::::: World Super GT Championship - [Thread 2 Closed] :::::

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What is your favorite Professional Racing Series?


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@all, and especially @masi:

why don´t you change your rules, a little bit?

in One Point only: Tuning: FULL OPTIONS!!!

So you don´t have the problem that yuo don´t know, how much bh/kw the car´s really have...:crazy:
 
I also think we should tweak the rules rather than changing everything and only change to fix something that is broken.

We all want close racing but there will always be a differnce due to the driver. I think Tony1311 is about 1.5 sec faster than me at Monaco in a GT500, and I don't think that would change much if we drove another car. I like to think I could get closer, but in reality, probably not. Maybe I could get closer on another easier track.

I don't think policing will work. The rules got to do the job. By having mixed class GT300/500 unmodified cars its probably too tempting for some GT300 drivers to add some extra HP. This can be easily be fixed by running the different races for the the different classes or by already suggested, allow upgrades.

I think the qual system is too cumbersome and it must take a lot of time for you Masi having to look at 50 odd qual laps. This I think we should change to give more racing and less preparation.

I think many of us have spent a fair bit of time in the Super GT cars and want to race them. Rather than starting from scratch I suggest.

- Seperate the GT300/500 or alternatively allow for upgrades
- Redesign the qual system to something easier

Cheers
 
I dunno but why would anyone in the GT300 want to add extra power?! I assume only REAL competitive guys sign up for this series and no cheaters. The rules are fine as they are IMHO, the best thing would be to run different races for the both classes, a GT500 room and a GT300 apart.
 
Well, i guess i'm getting carried away a bit. I have a ton of excuses to back it up :D

But anyways, its only a proposal and i will post a poll up when I create a new thread.

Separating the classes will take away the uniqueness of the series altogether. I think that's what makes it special. Weaving through slower traffic adds a different element to most other racing disciplines. Although its a bummer that lapped cars turn to ghosts which contradicts the idea, atleast in Gran Turismo (something i was not aware of before starting the series, i hope Kaz does something about this).

I agree that the qualifying system is a ton of work on my side. More than half of the replay submission that i've looked up so far do not work. I am working on a solution (proposal) right now and will post it in a few minutes.
 
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Quali Submission Example Part 1:
_______________________________________

Player1 submits replay

_______________________________________

My 'Official' Qualifying Lap Replay Submission

PSN: GTP_Player1
Class: GT300
Lap Time: 1'45.983

Open for review and validation, file below:
 

Attachments

  • PS3.rar
    259.2 KB · Views: 15
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Quali Submission Example Part 2:
_______________________________________

Player2 confirms replay

_______________________________________

Quali Submission Example:
_______________________________________

Player1:

My 'Official' Qualifying Lap Replay Submission

PSN: GTP_Player1
Class: GT300
Lap Time: 1'45.983

Open for review and validation, file below:

Review: Confirmed Valid and Clean 👍
 
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power upgrades don't make much difference to the GT300 anyway around Monaco.

I put a bigger turbo on the RX-7 just to see how much faster it was and it actually didn't make any difference to the laptimes really.


The only parts you can buy for the cars is a turbo and Chassis rigidity improvement so I don't think its too hard to enforce.

It would be alot harder to enforce restrictions on the RM cars to be honest I would think.
 
Yes, because Monaco is a slow technical track.

We should think about it in the long run, for all the tracks in the calendar.

How would it be harder for RM cars to be restricted? We'll just set an HP Limit - a number that's tested after break-in and oil change will be best. Also, weight can be easily policed.
 
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Yes, because Monaco is a slow technical track.

We should think about it in the long run, for all the tracks in the calendar.

How would it be harder for RM cars to be restricted? We'll just set an HP Limit - a number that's tested after break-in and oil change will be best. Also, weight can be easily policed.

We won't even need to check for weight on RM cars, once Race modified those cars can't receive any weight reductions AT ALL, as for HP limit it could be around 400 to 500 HP?!
 
Well then, that's great. HP limit will depend on which car will be used on a certain week.
 
Well then, that's great. HP limit will depend on which car will be used on a certain week.

It's a pretty good idea and depending on drivers races will be really close, i advise running Hard/medium Race tyres only as Softs makes it too easy to drive these cars. I have a few RM cars already and we could run a mix of 3 cars per weekend?!
 
We will see. I will create a new thread with a poll after Post 250.

Edit: Post 2 updated for new Qualifying Procedures
 
Personally, I like the Super GT cars. I liked the idea of the two classes at once.

The cars don't turn into ghosts when lapped if you turn the penalty system off, which also eliminates the problem of the game giving out weird penalties. If someone sees another player cheating, it's reviewed after the race. If they continually do bad stuff, they're ejected. Easy. I don't like it that sometimes you rub fenders the wrong way and the game stalls your car.

Likewise, I think people are getting too caught up on this cheating thing. If we find people cheating, we kick them the hell out. Easy. The only upgrades possible are power and chassis rigidity. We should probably make chassis rigidity legal, as that's unenforceable, and debatably not that big a deal anyway. I don't see why a race car with a roll cage in it doesn't have a rigid chassis. Power is dead easy to spot on a replay. Watch their cornering speeds, watch when they get on the gas, watch the top speeds they get to on straights.

I think this is all getting a bit too technical before we've even run any races. Run a round or two, see what works, fix from there. Otherwise we could be here all year playing rules lawyer and not actually get any racing in.
 
Personally, I like the Super GT cars. I liked the idea of the two classes at once.

The cars don't turn into ghosts when lapped if you turn the penalty system off, which also eliminates the problem of the game giving out weird penalties. If someone sees another player cheating, it's reviewed after the race. If they continually do bad stuff, they're ejected. Easy. I don't like it that sometimes you rub fenders the wrong way and the game stalls your car.

