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Damage isn't that important in my eyes. In real live usually a accident means the race is over.
Damage isn't that important in my eyes. In real live usually a accident means the race is over.
Which makes GT sound more like an arcade game by those standards or a semi-sim that is very forgivinging to players. Also if they made it like real life, dont you think you'd become a better driver?
If they make it like that ,Most People Won't Buy it.
How can GT5 be more "Sim" then Forza when it doesn't even have car damage. In GT, you can slingshot your car around the corner using the car in front of you as a guard rail. Where is the realism in that ?
This the reason why I playing Forza instead of GT :
- Livery Editor
- Seamless integration between offline/online
- Auction house
- Car damage
- More DLC
- A very deep offline World tour/event list
- Rival mode (very addictive)
- Rewards clean drivers and penalize "dirty" lap
- Sharing car among club member
- Finally a decent Wheel support
- Faster AI
It doesn't mean GT5 is bad. It is just failing short. It hasn't involve since the days of GT3. It's still a great game but it has aged. It's the reality, It's no longer the King of "sim" console racer.
True since most players are gamers and not car enthusiast like me...hence why there are games for people like me (iRacing for example).
Yes Iracing is more Hardcore Based sim but IN my Opinion Owning a rig is way too expensive for alot of People (Me included)So when Forza and GT are released without as much cost to us we really should be thankful for both games.
Rfactor 2 looks promising as well.
Please tell me your kidding right GT5 has damage and why do you state these things as facts It's really annoying.
Since when does "here are the reasons that I prefer Forza over GT5" (which is what he actually said) mean the same thing as "here are the the objective facts that show why Forza is better than GT5" (which you are projecting onto him)?Please tell me your kidding right GT5 has damage and why do you state these things as facts It's really annoying.
Since when does "here are the reasons that I prefer Forza over GT5" (which is what he actually said) mean the same thing as "here are the the objective facts that show why Forza is better than GT5" (which you are projecting onto him)?
How can GT5 be more "Sim" then Forza when it doesn't even have car damage. In GT, you can slingshot your car around the corner using the car in front of you as a guard rail. Where is the realism in that ?
This the reason why I playing Forza instead of GT :
- Livery Editor
- Seamless integration between offline/online
- Auction house
- Car damage
- More DLC
- A very deep offline World tour/event list
- Rival mode (very addictive)
- Rewards clean drivers and penalize "dirty" lap
- Sharing car among club member
- Finally a decent Wheel support
- Faster AI
It doesn't mean GT5 is bad. It is just failing short. It hasn't involve since the days of GT3. It's still a great game but it has aged. It's the reality, It's no longer the King of "sim" console racer.
JDMking13 where did he said, that there wasn't ?
Maybe he prefers the Forza damage, it's better than GT5, even if it's not nothing special...
He says, why he plays forza instead of GT, it's his opinion....
On Gt5 the damage depends on the models, on premiums is very good, once you reach a certain level....
On standards it's a joke...
I would like grid's damage, why that game gets the green light, and GT and Forza don't ?
I remember the first time, i've played TOCA racing cars, That damage !
Or when playing Richard Burns Rally, a great rally simulator....
Or playing Rally Trophy...
Sure GT5 offers rally, but it isn't the same thing, is it ?
Don't see any opinion stated their that seems like he stating a fact, also the first is completely wrong about the damage part. The reason he likes FM is cool to me 👍 . I said it before everybody plays their racing games differently, and those points he listed matter to him. No problem there, but whats up with the king of racers? If any GT fan said GT is the king of racers you guys would of jumped all over him. @ LMS sorry nice try 👎
All he said at the end was that GT5 was no longer the king of sims. He did not say forza was.
Oh sorry bomber It's only 2 console sim racers in competition FM GT5 So if GT5 is not the king who is NFS ? All i'm saying is why make your opinion sound factual? Any GT fan said that he would of got cream by you guys. I don't have any problem If he feels like FM is the king of racers It's a good game with many fun things to offer, he could of easily put in his opinion just as he did with the first part that's all I'm saying. I'm sorry if I got you guys upset.
The importance of a damage system isn't the visual fluff, but rather the affects to a car's performance after an incident occurs. Real time model changes or texture/model swaps is fine with me so long as the affects are realistic enough. I always race with damage set to full in all racers. It gives me the incentive to not bump n run nor wall grind, essentially not drive like a casual/arcade minded player.
Damage isn't that important in my eyes. In real live usually a accident means the race is over.
Which makes GT sound more like an arcade game by those standards or a semi-sim that is very forgivinging to players. Also if they made it like real life, dont you think you'd become a better driver?
I think we both are on the same page here. I don't get why people neglect the importance of a damage system for a sim game. Don't like it? Turn it off! That simple
To me not having damage promotes arcade minded driving. No care to ram the car ahead of you or take a turn to fast and just wall grind.
I don't think anyone's arguing that a game having damage is a bad thing, but whether it's important is debatable. When I make a big enough mistake that it would probably end my race in real life, I restart or end the race and try again.
I think there are good reasons for PD to implement damage, and just in general make the game more realistic, even if that means more difficult. Or at least give us the option of playing on more difficult levels. Anything PD can do to encourage players to learn better driving skills is a plus for me.
Damage isn't that important in my eyes. In real live usually a accident means the race is over.
Please tell me your kidding right GT5 has damage and why do you state these things as facts It's really annoying.
There are other sims out there like those for PC? Also your bias and sarcastic eyeroll is getting really annoying. Other users are trying to be fair to both games and the user that you're calling out even admits that that doesn't make GT5 a bad game. Once again your manipulating post but if someone calls you out on it for your post that actually seem like obvious GT5 is better than FM4 you get defensive and say that wasn't your intention. For someone that claims to be a fan of both games you sure attack people a lot for loving FM4 more than GT5...
Yeah I'd most likely restart and do it again as well, and I think that is a reason some license test in old GT games were a challenge but fun. No margin for error in the harder tests.