I guess replays uploaded on Youtube are also valide?
Quali Submission Example:
_______________________________________
Player1:
My 'Official' Qualifying Lap Replay Submission
PSN: GTP_Player1
Class: GT300
Lap Time: 1'45.983
Open for review and validation, file below:
Yes, because Monaco is a slow technical track.
We should think about it in the long run, for all the tracks in the calendar.
How would it be harder for RM cars to be restricted? We'll just set an HP Limit - a number that's tested after break-in and oil change will be best. Also, weight can be easily policed.
Well then, that's great. HP limit will depend on which car will be used on a certain week.
Personally, I like the Super GT cars. I liked the idea of the two classes at once.
The cars don't turn into ghosts when lapped if you turn the penalty system off, which also eliminates the problem of the game giving out weird penalties. If someone sees another player cheating, it's reviewed after the race. If they continually do bad stuff, they're ejected. Easy. I don't like it that sometimes you rub fenders the wrong way and the game stalls your car.
Likewise, I think people are getting too caught up on this cheating thing. If we find people cheating, we kick them the hell out. Easy. The only upgrades possible are power and chassis rigidity. We should probably make chassis rigidity legal, as that's unenforceable, and debatably not that big a deal anyway. I don't see why a race car with a roll cage in it doesn't have a rigid chassis. Power is dead easy to spot on a replay. Watch their cornering speeds, watch when they get on the gas, watch the top speeds they get to on straights.
I think this is all getting a bit too technical before we've even run any races. Run a round or two, see what works, fix from there. Otherwise we could be here all year playing rules lawyer and not actually get any racing in.
Personally, I like the Super GT cars. I liked the idea of the two classes at once.
The cars don't turn into ghosts when lapped if you turn the penalty system off, which also eliminates the problem of the game giving out weird penalties. If someone sees another player cheating, it's reviewed after the race. If they continually do bad stuff, they're ejected. Easy. I don't like it that sometimes you rub fenders the wrong way and the game stalls your car.
Likewise, I think people are getting too caught up on this cheating thing. If we find people cheating, we kick them the hell out. Easy. The only upgrades possible are power and chassis rigidity. We should probably make chassis rigidity legal, as that's unenforceable, and debatably not that big a deal anyway. I don't see why a race car with a roll cage in it doesn't have a rigid chassis. Power is dead easy to spot on a replay. Watch their cornering speeds, watch when they get on the gas, watch the top speeds they get to on straights.
I think this is all getting a bit too technical before we've even run any races. Run a round or two, see what works, fix from there. Otherwise we could be here all year playing rules lawyer and not actually get any racing in.
I am getting really close to breaking into the 32's but it's HARD lol, congrats to you Competizione for a 32.5 haha world class driving that is.
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I think this is all getting a bit too technical before we've even run any races. Run a round or two, see what works, fix from there. Otherwise we could be here all year playing rules lawyer and not actually get any racing in.
So in the end the Nissans are up front with +14 BHP. You would say, that it's not a big difference, but I think it is.