-70 million like the 250 GTO will cost 20 million in the game. Same as the Mercedes S Barker Tourer and the Cobra Daytona Coupe which are cars that have already been confirmed costing 20 million each and IRL they are worth more than that.
Have some faith. They already went far into the realm of absurdity this week, so anything's possible! Come on Kaz, I believe in you!
lol
 
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Go back to this, then. You even complained about the Playlist timegating. lol
Oh, I have plenty of complaints about FH5 still. Don't mistake me for someone who thinks the game is flawless.

It's just looking a whole lot better because it has features like:
  • being able to collect a variety of cars
  • custom races not paying like ****

That's enough to drag me back over GT7. I was expecting to drop FH5 entirely when GT7 released, but that isn't happening.
 
I love the legendary car game mechanic.
What's the point of a garage full of cars you don't or barely drive?
This forces me to rack up the kms on my existing garage.
I appreciate the challenge and I know it is the key to the longevity of the title for me.
 
Yes, this Gulf Porsche won Daytona. But also yes, it was a 24 hour race so it applies.

The modern LPM cars don't count. It has to be cars from the Legendary Dealership.

The XJR-9 will count and will probably be as "cheap" as the Sauber C9 at 3 million.
The F1 GTR however... Will probably cost 20 million. I dunno how they are priced IRL, never seen one sale for higher than the road version for 17 million a few years ago. But it should be more expensive considering it's rarer, it's a racing machine and has the status of "24 hr Le Mans winner".

But yes, both cars will count towards the trophy, but we haven't seen them in the Legendary Dealership yet.

EDIT: The Mazda 787B will also count. The price is also not going to be much, relatively speaking. Probably for about the same as the C9 at 3 million (one IRL was in auction for about 2 million UK pounds).
EDIT 2: Porsche 962C also fits the criteria.
you really shouldn't be stating any of this as fact. there is zero confirmation of any of this and still plently of cars yet to be seen in the dealership.
 
In Forza you don't even have paint chips, dude. And the official manufacturer colors are dreadfully inaccurate. I mean, just look at the AMG GT-R in Forza. You should know it yourself, given you used to create colors in Forza a long time ago. Or did you forget that?

Forza also literally has wheelspins and exclusive cars within these wheelspins. Wheelspins that sometimes give you clothing. At this point you're just being dishonest.

These wheelspins considerably slow down once you become high level. Remember Super Wheelspins are more scarce in FH5 and Playground explicitly called the Jeep farming an "exploit" in their patch notes when they nerfed the car. The only quick way to get rich in Forza is to camp the AH and flip cars, which takes time unless you run bots on PC. Speaking of bots, let's not forget how you can be outsniped by bots when looking for rare cars.

I don't have this time. I also don't have time to farm perk points in Forza by doing donuts in the desert running over cacti for hours like an idiot. Same way I don't have time to run Fisherman's a million times to buy the F1.

You're the one who's trying to scapegoat Forza by claiming it as "superior" to GT when all the FOMO mechanics from GT came from Forza itself. Playground did the EXACT same with their game that PD is doing now. They actually did worse, lol. And they keep getting away with it because of apologizers like you, who give them a pat on the back because "no MTX". Then they make you grind the Playlist for a month, being forced to interact with the idiots who play online, in order to get enough points to win a car GT7 gives you for free (Mustang Mach 1). Not to mention the worse things they did in the past, like locking cars behind Eliminator, Playground Games or even PvP modes.

The whole genre went to ** when it became service with this FOMO ****** and it's just not ok to single GT out just because it's the only one of the bunch with a microtransaction system in place. Bad things are bad regardless of money.
So in this entire nonsensical rant you didn't address one single thing that I asked for. Not one. Are you going to do that, or...? As far as this nonsense goes...

In Forza you don't even have paint chips, dude. And the official manufacturer colors are dreadfully inaccurate. I mean, just look at the AMG GT-R in Forza. You should know it yourself, given you used to create colors in Forza a long time ago. Or did you forget that?