Likewise, I think people are getting too caught up on this cheating thing. If we find people cheating, we kick them the hell out. Easy. The only upgrades possible are power and chassis rigidity. We should probably make chassis rigidity legal, as that's unenforceable, and debatably not that big a deal anyway. I don't see why a race car with a roll cage in it doesn't have a rigid chassis. Power is dead easy to spot on a replay. Watch their cornering speeds, watch when they get on the gas, watch the top speeds they get to on straights.

I think this is all getting a bit too technical before we've even run any races. Run a round or two, see what works, fix from there. Otherwise we could be here all year playing rules lawyer and not actually get any racing in.

Well said there, RM's is a good idea but i fell in love with the Arta Garaiya so i would prefer driving that anyway lol.
 
i also love the super gt cars my biggest problem with rm car series is it nearly spec racing if there only will be 2 or 3 options i know in gt 300 are there only 4 but they are so different. and in gt500 there are +10 different cars to choose between

Here is my 'Official' Qualifying Lap Replay Submission

PSN: GTP_Senninha
Class: GT300
Lap Time: 1'32.518
 

Attachments

  • PS3.zip
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Personally, I like the Super GT cars. I liked the idea of the two classes at once.

The cars don't turn into ghosts when lapped if you turn the penalty system off, which also eliminates the problem of the game giving out weird penalties. If someone sees another player cheating, it's reviewed after the race. If they continually do bad stuff, they're ejected. Easy. I don't like it that sometimes you rub fenders the wrong way and the game stalls your car.

Likewise, I think people are getting too caught up on this cheating thing. If we find people cheating, we kick them the hell out. Easy. The only upgrades possible are power and chassis rigidity. We should probably make chassis rigidity legal, as that's unenforceable, and debatably not that big a deal anyway. I don't see why a race car with a roll cage in it doesn't have a rigid chassis. Power is dead easy to spot on a replay. Watch their cornering speeds, watch when they get on the gas, watch the top speeds they get to on straights.

I think this is all getting a bit too technical before we've even run any races. Run a round or two, see what works, fix from there. Otherwise we could be here all year playing rules lawyer and not actually get any racing in.

Great post Imari. I think i've already mentioned somewhere that chassis restoration is allowed, i should probably put it up on post 1. Same goes to oil change. Also, i may limit the grids to 14 cars instead of 16. Even offline, fram rate suffers from a full 16 car grid. It would be awesome to have a Pace car.

@ competizione - good on ya m8 for breaking the ice :)
 
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anyone who is intrested to be the pace car i will trade you the nissan skyline pace car from gt4 before the race and get it back after the race :)
 
I am getting really close to breaking into the 32's but it's HARD lol, congrats to you Competizione for a 32.5 haha world class driving that is.
 
I singed up for this event only becouse of Super GT cars. I always wanted to compete in this kind of event and I hope we finish we started.
As for the cheating in GT300, we could easly point out the cheaters in the replay as Imari said.
The biggest problem here as I see is validating replays. Masi wiil need lots of help here.
I would help myself but for some reason can't copy any replays on my PS3 system.

@Masi maybe you should organize just Div.1 and pick somebody to do Div. 2 ?

A lot less work like this...
 
I think GT500/GT300 in one race is better, I'm not really so interested in an RM series - plenty of other race series to sign up for if I wanted that, imo.

Personally I prefer GT300 because of the slower pace and I think higher chance of close racing - and it's a challenge to try and not get lapped by the 500s :P - But I expect everyone in the 300 class to only be racing that class for the competitiveness too. Also because of how close laptimes are, it becomes obvious pretty quickly if anyone's tuned their car even slightly. All you need to do is take a look at speeds down the straight, and you find anyone cheating, it's kinda obvious. But nonetheless, I think with the GT300 class, 99% of people who want to join that class, don't join it for anything other than competitive driving - and with the qualifying system before being able to race, it encourages those who are more serious in racing.

tl;dr: I don't think it will be a problem.
 
Where do i sign up? Or is it too late?
PSN- Lynchy098
Car- Petronas Tom's SC430 (Gotta Take Mod Off Though)
 
The biggest problem with this GT500/GT300 series is, that GT300 cars won't be able to finish the race even with 180sec delay is turned on. This would be very frustrating thing for the GT300 class.

Secondly i would like to know your opinions about the 4 GT500 cars: Lexus, Nissan, Honda and the Toyota.

With my friends we have tested these cars and with no BHP tuning at all (only oil change + 400km of driving) the Nissan went up to 518 BHP, the Lexus to 504 and the Honda to 505. It's very strange, that in the dealership menu it's said, that Hondas are 493 BHP stock. But when you buy them they start at 473 BHP just like the Lexus.

So in the end the Nissans are up front with +14 BHP. You would say, that it's not a big difference, but I think it is. We have tested these cars on various tracks and the Nissans always won.

What do you think?
 
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I think this is all getting a bit too technical before we've even run any races. Run a round or two, see what works, fix from there. Otherwise we could be here all year playing rules lawyer and not actually get any racing in.

If it ain't broken, don't fix it. Apart from Masi's computer, I don't think we found anything broken yet.

I'm totally with Imari. Let's get some action going and then we'll see if something needs fixing.
 
So in the end the Nissans are up front with +14 BHP. You would say, that it's not a big difference, but I think it is.



In real life motorsports there are faster and slower cars, so will be the case here.
 
Who is online right now the PS3 and takin part with the GT300 class?! If you're in for some unofficial racing add me to PSN: GTP_Aizen_93 and join my lounge for some racing.

My 'Official' Qualifying Lap Replay Submission

PSN: GTP_Aizen_93
Class: GT300
Lap Time: 1'33.372

Open for review and validation, file below:

 
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