What does manufacturer colors have to do with vehicles being extortionately priced in GT7 with no real economy to match it? Nothing at all. Perhaps you'd like to put some effort into answering my previous post though?

Forza also literally has wheelspins and exclusive cars within these wheelspins. Wheelspins that sometimes give you clothing. At this point you're just being dishonest.

And everyday GT presents you with a daily voucher that presents you with four (4) reward possibilities, except they aren't at all possible because the reward was already determined the second you received it. So I'll take wheelspins and super wheelspins that will more often than not award you credits and/or cars.

Also, how is it that I'm being dishonest about the wheelspins not rewarding clothing? I've said as much in an earlier post. Here, I'll quote myself for your convenience:

Please stop with these false equivalencies.

As much as I hate to admit it (because I've also said it doesn't have an economy either :lol: ), FH5 has a bustling economy in comparison to GT7. You can make money tuning, painting, selling cars in the auction house, and reselling duplicates back to the dealer. Amazing detail, that. Surprised it's never been in a GT game before. Oh, that's right, it has but isn't a feature this time around because...reasons, I guess?

Anyway, no one is talking about playing the game for months to acquire every single car. I've literally never seen one single person here claim that. What I have seen is that it could take that same amount of time -- joking or otherwise -- to acquire one (1!) of the more expensive cars because GT7 doesn't have an actual economy because it's designed to push you toward purchasing credits. Running the race multiple times over because you have no other choice is an order of magnitude different than running the same race multiple times over because you want to.

Also, FH5 throws money, cars, clothing, emotes, taunts, sneakers, etc, etc at you like they're going out of style.

Now, would you like put some effort into answering my previous post about what point it is that you're trying to prove?


These wheelspins considerably slow down once you become high level. Remember Super Wheelspins are more scarce in FH5 and Playground explicitly called the Jeep farming an "exploit" in their patch notes when they nerfed the car. The only quick way to get rich in Forza is to camp the AH and flip cars, which takes time unless you run bots on PC. Speaking of bots, let's not forget how you can be outsniped by bots when looking for rare cars.

Except they don't slow down, and Super Wheelspins aren't more scarce in FH5. VIP players are given three Super Wheelspins every week. There's a house you can purchase in-game that rewards you a daily Wheelspin. Or, at least it would in theory because it's still probably bugged. There's also the fact you can purchase Wheelspins and Super Wheelspins from the Forzathon Shop with points you can acquire from Horizon Arcade events which happen every 10 or 15 minutes.

They sure are rare. Oh, and I forgot to mention the Wheelspins the weekly events award you as well. Super rare, indeed.

As for your Auction House remark, no. Just, no. You can run custom events in FH5 with actual credit payouts that aren't a joke, or did you forget about that in your conquest to scapegoat FH5 for...some reason?

Now, once again, care to answer my previous post?


You're the one who's trying to scapegoat Forza by claiming it as "superior" to GT when all the FOMO mechanics from GT came from Forza itself. Playground did the EXACT same with their game that PD is doing now. They actually did worse, lol. And they keep getting away with it because of apologizers like you, who give them a pat on the back because "no MTX". Then they make you grind the Playlist for a month, being forced to interact with the idiots who play online, in order to get enough points to win a car GT7 gives you for free (Mustang Mach 1). Not to mention the worse things they did in the past, like locking cars behind Eliminator, Playground Games or even PvP modes.

That's...not what scapegoat means.

Apologizers like me? :lol: Look through my post history and use the search query "Forza". I'm not afraid to criticize games that I well and truly like when any number of idiotic decisions are made. I'm willing to bet you won't do that though because it would disassociate whatever point you're trying to make from the reality of the situation. So I'll do you a solid and post a few examples of my apologizing on behalf of Forza.

I was coming here to complain about literally this. I uninstalled because of it, combined with everything else consistently ailing the game, this was the straw that broke the camel's back. I just want to enjoy something in the game, ffs. Why is the screen constantly flashing when time progresses? I'm so glad I don't have photosensitive epilepsy because that's utterly triggering.

I can't take it anymore. I'll reinstall when the game actually works.

Whose idea was it to have us race a Jesko on dirt against a car (a Veyron SS, to be exact) that has AWD? Seriously?

The Jesko spins its wheels through six (6!) gears, for 🤬 sake. And better still, it's a checkpoint race and the AI does not have to abide by the laws of physics. I can't with this game 9.9/10 times. I just can't. :mad:

Bitchin'. Just what I wanted, more clothing items. :rolleyes:

How about "cosmetic items" mean bodykits for cars every once in a while?

Can I be a rude egg for a moment?

Removing cheaters from the leaderboard and implementing some kind of anti-cheat isn't an easy fix — fine, fair enough. Then why is it that you wasted resources and time removing perks from the mastery trees? If someone says "because of the economy", one, I'm going to nuke the internet. Two, what 🤬 economy?

Sorry. :lol:
Four separate examples of me being an apologizer. 100% accurate. And this is only revolving around FH5. Moreover, this is only the four examples I found without wanting to quote more. Oh, and one more thing: the only time I actually do apologize it's because I felt I was disturbing the thread with my criticism, er, apology.

And locking cars behind game modes is the equivalent to locking cars behind a dealership that prices them outside of the typical gameplay session without running the same race(s) for the umpteenth time? Are you actually being sincere with that?

In your comparison, a car that costs 18 and 18.5 million credits and requires nearly three-digit playing hours at your leisure to obtain, is the same as cars being locked behind a gamemode that is always available to you, and can even acquired beforehand through wheelspins or the Auction House? And you accused me of being dishonest?

Would you care to answer my previous post now? What is that, the fourth time now?
 
you really shouldn't be stating any of this as fact. there is zero confirmation of any of this and still plently of cars yet to be seen in the dealership.
Yeah I know.

But what other meaning does "destined to win 24 hour races" has? Destined means that it happened, that the car was built to win 24 hour races and it did. And there's only a handful of them that fit the criteria.

The only doubt is... what kind of 24 hour races? Only Le Mans? All of them?

EDIT: inb4 the trophy is bugged and you have to acquire one more car after a patch xD (assuming you already have the 3 cars PD means).
 
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I love the legendary car game mechanic.
What's the point of a garage full of cars you don't or barely drive?
This forces me to rack up the kms on my existing garage.
I appreciate the challenge and I know it is the key to the longevity of the title for me.
grinding =/= challenging lol. what's the point of a dealership full of cars that are unobtainable by the average user in the first year of gameplay? normal people don't play gt everyday for years
 
Which requires you to do "mundane tasks" like Horizon Arcade, which nobody plays because it sucks, or farm perk points to get Forzathon points. Or the Forzathon itself. And you're limited to just one, because, you know, Playground doesn't like us crashing their market. Remember that the house that doubles FP income for non-VIPs is quite expensive too.

Meanwhile in GT7 I can literally buy 100s of them with my current 2,300,000 Cr., as they're currently featured in the UCD.
Actually having to race and complete challenges to those free cars each week, what a terrible concept. Completely ignore that if you wait til' the event week is done, people will typically flood the AH because they don't want the cars.

What's interesting is that you complain about having to grind the Playlists to get a car GT7 gives you for free. Of the 50 cars thrown up for grabs as the main Playlist Rewards, I believe 19 can be gained through Wheelspin. Most of these 19 can be purchased through the Autoshow, though there's a few others of the 50 that aren't Wheelspin, but are still purchasable. None of this changing the fact if you wait til' the event weeks are done, people will usually throw up cars on the AH and undercut each other to get rid of a car.

As for trying to argue GT7 gives a car away for free whilst FH5 has it behind a challenge, seems pointless. As said, there's always a 2nd chance in the AH but if we're talking who gives free cars vs. hidden away, there's no better example than the 2 most recent talked about cars. GT7 is going to charge you 36.5 million credits to get the 917 & the F1 before they disappear for a while. FH5 gave 'em both to me... for free. And even if one wasn't as lucky as I was through wheelspin, they were still both put for free if you completed the challenges.

2 of the most expensive (& controversial cars so far) in GT7, has been offered through 3 different means of availability (4 if you count AutoShow for the 917). This is a ridiculous argument to tout back in another game's face.
 
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Maybe the reason that the McLaren F1’s price was raised from 1,000,000 cr to 18,500,000 cr is because McLaren raised the license fee they charged Polyphony Digital by a factor of 18.5?

If they didn’t, then maybe they should!

You know, I feel the urge to send a suggestion to guest.relations@mclaren.com 😈

Incidentally, I had the pleasure of (briefly) driving an MP4-12C, and the steering was so precise, I felt I could aim the car at a grain of sand and it would hit it dead center. But I digress.
 
Playing devil's advocate here, High car prices does make everyone's car collection different from one another since no one can easily have everything.
The thing is though ultimately you are playing a game and one aspect of that is the ability to mess around with cars you have no chance of doing so in real life. The only issue now is at the moment you can do it virtually too. The price difference of the F1 between GT6 and GT7 is insane really, in the former it is 1million credits and can be bought at any time, now its close to 18 times that price and can be bought when PD lets you - IF you have ground out enough credits.
 
The goal is still to collect all the cars in the game. They could easily have spaced them out and put cheaper cars in between and make it be up to the players whether they want them or not.

The way it's done now just makes me feel bad for missing them because I'm not going to break open the wallet.
 
2-3 in a row is okay for anyone who is running the auto grind script 24/7. 5-6 in a row? Then some less stable/inefficient scripts will start to fall behind. 7-8 in a row, or another 30 hours du Maint, or another nerf will bring down the most efficient/stable easy-to-implement script.
 
2-3 in a row is okay for anyone who is running the auto grind script 24/7. 5-6 in a row? Then some less stable/inefficient scripts will start to fall behind. 7-8 in a row, or another 30 hours du Maint, or another nerf will bring down the most efficient/stable easy-to-implement script.
Assuming you've purchased the F1 already, how quickly would it take your script to gather the credits for the 917?
 
By the way, there's a certain trophy (2 actually if we count the Platinum) that no player has unlocked yet.

It's the "Three Legendary Cars"

You need to buy 3 cars from the Legendary Car Dealer that were "destined to win 24 hour races". Basically, you have to buy 3 cars that won 24 hour races.
There's some funny wording here though. If the cars were "destined to win" that doesn't mean they actually did. It also doesn't mean that they had to compete. Just that they were designed and intended to win the races.

Like I'm fairly certain the Jaguar XJR-13 is one of the Three Legendary Cars, and it was designed, and destined, to win 24 hour races. However only one was ever built and it never actually raced. Could the trophy ACTUALLY be for cars that were designed and intended to race in 24 hour enduros, yet never actually competed?
 
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Assuming you've purchased the F1 already, how quickly would it take your script to gather the credits for the 917?
I already have both F1 and 917K on both of my grinding accounts, because I already got the 18 million at the moment of F1 release, thanks to the series of cheappos before the F1. Currently, my script is pulling 15 million a day, so I could handle 5-6 in a row even without the reserves, but no 8 in a row.
 
I already have both F1 and 917K on both of my grinding accounts, because I already got the 18 million at the moment of F1 release, thanks to the series of cheappos before the F1. Currently, my script is pulling 15 million a day, so I could handle 5-6 in a row even without the reserves, but no 8 in a row.
Goodness, so even grinding 24 hours straight, it still takes an additional part of the next day for the script to afford one of the two? By a normal person's grinding ability, going after 1 of these cars in the week they're available is an immense task. If PD's idea to deter grinding was by cutting payouts, you know what? Mission accomplished b/c I wouldn't find the game's reward for my time worth such effort.
 
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There's some funny wording here though. If the cars were "destined to win" that doesn't mean they actually did. It also doesn't mean that they had to compete. Just that they were designed and intended to win the races.

Like I'm fairly certain the Jaguar XJR-13 is one of the Three Legendary Cars, and it was designed, and destined, to win 24 hour races. However only one was ever built and it never actually raced. Could the trophy ACTUALLY be for cars that were designed and intended to race in 24 hour enduros, yet never actually competed?
Funny this actually made me google the word... And yes, they may have not won.

If the Jaguar XJ13 is one of the cars... What are the others??? The only ones left on the Legendary Car Dealer are either normal or racing cars that never participated in a 24 hour race or actually won it.

What other cars fit the criteria of the XJ13? The Shelby Daytona Coupe did try to win Le Mans, it did participate in one and actually won it's class, but not overall.
The 330 P4 also participated in Le Mans but didn't win it, lost to Ford.

Jesus this trophy is hard to figure out.
 
The Grind in Forza Horizon 5 and Gt7 is not even compareable. In Fh5 I owned every single car in game after 150 hours, and I didnt even replay a single race over and over again. I just played the game normally. In gt7 I have 86 hours and only got cafe, missions and license test cars and few legendaries which I worked my ass off only doing the fishermans ranch. Which this was mostly from pre nerf.
 
Funny this actually made me google the word... And yes, they may have not won.

If the Jaguar XJ13 is one of the cars... What are the others??? The only ones left on the Legendary Car Dealer are either normal or racing cars that never participated in a 24 hour race or actually won it.

What other cars fit the criteria of the XJ13? The Shelby Daytona Coupe did try to win Le Mans, it did participate in one and actually won it's class, but not overall.
The 330 P4 also participated in Le Mans but didn't win it, lost to Ford.

Jesus this trophy is hard to figure out.
What if it's based upon a similar GT5 trophy, GT5 had one for winning a race between the Mark IV, 330 P4 and XJ13, and maybe the GT7 trophy could be for buying those 3? However if we go along the lines of cars designed to win 24h races and didn't the ones i can find in the car list are the Jag XJ13, Alpine A220, MB CLK-LM and Aston DB3S. The Daytona coupe is a ? as it won its class but not overall at Le Mans. Personally i don't think it would be the 330 given it won the Daytona 24h
 
What if it's based upon a similar GT5 trophy, GT5 had one for winning a race between the Mark IV, 330 P4 and XJ13, and maybe the GT7 trophy could be for buying those 3? However if we go along the lines of cars designed to win 24h races and didn't the ones i can find in the car list are the Jag XJ13, Alpine A220, MB CLK-LM and Aston DB3S. The Daytona coupe is a ? as it won its class but not overall at Le Mans. Personally i don't think it would be the 330 given it won the Daytona 24h
These are what we know so far;
  1. There are at least 6 cars that won 24 Hours of Le Mans (overall winners), only available on legendary dealers (Mark IV '67, 917K '70, XJR-9 '88, C9 '89, 787B '91, F1 GTR '95).
  2. There are at least 3 cars that won 24 Hours of Daytona (overall winners), 2 of them are above mentioned 917K '70 and XJR-9 '70 (won both Le Mans and Daytona), and the other one is 330 P4 '67.
  3. There are some Le Mans class winners, such as Shelby Cobra Daytona Coupe '64.
  4. There are some wrong year models, such as GT40 Mark I '66 (Mark II '66 won Le Mans 1966), D-type '54 (D-type '55/'56/'57 won Le Mans 1955-1957), 962C '88 (962 won Le Mans 86/87 and Daytona 85/86/87/89/91), R92CP '92 (R91CP won Daytona 92).
  5. There are some other winners which didn't appeared on GTS, but appeared on the previous games (GT5 or GT6), such as R10 TDI '06, R8 Race Car '01, Bentley Speed 8 '03, BMW V12 LMR '99, Dodge Viper GTS-R Team Oreca '00.
  6. There are some Nürburgring 24 Hours or Spa 24 Hours winners, but they're usually available on brand central, not legendary dealer.
  7. 917K '70 has wrong livery for Le Mans, but correct livery for Daytona.
  8. Having random 3 winners didn't satisfy the requirement (Mark IV, C9, 917K). Adding XJ13 doesn't make any difference.
  9. Having more than 3 winners from brand central didn't satisfy the requirement (R18 TDI '11, R8 LMS '15, M6 GT3 '16, AMG GT3 '16, 919 Hybrid '16)
These are plausible candiates;
  1. 917K + Mark IV + 787B
    1. pros
      1. 917K and Mark IV have very similar in-game descriptions.
        1. 917K: making it one of the most significant models in motorsports history.
        2. Mark IV: because of these facts that the Ford Mark IV has a special place in motorsport history.
        3. 787B: unknown yet
      2. It's one for each region (America, Europe, Asia)
      3. 917K was appeared on the announcement trailer. 917 Living Legend was a pre-order bonus. You also see 917K on the video which is force played before the final championship. 917K is the vehicle on the last license test (S-10). It won both Le Mans and Daytona. It won massively on both Le Mans and Daytona (did 10% or 30 more laps than the fastest non-Porsche on Le Mans, and 7% or 48 more laps than the fastest non-Porsche on Daytona).
      4. GT40 (but not Mark IV) was the first and only American Le Mans winners. Mark IV was the first and only all american winner. It's rather well known car out of 6 winners, thanks to the two generations of road cars as well as the movie Ford v Ferrari.
      5. 787B was the first Japanese winner and had been only Japanese winner before TS050 (consider that PD is a Japanese company, led by a Japanese director). 787B is the only rotary-equipped winner.
    2. cons
      1. The 917K in this game has gulf livery with number #2. Daytona-winning 917K had the gulf livery as well as number #2, but Le Mans-winning 917K had Salzburg red and white livery with number #23.
      2. 787B isn't exactly top 3 most dominant cars.
  2. 917K + Mark IV + XJR-9 or F1 GTR
    1. pros
      1. 917K and Mark IV still have the pros above.
      2. XJR-9 won both Le Mans and Daytona (but in-game XJR-9 had the Le Mans livery)
      3. F1 GTR did 1-3-4-5 finish.
    2. con: other than above mentioned 917K's weakness, nothing in particular.
  3. Mark IV + 330 P4 + XJ13
    1. pros
      1. GT5 trophy
      2. traditionally these were one of the most expensive cars in Gran Turismo games.
    2. cons
      1. although you could use 勝利すべく産声(destined to win) or 伝説(legendary) to describe losers, but it's not as suitable as for winners. 330 P4 is a loser on Le Mans (though it won Daytona).
      2. XJ13 didn't even participate the Le Mans nor Daytona.
  4. Any 3 or specific 3 out of Mark IV, XJR-9, C9, 787B, F1 GTR
    1. pros
      1. all of them are Le Mans overall winners
      2. all of them have correct liveries.
    2. cons: there are 5 cars and hard to trim it down to 3.
  5. 330 P4 + 917K + XJR-9
    1. pro: it's all Daytona winners.
    2. con: Daytona instead of Le Mans?
 
Patience,having played previous Gran Turismo games I believe that PD is one of the most conscientious devs when it comes to post launch content.They will want the Legendary Car Dealership to be a successful game component they won’t want cars to continue languishing on sale which no one can afford so it’s obvious they will soon introduce ways to make these cars accessible to the majority of players.Microtransactions are an option in this game but the accusation that low reward payouts exist to encourage the player to spend real money doesn’t stand up to scrutiny.You must be extremely naive if you think anybody is tempted to spend £150 which is more than twice the cost of the retail game on a single car this is actually a disincentive.The vast majority of cars are sub 1 million credits and easy to earn within the game I believe Sony priced the MTX bundles without considering their viability.As usual at launch some things just aren’t ready it’s been this way since GT5 but in the short term PD will remedy this and in the long term we as players can look forward to years of mostly free additional content so stop whining.
 
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